Commit 97140ba2 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

- added RECT support to the texture upload code

- use the common code for the FB Unlock code
parent 3383ce5d
...@@ -357,6 +357,9 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface) ...@@ -357,6 +357,9 @@ GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
HeapFree(GetProcessHeap(), 0, This->view_mat); HeapFree(GetProcessHeap(), 0, This->view_mat);
HeapFree(GetProcessHeap(), 0, This->proj_mat); HeapFree(GetProcessHeap(), 0, This->proj_mat);
if (glThis->surface_ptr)
HeapFree(GetProcessHeap(), 0, glThis->surface_ptr);
DeleteCriticalSection(&(This->crit)); DeleteCriticalSection(&(This->crit));
ENTER_GL(); ENTER_GL();
...@@ -2896,13 +2899,13 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D ...@@ -2896,13 +2899,13 @@ static void d3ddevice_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, D
#define UNLOCK_TEX_SIZE 256 #define UNLOCK_TEX_SIZE 256
static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCRECT pRect, IDirectDrawSurfaceImpl *surf) { static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCRECT pRect, IDirectDrawSurfaceImpl *surf) {
GLenum buffer_type, buffer_color;
RECT loc_rect; RECT loc_rect;
IDirect3DDeviceGLImpl* gl_d3d_dev = (IDirect3DDeviceGLImpl*) d3d_dev; IDirect3DDeviceGLImpl* gl_d3d_dev = (IDirect3DDeviceGLImpl*) d3d_dev;
GLint depth_test, alpha_test, cull_face, lighting, min_tex, max_tex, tex_env, blend, stencil_test, fog; GLint depth_test, alpha_test, cull_face, lighting, tex_env, blend, stencil_test, fog;
GLuint initial_texture; GLuint initial_texture;
GLint tex_state; GLint tex_state;
int x, y; int x, y;
BOOLEAN initial = FALSE;
/* Note : no need here to lock the 'device critical section' as we are already protected by /* Note : no need here to lock the 'device critical section' as we are already protected by
the GL critical section. */ the GL critical section. */
...@@ -2913,6 +2916,24 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC ...@@ -2913,6 +2916,24 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
loc_rect.right = surf->surface_desc.dwWidth; loc_rect.right = surf->surface_desc.dwWidth;
TRACE(" flushing memory back to the frame-buffer (%ld,%ld) x (%ld,%ld).\n", loc_rect.top, loc_rect.left, loc_rect.right, loc_rect.bottom); TRACE(" flushing memory back to the frame-buffer (%ld,%ld) x (%ld,%ld).\n", loc_rect.top, loc_rect.left, loc_rect.right, loc_rect.bottom);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &initial_texture);
if (gl_d3d_dev->unlock_tex == 0) {
glGenTextures(1, &gl_d3d_dev->unlock_tex);
glBindTexture(GL_TEXTURE_2D, gl_d3d_dev->unlock_tex);
initial = TRUE;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else {
glBindTexture(GL_TEXTURE_2D, gl_d3d_dev->unlock_tex);
}
if (upload_surface_to_tex_memory_init(surf, 0, &gl_d3d_dev->current_internal_format,
initial, FALSE, UNLOCK_TEX_SIZE, UNLOCK_TEX_SIZE) != D3D_OK) {
ERR(" unsupported pixel format at frame buffer flush.\n");
glBindTexture(GL_TEXTURE_2D, initial_texture);
return;
}
glGetIntegerv(GL_DEPTH_TEST, &depth_test); glGetIntegerv(GL_DEPTH_TEST, &depth_test);
glGetIntegerv(GL_ALPHA_TEST, &alpha_test); glGetIntegerv(GL_ALPHA_TEST, &alpha_test);
...@@ -2920,36 +2941,13 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC ...@@ -2920,36 +2941,13 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
glGetIntegerv(GL_CULL_FACE, &cull_face); glGetIntegerv(GL_CULL_FACE, &cull_face);
glGetIntegerv(GL_LIGHTING, &lighting); glGetIntegerv(GL_LIGHTING, &lighting);
glGetIntegerv(GL_BLEND, &blend); glGetIntegerv(GL_BLEND, &blend);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &initial_texture);
