Commit 959874c2 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.

parent 86dd8476
...@@ -376,7 +376,7 @@ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, ...@@ -376,7 +376,7 @@ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
/* GL locking is done by the caller */ /* GL locking is done by the caller */
static void shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info, static void shader_glsl_load_vsamplers(const struct wined3d_gl_info *gl_info,
DWORD *tex_unit_map, GLhandleARB programId) const DWORD *tex_unit_map, GLhandleARB programId)
{ {
GLint name_loc; GLint name_loc;
char sampler_name[20]; char sampler_name[20];
......
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