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wine
wine-cw
Commits
96b15092
Commit
96b15092
authored
Jan 25, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 26, 2010
Browse files
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Plain Diff
wined3d: Add an ARB_sync implementation of event queries.
parent
c698171f
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
88 additions
and
26 deletions
+88
-26
context.c
dlls/wined3d/context.c
+40
-15
query.c
dlls/wined3d/query.c
+40
-9
wined3d_private.h
dlls/wined3d/wined3d_private.h
+8
-2
No files found.
dlls/wined3d/context.c
View file @
96b15092
...
...
@@ -532,32 +532,38 @@ void context_alloc_event_query(struct wined3d_context *context, struct wined3d_e
if
(
context
->
free_event_query_count
)
{
query
->
id
=
context
->
free_event_queries
[
--
context
->
free_event_query_count
];
query
->
object
=
context
->
free_event_queries
[
--
context
->
free_event_query_count
];
}
else
{
if
(
gl_info
->
supported
[
APPLE_FENCE
])
if
(
gl_info
->
supported
[
ARB_SYNC
])
{
/* Using ARB_sync, not much to do here. */
query
->
object
.
sync
=
NULL
;
TRACE
(
"Allocated event query %p in context %p.
\n
"
,
query
->
object
.
sync
,
context
);
}
else
if
(
gl_info
->
supported
[
APPLE_FENCE
])
{
ENTER_GL
();
GL_EXTCALL
(
glGenFencesAPPLE
(
1
,
&
query
->
id
));
GL_EXTCALL
(
glGenFencesAPPLE
(
1
,
&
query
->
object
.
id
));
checkGLcall
(
"glGenFencesAPPLE"
);
LEAVE_GL
();
TRACE
(
"Allocated event query %u in context %p.
\n
"
,
query
->
id
,
context
);
TRACE
(
"Allocated event query %u in context %p.
\n
"
,
query
->
object
.
id
,
context
);
}
else
if
(
gl_info
->
supported
[
NV_FENCE
])
{
ENTER_GL
();
GL_EXTCALL
(
glGenFencesNV
(
1
,
&
query
->
id
));
GL_EXTCALL
(
glGenFencesNV
(
1
,
&
query
->
object
.
id
));
checkGLcall
(
"glGenFencesNV"
);
LEAVE_GL
();
TRACE
(
"Allocated event query %u in context %p.
\n
"
,
query
->
id
,
context
);
TRACE
(
"Allocated event query %u in context %p.
\n
"
,
query
->
object
.
id
,
context
);
}
else
{
WARN
(
"Event queries not supported, not allocating query id.
\n
"
);
query
->
id
=
0
;
query
->
object
.
id
=
0
;
}
}
...
...
@@ -575,12 +581,12 @@ void context_free_event_query(struct wined3d_event_query *query)
if
(
context
->
free_event_query_count
>=
context
->
free_event_query_size
-
1
)
{
UINT
new_size
=
context
->
free_event_query_size
<<
1
;
GLuin
t
*
new_data
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
context
->
free_event_queries
,
union
wined3d_gl_query_objec
t
*
new_data
=
HeapReAlloc
(
GetProcessHeap
(),
0
,
context
->
free_event_queries
,
new_size
*
sizeof
(
*
context
->
free_event_queries
));
if
(
!
new_data
)
{
ERR
(
"Failed to grow free list, leaking query %u in context %p.
\n
"
,
query
->
id
,
context
);
ERR
(
"Failed to grow free list, leaking query %u in context %p.
\n
"
,
query
->
object
.
id
,
context
);
return
;
}
...
...
@@ -588,7 +594,7 @@ void context_free_event_query(struct wined3d_event_query *query)
context
->
free_event_queries
=
new_data
;
}
context
->
free_event_queries
[
context
->
free_event_query_count
++
]
=
query
->
id
;
context
->
free_event_queries
[
context
->
free_event_query_count
++
]
=
query
->
object
;
}
void
context_resource_released
(
IWineD3DDevice
*
iface
,
IWineD3DResource
*
resource
,
WINED3DRESOURCETYPE
type
)
...
...
