Commit 96432c4c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer().

parent 661d11d0
......@@ -2543,15 +2543,22 @@ static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UIN
if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
{
UINT size = max(device->vertex_buffer_size * 2, min_size);
struct wined3d_buffer_desc desc;
struct wined3d_buffer *buffer;
TRACE("Growing vertex buffer to %u bytes.\n", size);
hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
if (FAILED(hr))
desc.byte_width = size;
desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = WINED3D_RESOURCE_ACCESS_GPU;
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
{
ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x.\n", device, hr);
ERR("Failed to create vertex buffer, hr %#x.\n", hr);
return hr;
}
......
......@@ -1441,49 +1441,3 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
return WINED3D_OK;
}
static DWORD resource_access_from_pool(enum wined3d_pool pool)
{
switch (pool)
{
case WINED3D_POOL_DEFAULT:
return WINED3D_RESOURCE_ACCESS_GPU;
case WINED3D_POOL_MANAGED:
return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
case WINED3D_POOL_SYSTEM_MEM:
return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP;
default:
FIXME("Unhandled pool %#x.\n", pool);
return 0;
}
}
HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
{
struct wined3d_buffer_desc desc;
TRACE("device %p, size %u, usage %#x, pool %#x, parent %p, parent_ops %p, buffer %p.\n",
device, size, usage, pool, parent, parent_ops, buffer);
if (usage & WINED3DUSAGE_SCRATCH)
{
/* The d3d9 tests shows that this is not allowed. It doesn't make much
* sense anyway, SCRATCH buffers wouldn't be usable anywhere. */
WARN("Vertex buffer with WINED3DUSAGE_SCRATCH requested, returning WINED3DERR_INVALIDCALL.\n");
*buffer = NULL;
return WINED3DERR_INVALIDCALL;
}
desc.byte_width = size;
desc.usage = usage;
desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
desc.access = resource_access_from_pool(pool);
desc.misc_flags = 0;
desc.structure_byte_stride = 0;
return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
}
......@@ -28,7 +28,6 @@
@ cdecl wined3d_blend_state_incref(ptr)
@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
@ cdecl wined3d_buffer_decref(ptr)
@ cdecl wined3d_buffer_get_parent(ptr)
@ cdecl wined3d_buffer_get_resource(ptr)
......
......@@ -680,13 +680,6 @@ enum wined3d_resource_type
WINED3D_RTYPE_TEXTURE_3D = 3,
};
enum wined3d_pool
{
WINED3D_POOL_DEFAULT = 0,
WINED3D_POOL_MANAGED = 1,
WINED3D_POOL_SYSTEM_MEM = 2,
};
enum wined3d_query_type
{
WINED3D_QUERY_TYPE_VCACHE = 4,
......@@ -2195,9 +2188,6 @@ HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_buffer **buffer);
ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment