Commit 96a74e0c authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9: Introduce a resource structure.

parent f3aa4812
......@@ -50,7 +50,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *i
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
......@@ -68,7 +68,7 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
......@@ -275,7 +275,9 @@ static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
struct d3d9_vertexbuffer *buffer = parent;
d3d9_resource_cleanup(&buffer->resource);
HeapFree(GetProcessHeap(), 0, buffer);
}
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
......@@ -289,8 +291,8 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
HRESULT hr;
buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
buffer->refcount = 1;
buffer->fvf = fvf;
d3d9_resource_init(&buffer->resource);
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
......@@ -344,7 +346,7 @@ static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *ifa
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedIncrement(&buffer->refcount);
ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
......@@ -362,7 +364,7 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
ULONG refcount = InterlockedDecrement(&buffer->refcount);
ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
......@@ -567,7 +569,9 @@ static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
struct d3d9_indexbuffer *buffer = parent;
d3d9_resource_cleanup(&buffer->resource);
HeapFree(GetProcessHeap(), 0, buffer);
}
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
......@@ -581,8 +585,8 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
HRESULT hr;
buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
buffer->refcount = 1;
buffer->format = wined3dformat_from_d3dformat(format);
d3d9_resource_init(&buffer->resource);
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
......
......@@ -162,3 +162,12 @@ void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
{
FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
}
void d3d9_resource_cleanup(struct d3d9_resource *resource)
{
}
void d3d9_resource_init(struct d3d9_resource *resource)
{
resource->refcount = 1;
}
......@@ -166,10 +166,18 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
struct d3d9_resource
{
LONG refcount;
};
void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
struct d3d9_volume
{
IDirect3DVolume9 IDirect3DVolume9_iface;
LONG refcount;
struct d3d9_resource resource;
struct wined3d_volume *wined3d_volume;
IUnknown *container;
IUnknown *forwardReference;
......@@ -192,7 +200,7 @@ HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapcha
struct d3d9_surface
{
IDirect3DSurface9 IDirect3DSurface9_iface;
LONG refcount;
struct d3d9_resource resource;
struct wined3d_surface *wined3d_surface;
IDirect3DDevice9Ex *parent_device;
IUnknown *container;
......@@ -207,7 +215,7 @@ struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface
struct d3d9_vertexbuffer
{
IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
LONG refcount;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
DWORD fvf;
......@@ -220,7 +228,7 @@ struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVerte
struct d3d9_indexbuffer
{
IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
LONG refcount;
struct d3d9_resource resource;
struct wined3d_buffer *wined3d_buffer;
IDirect3DDevice9Ex *parent_device;
enum wined3d_format_id format;
......@@ -233,7 +241,7 @@ struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBu
struct d3d9_texture
{
IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
LONG refcount;
struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice9Ex *parent_device;
};
......
......@@ -581,7 +581,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
}
surface = wined3d_resource_get_parent(resource);
if (surface->refcount)
if (surface->resource.refcount)
{
WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
return D3DERR_INVALIDCALL;
......
......@@ -61,7 +61,7 @@ static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface)
return IUnknown_AddRef(surface->forwardReference);
}
refcount = InterlockedIncrement(&surface->refcount);
refcount = InterlockedIncrement(&surface->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
......@@ -89,7 +89,7 @@ static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface)
return IUnknown_Release(surface->forwardReference);
}
refcount = InterlockedDecrement(&surface->refcount);
refcount = InterlockedDecrement(&surface->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
......@@ -385,7 +385,9 @@ static const struct IDirect3DSurface9Vtbl d3d9_surface_vtbl =
static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
struct d3d9_surface *surface = parent;
d3d9_resource_cleanup(&surface->resource);
HeapFree(GetProcessHeap(), 0, surface);
}
static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops =
......@@ -399,7 +401,7 @@ void surface_init(struct d3d9_surface *surface, struct wined3d_surface *wined3d_
struct wined3d_resource_desc desc;
surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl;
surface->refcount = 1;
d3d9_resource_init(&surface->resource);
wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface), &desc);
switch (d3dformat_from_wined3dformat(desc.format))
......
......@@ -61,7 +61,7 @@ static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, R
static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->refcount);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
......@@ -79,7 +79,7 @@ static ULONG WINAPI d3d9_texture_2d_AddRef(IDirect3DTexture9 *iface)
static ULONG WINAPI d3d9_texture_2d_Release(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->refcount);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
......@@ -472,7 +472,7 @@ static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *if
static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->refcount);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
......@@ -490,7 +490,7 @@ static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->refcount);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
......@@ -911,7 +911,7 @@ static HRESULT WINAPI d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9 *if
static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->refcount);
ULONG ref = InterlockedIncrement(&texture->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
......@@ -929,7 +929,7 @@ static ULONG WINAPI d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9 *iface)
static ULONG WINAPI d3d9_texture_3d_Release(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->refcount);
ULONG ref = InterlockedDecrement(&texture->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
......@@ -1298,7 +1298,9 @@ struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture
static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
struct d3d9_texture *texture = parent;
d3d9_resource_cleanup(&texture->resource);
HeapFree(GetProcessHeap(), 0, texture);
}
static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
......@@ -1314,7 +1316,7 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
texture->refcount = 1;
d3d9_resource_init(&texture->resource);
desc.resource_type = WINED3D_RTYPE_TEXTURE;
desc.format = wined3dformat_from_d3dformat(format);
......@@ -1355,7 +1357,7 @@ HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *devic
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
texture->refcount = 1;
d3d9_resource_init(&texture->resource);
desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
desc.format = wined3dformat_from_d3dformat(format);
......@@ -1395,7 +1397,7 @@ HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *dev
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
texture->refcount = 1;
d3d9_resource_init(&texture->resource);
desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
desc.format = wined3dformat_from_d3dformat(format);
......
......@@ -60,7 +60,7 @@ static ULONG WINAPI d3d9_volume_AddRef(IDirect3DVolume9 *iface)
return IUnknown_AddRef(volume->forwardReference);
}
refcount = InterlockedIncrement(&volume->refcount);
refcount = InterlockedIncrement(&volume->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
......@@ -86,7 +86,7 @@ static ULONG WINAPI d3d9_volume_Release(IDirect3DVolume9 *iface)
return IUnknown_Release(volume->forwardReference);
}
refcount = InterlockedDecrement(&volume->refcount);
refcount = InterlockedDecrement(&volume->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
......@@ -266,7 +266,9 @@ static const struct IDirect3DVolume9Vtbl d3d9_volume_vtbl =
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
struct d3d9_volume *volume = parent;
d3d9_resource_cleanup(&volume->resource);
HeapFree(GetProcessHeap(), 0, volume);
}
static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
......@@ -278,7 +280,7 @@ void volume_init(struct d3d9_volume *volume, struct wined3d_volume *wined3d_volu
const struct wined3d_parent_ops **parent_ops)
{
volume->IDirect3DVolume9_iface.lpVtbl = &d3d9_volume_vtbl;
volume->refcount = 1;
d3d9_resource_init(&volume->resource);
wined3d_volume_incref(wined3d_volume);
volume->wined3d_volume = wined3d_volume;
......
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