@@ -661,6 +667,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
struct
fbo_entry
*
entry
,
*
entry2
;
HGLRC
restore_ctx
;
HDC
restore_dc
;
unsigned
int
i
;
restore_ctx
=
pwglGetCurrentContext
();
restore_dc
=
pwglGetCurrentDC
();
...
...
@@ -682,8 +689,12 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
{
if
(
context
->
valid
)
{
if
(
gl_info
->
supported
[
APPLE_FENCE
])
GL_EXTCALL
(
glDeleteFencesAPPLE
(
1
,
&
event_query
->
id
));
else
if
(
gl_info
->
supported
[
NV_FENCE
])
GL_EXTCALL
(
glDeleteFencesNV
(
1
,
&
event_query
->
id
));
if
(
gl_info
->
supported
[
ARB_SYNC
])
{
if
(
event_query
->
object
.
sync
)
GL_EXTCALL
(
glDeleteSync
(
event_query
->
object
.
sync
));
}
else
if
(
gl_info
->
supported
[
APPLE_FENCE
])
GL_EXTCALL
(
glDeleteFencesAPPLE
(
1
,
&
event_query
->
object
.
id
));
else
if
(
gl_info
->
supported
[
NV_FENCE
])
GL_EXTCALL
(
glDeleteFencesNV
(
1
,
&
event_query
->
object
.
id
));
}
event_query
->
context
=
NULL
;
}
...
...
@@ -720,10 +731,24 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
if
(
gl_info
->
supported
[
ARB_OCCLUSION_QUERY
])
GL_EXTCALL
(
glDeleteQueriesARB
(
context
->
free_occlusion_query_count
,
context
->
free_occlusion_queries
));
if
(
gl_info
->
supported
[
APPLE_FENCE
])
GL_EXTCALL
(
glDeleteFencesAPPLE
(
context
->
free_event_query_count
,
context
->
free_event_queries
));
if
(
gl_info
->
supported
[
ARB_SYNC
])
{
if
(
event_query
->
object
.
sync
)
GL_EXTCALL
(
glDeleteSync
(
event_query
->
object
.
sync
));
}
else
if
(
gl_info
->
supported
[
APPLE_FENCE
])
{
for
(
i
=
0
;
i
<
context
->
free_event_query_count
;
++
i
)
{
GL_EXTCALL
(
glDeleteFencesAPPLE
(
1
,
&
context
->
free_event_queries
[
i
].
id
));
}
}
else
if
(
gl_info
->
supported
[
NV_FENCE
])
GL_EXTCALL
(
glDeleteFencesNV
(
context
->
free_event_query_count
,
context
->
free_event_queries
));
{
for
(
i
=
0
;
i
<
context
->
free_event_query_count
;
++
i
)
{
GL_EXTCALL
(
glDeleteFencesNV
(
1
,
&
context
->
free_event_queries
[
i
].
id
));
}
}
checkGLcall
(
"context cleanup"
);
}
...
...
dlls/wined3d/query.c
View file @
96b15092
...
...
@@ -195,7 +195,7 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void
return
S_OK
;
}
if
(
query
->
context
->
tid
!=
GetCurrentThreadId
())
if
(
!
query
->
context
->
gl_info
->
supported
[
ARB_SYNC
]
&&
query
->
context
->
tid
!=
GetCurrentThreadId
())
{
/* See comment in IWineD3DQuery::Issue, event query codeblock */
FIXME
(
"Wrong thread, reporting GPU idle.
\n
"
);
...
...
@@ -209,14 +209,37 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void
ENTER_GL
();
if
(
gl_info
->
supported
[
APPLE_FENCE
])
if
(
gl_info
->
supported
[
ARB_SYNC
])
{
GLenum
ret
=
GL_EXTCALL
(
glClientWaitSync
(
query
->
object
.
sync
,
0
,
0
));
checkGLcall
(
"glClientWaitSync"
);
switch
(
ret
)
{
case
GL_ALREADY_SIGNALED
:
case
GL_CONDITION_SATISFIED
:
*
data
=
TRUE
;
break
;
case
GL_TIMEOUT_EXPIRED
:
*
data
=
FALSE
;
break
;
case
GL_WAIT_FAILED
:
default:
ERR
(
"glClientWaitSync returned %#x.
