Commit 9628a1b2 authored by Ivan Gyurdiev's avatar Ivan Gyurdiev Committed by Alexandre Julliard

wined3d: Merge D3DRECT types into one type in WINED3D namespace.

parent ac371631
......@@ -671,7 +671,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
/* Note: D3DRECT is compatible with WINED3DRECT */
return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
......
......@@ -361,7 +361,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface,
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST D3DRECT*)pRect, color);
/* Note: D3DRECT is compatible with WINED3DRECT */
return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
......@@ -458,7 +460,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
/* Note: D3DRECT is compatible with WINED3DRECT */
return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
......
......@@ -4031,7 +4031,8 @@ IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
return IWineD3DDevice_Clear(This->wineD3DDevice, Count, Rects, Flags, Color, Z, Stencil);
/* Note; D3DRECT is compatible with WINED3DRECT */
return IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
}
/*****************************************************************************
......
......@@ -6021,7 +6021,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Present(IWineD3DDevice *iface,
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Count, CONST D3DRECT* pRects,
static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Count, CONST WINED3DRECT* pRects,
DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
......@@ -6034,7 +6034,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
GLint old_stencil_clear_value;
GLfloat old_color_clear_value[4];
unsigned int i;
CONST D3DRECT* curRect;
CONST WINED3DRECT* curRect;
TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Z (%f), Stencil (%d)\n", This,
Count, pRects, Flags, Z, Stencil);
......@@ -6108,7 +6108,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
checkGLcall("glClear");
/* Step to the next rectangle */
if (curRect) curRect = curRect + sizeof(D3DRECT);
if (curRect) curRect = curRect + sizeof(WINED3DRECT);
}
/* Restore the old values (why..?) */
......@@ -6995,7 +6995,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DeletePatch(IWineD3DDevice *iface, UINT
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD3DSurface *pSurface, CONST D3DRECT* pRect, D3DCOLOR color) {
static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD3DSurface *pSurface, CONST WINED3DRECT* pRect, D3DCOLOR color) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *) pSurface;
DDBLTFX BltFx;
......
......@@ -2237,7 +2237,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
/* Not called from the VTable */
static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, DDBLTFX *DDBltFx) {
D3DRECT rect;
WINED3DRECT rect;
IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
IWineD3DSwapChainImpl *swapchain = NULL;
IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
......@@ -2580,7 +2580,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
if( ( (IWineD3DSurface *) This != swapchain->frontBuffer) &&
( swapchain->backBuffer && (IWineD3DSurface *) This != swapchain->backBuffer[0]) ) {
UINT row;
D3DRECT srect;
WINED3DRECT srect;
float xrel, yrel;
TRACE("Blt from rendertarget to texture\n");
......
......@@ -447,7 +447,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD(BeginScene)(THIS) PURE;
STDMETHOD(EndScene)(THIS) PURE;
STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
STDMETHOD(Clear)(THIS_ DWORD Count,CONST D3DRECT * pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil) PURE;
STDMETHOD(Clear)(THIS_ DWORD Count, CONST WINED3DRECT * pRects, DWORD Flags, D3DCOLOR Color,float Z, DWORD Stencil) PURE;
STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount) PURE;
STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType,INT baseVIdx, UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount) PURE;
STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void * pVertexStreamZeroData,UINT VertexStreamZeroStride) PURE;
......@@ -456,7 +456,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) PURE;
STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) PURE;
STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST D3DRECT* pRect, D3DCOLOR color) PURE;
STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, D3DCOLOR color) PURE;
STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
STDMETHOD(CopyRects)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPointsArray);
......
......@@ -64,6 +64,13 @@ typedef struct _WINED3DMATRIX {
} DUMMYUNIONNAME;
} WINED3DMATRIX;
typedef struct _WINED3DRECT {
LONG x1;
LONG y1;
LONG x2;
LONG y2;
} WINED3DRECT;
typedef struct _WINED3DLIGHT {
WINED3DLIGHTTYPE Type;
WINED3DCOLORVALUE Diffuse;
......
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