Commit 9891cfa9 authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3drm: Remove DECLSPEC_HIDDEN usage.

parent 6f8be72b
...@@ -272,39 +272,39 @@ struct d3drm_wrap ...@@ -272,39 +272,39 @@ struct d3drm_wrap
LONG ref; LONG ref;
}; };
HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm);
HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw, HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN; IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface);
void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN; void d3drm_device_destroy(struct d3drm_device *device);
HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw, HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN; IDirectDrawSurface *surface, BOOL create_z_surface);
void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN; void d3drm_object_init(struct d3drm_object *object, const char *classname);
HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN; HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx);
HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN; HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx);
HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN; HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name);
HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN; HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name);
HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DECLSPEC_HIDDEN; HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name);
void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN; void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object);
struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN; struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface);
struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface) DECLSPEC_HIDDEN; struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface);
struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN; struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface);
HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm);
HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm);
HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN; HRESULT d3drm_face_create(struct d3drm_face **face);
HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm);
HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm);
HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm);
HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm);
HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm);
HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm);
HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm);
HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data, HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN; D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg);
struct d3drm_file_header struct d3drm_file_header
{ {
...@@ -313,7 +313,7 @@ struct d3drm_file_header ...@@ -313,7 +313,7 @@ struct d3drm_file_header
DWORD flags; DWORD flags;
}; };
extern char templates[] DECLSPEC_HIDDEN; extern char templates[];
static inline BYTE d3drm_color_component(float c) static inline BYTE d3drm_color_component(float c)
{ {
...@@ -330,6 +330,6 @@ static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, f ...@@ -330,6 +330,6 @@ static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, f
d3drm_color_component(b), d3drm_color_component(a)); d3drm_color_component(b), d3drm_color_component(a));
} }
BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN; BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size);
#endif /* __D3DRM_PRIVATE_INCLUDED__ */ #endif /* __D3DRM_PRIVATE_INCLUDED__ */
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