glGetIntegerv(GL_TEXTURE_2D, &tex_state); glGetIntegerv(GL_TEXTURE_2D, &tex_state);
glGetIntegerv(GL_FOG, &fog); glGetIntegerv(GL_FOG, &fog);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &max_tex);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &min_tex);
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env); glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env);
glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE);
glLoadIdentity(); glLoadIdentity();
/* TODO: scissor test if ever we use it ! */ /* TODO: scissor test if ever we use it ! */
if ((surf->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 16) &&
(surf->surface_desc.u4.ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(surf->surface_desc.u4.ddpfPixelFormat.u3.dwGBitMask == 0x07E0) &&
(surf->surface_desc.u4.ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(surf->surface_desc.u4.ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
buffer_type = GL_UNSIGNED_SHORT_5_6_5;
buffer_color = GL_RGB;
} else if ((surf->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount == 32) &&
(surf->surface_desc.u4.ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(surf->surface_desc.u4.ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(surf->surface_desc.u4.ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(surf->surface_desc.u4.ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
buffer_type = GL_UNSIGNED_BYTE;
buffer_color = GL_BGRA;
glPixelStorei(GL_UNPACK_SWAP_BYTES, TRUE);
} else {
ERR(" unsupported pixel format at frame buffer flush.\n");
return;
}
gl_d3d_dev->transform_state = GL_TRANSFORM_ORTHO; gl_d3d_dev->transform_state = GL_TRANSFORM_ORTHO;
d3ddevice_set_ortho(d3d_dev); d3ddevice_set_ortho(d3d_dev);
...@@ -2960,40 +2958,26 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC ...@@ -2960,40 +2958,26 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
glViewport(0, 0, d3d_dev->surface->surface_desc.dwWidth, d3d_dev->surface->surface_desc.dwHeight); glViewport(0, 0, d3d_dev->surface->surface_desc.dwWidth, d3d_dev->surface->surface_desc.dwHeight);
glScissor(loc_rect.left, surf->surface_desc.dwHeight - loc_rect.bottom, glScissor(loc_rect.left, surf->surface_desc.dwHeight - loc_rect.bottom,
loc_rect.right - loc_rect.left, loc_rect.bottom - loc_rect.top); loc_rect.right - loc_rect.left, loc_rect.bottom - loc_rect.top);
if (gl_d3d_dev->unlock_tex == 0) {
glGenTextures(1, &gl_d3d_dev->unlock_tex);
glBindTexture(GL_TEXTURE_2D, gl_d3d_dev->unlock_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
UNLOCK_TEX_SIZE, UNLOCK_TEX_SIZE, 0,
GL_RGB, buffer_type, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else {
glBindTexture(GL_TEXTURE_2D, gl_d3d_dev->unlock_tex);
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, surf->surface_desc.dwWidth);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
glDisable(GL_CULL_FACE); glDisable(GL_CULL_FACE);
glDisable(GL_ALPHA_TEST); glDisable(GL_ALPHA_TEST);
glDisable(GL_STENCIL_TEST); glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND); glDisable(GL_BLEND);
glDisable(GL_FOG); glDisable(GL_FOG);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
for (x = loc_rect.left; x < loc_rect.right; x += UNLOCK_TEX_SIZE) { for (x = loc_rect.left; x < loc_rect.right; x += UNLOCK_TEX_SIZE) {
for (y = loc_rect.top; y < loc_rect.bottom; y += UNLOCK_TEX_SIZE) { for (y = loc_rect.top; y < loc_rect.bottom; y += UNLOCK_TEX_SIZE) {
/* First, upload the texture... */ /* First, upload the texture... */
int w = (x + UNLOCK_TEX_SIZE > surf->surface_desc.dwWidth) ? (surf->surface_desc.dwWidth - x) : UNLOCK_TEX_SIZE; RECT flush_rect;