\n
"
,
ret
);
*
data
=
FALSE
;
break
;
}
}
else
if
(
gl_info
->
supported
[
APPLE_FENCE
])
{
*
data
=
GL_EXTCALL
(
glTestFenceAPPLE
(
query
->
id
));
*
data
=
GL_EXTCALL
(
glTestFenceAPPLE
(
query
->
object
.
id
));
checkGLcall
(
"glTestFenceAPPLE"
);
}
else
if
(
gl_info
->
supported
[
NV_FENCE
])
{
*
data
=
GL_EXTCALL
(
glTestFenceNV
(
query
->
id
));
*
data
=
GL_EXTCALL
(
glTestFenceNV
(
query
->
object
.
id
));
checkGLcall
(
"glTestFenceNV"
);
}
else
...
...
@@ -262,7 +285,7 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
if
(
query
->
context
)
{
if
(
query
->
context
->
tid
!=
GetCurrentThreadId
())
if
(
!
query
->
context
->
gl_info
->
supported
[
ARB_SYNC
]
&&
query
->
context
->
tid
!=
GetCurrentThreadId
())
{
context_free_event_query
(
query
);
context
=
context_acquire
(
This
->
device
,
NULL
,
CTXUSAGE_RESOURCELOAD
);
...
...
@@ -283,14 +306,21 @@ static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD
ENTER_GL
();
if
(
gl_info
->
supported
[
APPLE_FENCE
])
if
(
gl_info
->
supported
[
ARB_SYNC
])
{
if
(
query
->
object
.
sync
)
GL_EXTCALL
(
glDeleteSync
(
query
->
object
.
sync
));
checkGLcall
(
"glDeleteSync"
);
query
->
object
.
sync
=
GL_EXTCALL
(
glFenceSync
(
GL_SYNC_GPU_COMMANDS_COMPLETE
,
0
));
checkGLcall
(
"glFenceSync"
);
}
else
if
(
gl_info
->
supported
[
APPLE_FENCE
])
{
GL_EXTCALL
(
glSetFenceAPPLE
(
query
->
id
));
GL_EXTCALL
(
glSetFenceAPPLE
(
query
->
object
.
id
));
checkGLcall
(
"glSetFenceAPPLE"
);
}
else
if
(
gl_info
->
supported
[
NV_FENCE
])
{
GL_EXTCALL
(
glSetFenceNV
(
query
->
id
,
GL_ALL_COMPLETED_NV
));
GL_EXTCALL
(
glSetFenceNV
(
query
->
object
.
id
,
GL_ALL_COMPLETED_NV
));
checkGLcall
(
"glSetFenceNV"
);
}
...
...
@@ -450,7 +480,8 @@ HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
case
WINED3DQUERYTYPE_EVENT
:
TRACE
(
"Event query.
\n
"
);
if
(
!
gl_info
->
supported
[
NV_FENCE
]
&&
!
gl_info
->
supported
[
APPLE_FENCE
])
if
(
!
gl_info
->
supported
[
ARB_SYNC
]
&&
!
gl_info
->
supported
[
NV_FENCE
]
&&
!
gl_info
->
supported
[
APPLE_FENCE
])
{
/* Half-Life 2 needs this query. It does not render the main
* menu correctly otherwise. Pretend to support it, faking
...
...
dlls/wined3d/wined3d_private.h
View file @
96b15092
...
...
@@ -1014,10 +1014,16 @@ struct wined3d_occlusion_query
struct
wined3d_context
*
context
;
};
union
wined3d_gl_query_object
{
GLuint
id
;
GLsync
sync
;
};
struct
wined3d_event_query
{
struct
list
entry
;
GLuint
id
;
union
wined3d_gl_query_object
object
;
struct
wined3d_context
*
context
;
};
...
...
@@ -1090,7 +1096,7 @@ struct wined3d_context
UINT
free_occlusion_query_count
;
struct
list
occlusion_queries
;
GLuin
t
*
free_event_queries
;
union
wined3d_gl_query_objec
t
*
free_event_queries
;
UINT
free_event_query_size
;
UINT
free_event_query_count
;
struct
list
event_queries
;
...
...
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