int h = (y + UNLOCK_TEX_SIZE > surf->surface_desc.dwHeight) ? (surf->surface_desc.dwHeight - y) : UNLOCK_TEX_SIZE;
glTexSubImage2D(GL_TEXTURE_2D, flush_rect.left = x;
0, flush_rect.top = y;
0, 0, flush_rect.right = (x + UNLOCK_TEX_SIZE > surf->surface_desc.dwWidth) ? surf->surface_desc.dwWidth : (x + UNLOCK_TEX_SIZE);
w, h, flush_rect.bottom = (y + UNLOCK_TEX_SIZE > surf->surface_desc.dwHeight) ? surf->surface_desc.dwHeight : (y + UNLOCK_TEX_SIZE);
buffer_color,
buffer_type, upload_surface_to_tex_memory(&flush_rect, 0, 0, &(gl_d3d_dev->surface_ptr));
((char *) surf->surface_desc.lpSurface) + (x * GET_BPP(surf->surface_desc)) + (y * surf->surface_desc.u1.lPitch));
glBegin(GL_QUADS); glBegin(GL_QUADS);
glColor3ub(0xFF, 0xFF, 0xFF); glColor3ub(0xFF, 0xFF, 0xFF);
glTexCoord2f(0.0, 0.0); glTexCoord2f(0.0, 0.0);
...@@ -3008,6 +2992,7 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC ...@@ -3008,6 +2992,7 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
} }
} }
upload_surface_to_tex_memory_release();
/* And restore all the various states modified by this code */ /* And restore all the various states modified by this code */
if (depth_test != 0) glEnable(GL_DEPTH_TEST); if (depth_test != 0) glEnable(GL_DEPTH_TEST);
......
...@@ -121,7 +121,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *surf_ptr) { ...@@ -121,7 +121,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *surf_ptr) {
if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format), if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) == D3D_OK) { gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) == D3D_OK) {
upload_surface_to_tex_memory(NULL, &(gl_surf_ptr->surface_ptr)); upload_surface_to_tex_memory(NULL, 0, 0, &(gl_surf_ptr->surface_ptr));
upload_surface_to_tex_memory_release(); upload_surface_to_tex_memory_release();
gl_surf_ptr->dirty_flag = SURFACE_MEMORY; gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
} }
...@@ -232,7 +232,7 @@ gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx, ...@@ -232,7 +232,7 @@ gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx,
/* If not 'full size' and the surface is dirty, first flush it to GL before doing the copy. */ /* If not 'full size' and the surface is dirty, first flush it to GL before doing the copy. */
if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format), if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) != D3D_OK) { gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) != D3D_OK) {
upload_surface_to_tex_memory(NULL, &(gl_surf_ptr->surface_ptr)); upload_surface_to_tex_memory(NULL, 0, 0, &(gl_surf_ptr->surface_ptr));
upload_surface_to_tex_memory_release(); upload_surface_to_tex_memory_release();
gl_surf_ptr->dirty_flag = SURFACE_MEMORY; gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
} else { } else {
...@@ -245,7 +245,7 @@ gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx, ...@@ -245,7 +245,7 @@ gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx,
gl_surf_ptr->dirty_flag = SURFACE_MEMORY_DIRTY; gl_surf_ptr->dirty_flag = SURFACE_MEMORY_DIRTY;
if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format), if (upload_surface_to_tex_memory_init(surf_ptr, surf_ptr->mipmap_level, &(gl_surf_ptr->current_internal_format),
gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) != D3D_OK) { gl_surf_ptr->initial_upload_done == FALSE, TRUE, 0, 0) != D3D_OK) {
upload_surface_to_tex_memory(NULL, &(gl_surf_ptr->surface_ptr)); upload_surface_to_tex_memory(NULL, 0, 0, &(gl_surf_ptr->surface_ptr));
upload_surface_to_tex_memory_release(); upload_surface_to_tex_memory_release();
gl_surf_ptr->dirty_flag = SURFACE_MEMORY; gl_surf_ptr->dirty_flag = SURFACE_MEMORY;
} else { } else {
......
...@@ -574,6 +574,8 @@ static GLenum current_pixel_format; ...@@ -574,6 +574,8 @@ static GLenum current_pixel_format;
static CONVERT_TYPES convert_type; static CONVERT_TYPES convert_type;
static IDirectDrawSurfaceImpl *current_surface; static IDirectDrawSurfaceImpl *current_surface;
static GLuint current_level; static GLuint current_level;
static DWORD current_tex_width;
static DWORD current_tex_height;
HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLuint level, GLenum *current_internal_format, HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLuint level, GLenum *current_internal_format,
BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height) BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height)
...@@ -605,6 +607,9 @@ HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLui ...@@ -605,6 +607,9 @@ HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLui
tex_height = surf_ptr->surface_desc.dwHeight; tex_height = surf_ptr->surface_desc.dwHeight;
} }
current_tex_width = tex_width;
current_tex_height = tex_height;
if (src_pf->dwFlags & DDPF_PALETTEINDEXED8) { if (src_pf->dwFlags & DDPF_PALETTEINDEXED8) {
/* **************** /* ****************
Paletted Texture Paletted Texture
...@@ -808,18 +813,32 @@ HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLui ...@@ -808,18 +813,32 @@ HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLui
return DD_OK; return DD_OK;
} }
HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer)
{ {
const DDSURFACEDESC * const src_d = (DDSURFACEDESC *)&(current_surface->surface_desc); const DDSURFACEDESC * const src_d = (DDSURFACEDESC *)&(current_surface->surface_desc);
void *surf_buffer = NULL; void *surf_buffer = NULL;
RECT lrect;
DWORD width, height;
BYTE bpp = GET_BPP(current_surface->surface_desc);
if (rect == NULL) {
lrect.top = 0;
lrect.left = 0;
lrect.bottom = current_tex_height;
lrect.right = current_tex_width;
rect = &lrect;
}
width = rect->right - rect->left;
height = rect->bottom - rect->top;
switch (convert_type) { switch (convert_type) {
case CONVERT_PALETTED: { case CONVERT_PALETTED: {
IDirectDrawPaletteImpl* pal = current_surface->palette; IDirectDrawPaletteImpl* pal = current_surface->palette;
BYTE table[256][4]; BYTE table[256][4];
int i; int i;
BYTE *src = (BYTE *) src_d->lpSurface, *dst; BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (pal == NULL) { if (pal == NULL) {
/* Upload a black texture. The real one will be uploaded on palette change */ /* Upload a black texture. The real one will be uploaded on palette change */
WARN("Palettized texture Loading with a NULL palette !\n"); WARN("Palettized texture Loading with a NULL palette !\n");
...@@ -844,10 +863,10 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -844,10 +863,10 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
if (*temp_buffer == NULL) if (*temp_buffer == NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); current_tex_width * current_tex_height * sizeof(DWORD));
dst = (BYTE *) *temp_buffer; dst = (BYTE *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
BYTE color = *src++; BYTE color = *src++;
*dst++ = table[color][0]; *dst++ = table[color][0];
*dst++ = table[color][1]; *dst++ = table[color][1];
...@@ -868,14 +887,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -868,14 +887,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
color-space or not ? color-space or not ?
*/ */
DWORD i; DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst; WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); current_tex_width * current_tex_height * sizeof(WORD));
dst = (WORD *) *temp_buffer; dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
WORD color = *src++; WORD color = *src++;
*dst = ((color & 0xFFC0) | ((color & 0x1F) << 1)); *dst = ((color & 0xFFC0) | ((color & 0x1F) << 1));
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -888,14 +907,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -888,14 +907,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_CK_5551: { case CONVERT_CK_5551: {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */ /* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i; DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst; WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); current_tex_width * current_tex_height * sizeof(WORD));
dst = (WORD *) *temp_buffer; dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
WORD color = *src++; WORD color = *src++;
*dst = color & 0xFFFE; *dst = color & 0xFFFE;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -908,14 +927,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -908,14 +927,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_CK_4444: { case CONVERT_CK_4444: {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */ /* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i; DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst; WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); current_tex_width * current_tex_height * sizeof(WORD));
dst = (WORD *) *temp_buffer; dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
WORD color = *src++; WORD color = *src++;
*dst = color & 0xFFF0; *dst = color & 0xFFF0;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -928,14 +947,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -928,14 +947,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_CK_4444_ARGB: { case CONVERT_CK_4444_ARGB: {
/* Move the four Alpha bits... */ /* Move the four Alpha bits... */
DWORD i; DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst; WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); current_tex_width * current_tex_height * sizeof(WORD));
dst = (WORD *) *temp_buffer; dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
WORD color = *src++; WORD color = *src++;
*dst = (color & 0x0FFF) << 4; *dst = (color & 0x0FFF) << 4;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -947,14 +966,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -947,14 +966,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_CK_1555: { case CONVERT_CK_1555: {
DWORD i; DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst; WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); current_tex_width * current_tex_height * sizeof(WORD));
dst = (WORD *) *temp_buffer; dst = (WORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
WORD color = *src++; WORD color = *src++;
*dst = (color & 0x7FFF) << 1; *dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -967,15 +986,15 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -967,15 +986,15 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_555: { case CONVERT_555: {
/* Converting the 0555 format in 5551 packed */ /* Converting the 0555 format in 5551 packed */
DWORD i; DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst; WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD)); current_tex_width * current_tex_height * sizeof(WORD));
dst = (WORD *) *temp_buffer; dst = (WORD *) *temp_buffer;
if (src_d->dwFlags & DDSD_CKSRCBLT) { if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
WORD color = *src++; WORD color = *src++;
*dst = (color & 0x7FFF) << 1; *dst = (color & 0x7FFF) << 1;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -984,7 +1003,7 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -984,7 +1003,7 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
dst++; dst++;
} }
} else { } else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
WORD color = *src++; WORD color = *src++;
*dst++ = ((color & 0x7FFF) << 1) | 0x0001; *dst++ = ((color & 0x7FFF) << 1) | 0x0001;
} }
...@@ -995,15 +1014,15 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -995,15 +1014,15 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_CK_RGB24: { case CONVERT_CK_RGB24: {
/* This is a pain :-) */ /* This is a pain :-) */
DWORD i; DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface; BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top));
DWORD *dst; DWORD *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); current_tex_width * current_tex_height * sizeof(DWORD));
dst = (DWORD *) *temp_buffer; dst = (DWORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
DWORD color = *((DWORD *) src) & 0x00FFFFFF; DWORD color = *((DWORD *) src) & 0x00FFFFFF;
src += 3; src += 3;
*dst = *src++ << 8; *dst = *src++ << 8;
...@@ -1017,14 +1036,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -1017,14 +1036,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_CK_8888: { case CONVERT_CK_8888: {
/* Just use the alpha component to handle color-keying... */ /* Just use the alpha component to handle color-keying... */
DWORD i; DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst; DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); current_tex_width * current_tex_height * sizeof(DWORD));
dst = (DWORD *) *temp_buffer; dst = (DWORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
DWORD color = *src++; DWORD color = *src++;
*dst = color & 0xFFFFFF00; *dst = color & 0xFFFFFF00;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -1036,14 +1055,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -1036,14 +1055,14 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_CK_8888_ARGB: { case CONVERT_CK_8888_ARGB: {
DWORD i; DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst; DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); current_tex_width * current_tex_height * sizeof(DWORD));
dst = (DWORD *) *temp_buffer; dst = (DWORD *) *temp_buffer;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
DWORD color = *src++; DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8; *dst = (color & 0x00FFFFFF) << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -1056,15 +1075,15 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -1056,15 +1075,15 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case CONVERT_RGB32_888: { case CONVERT_RGB32_888: {
/* Just add an alpha component and handle color-keying... */ /* Just add an alpha component and handle color-keying... */
DWORD i; DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst; DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
if (*temp_buffer != NULL) if (*temp_buffer != NULL)
*temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD)); current_tex_width * current_tex_height * sizeof(DWORD));
dst = (DWORD *) *temp_buffer; dst = (DWORD *) *temp_buffer;
if (src_d->dwFlags & DDSD_CKSRCBLT) { if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
DWORD color = *src++; DWORD color = *src++;
*dst = color << 8; *dst = color << 8;
if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) || if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
...@@ -1073,7 +1092,7 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -1073,7 +1092,7 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
dst++; dst++;
} }
} else { } else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) { for (i = 0; i < height * width; i++) {
*dst++ = (*src++ << 8) | 0xFF; *dst++ = (*src++ << 8) | 0xFF;
} }
} }
...@@ -1081,7 +1100,7 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -1081,7 +1100,7 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
case NO_CONVERSION: case NO_CONVERSION:
/* Nothing to do here as the name suggests... This just prevents a compiler warning */ /* Nothing to do here as the name suggests... This just prevents a compiler warning */
surf_buffer = src_d->lpSurface; surf_buffer = (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top));
break; break;
} }
...@@ -1091,8 +1110,8 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer) ...@@ -1091,8 +1110,8 @@ HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer)
glTexSubImage2D(GL_TEXTURE_2D, glTexSubImage2D(GL_TEXTURE_2D,
current_level, current_level,
0, 0, xoffset, yoffset,
src_d->dwWidth, src_d->dwHeight, width, height,
current_format, current_format,
current_pixel_format, current_pixel_format,
surf_buffer); surf_buffer);
......
...@@ -105,7 +105,11 @@ typedef struct IDirect3DDeviceGLImpl ...@@ -105,7 +105,11 @@ typedef struct IDirect3DDeviceGLImpl
Display *display; Display *display;
Drawable drawable; Drawable drawable;
/* Variables used for the flush to frame-buffer code using the texturing code */
GLuint unlock_tex; GLuint unlock_tex;
void *surface_ptr;
GLenum current_internal_format;
SURFACE_STATE state, front_state; SURFACE_STATE state, front_state;
IDirectDrawSurfaceImpl *lock_surf, *front_lock_surf; IDirectDrawSurfaceImpl *lock_surf, *front_lock_surf;
} IDirect3DDeviceGLImpl; } IDirect3DDeviceGLImpl;
...@@ -149,7 +153,7 @@ extern void apply_render_state(IDirect3DDeviceImpl* This, STATEBLOCK* lpStateBlo ...@@ -149,7 +153,7 @@ extern void apply_render_state(IDirect3DDeviceImpl* This, STATEBLOCK* lpStateBlo
/* Memory to texture conversion code. Split in three functions to do some optimizations. */ /* Memory to texture conversion code. Split in three functions to do some optimizations. */
extern HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surface, GLuint level, GLenum *prev_internal_format, extern HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surface, GLuint level, GLenum *prev_internal_format,
BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height); BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height);
extern HRESULT upload_surface_to_tex_memory(RECT *rect, void **temp_buffer); extern HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer);
extern HRESULT upload_surface_to_tex_memory_release(void); extern HRESULT upload_surface_to_tex_memory_release(void);
#endif /* HAVE_OPENGL */ #endif /* HAVE_OPENGL */
......
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