Commit 98f5a30d authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

ddraw/tests: Add test for fog calculation in _ProcessVertices for ddraw7.

parent 05750690
......@@ -9513,6 +9513,189 @@ static void test_fog_interpolation(void)
DestroyWindow(window);
}
static void test_fog_process_vertices(void)
{
static D3DMATRIX view_matrix =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
static D3DMATRIX model_matrix =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.75f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
static D3DMATRIX identity_matrix =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
static D3DLIGHT7 directional_light =
{
D3DLIGHT_DIRECTIONAL,
{{0.0f}, {0.0f}, {0.0f}, {0.0f}},
{{1.0f}, {1.0f}, {1.0f}, {0.0f}},
{{0.0f}, {0.0f}, {0.0f}, {0.0f}},
{{0.0f}, {0.0f}, {0.0f}},
{{0.0f}, {0.0f}, {1.0f}},
};
struct vertex
{
struct vec3 position;
struct vec3 normal;
};
static const struct
{
struct vertex vertex;
D3DFOGMODE fog_vertex_mode, fog_table_mode;
BOOL range_fog;
D3DCOLOR expected_color, expected_broken;
}
tests[] =
{
/* Some drivers ignore ranged fog state without an obvious reason, even with D3DPRASTERCAPS_FOGRANGE
* set, while some others (including WARP driver on Windows 10) favour it.
* Vertex fog result does not depend on table fog settings. */
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_NONE, D3DFOG_NONE, FALSE, 0x8000ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_NONE, D3DFOG_LINEAR, FALSE, 0x8000ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_EXP, D3DFOG_NONE, FALSE, 0xaf00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_EXP2, D3DFOG_NONE, FALSE, 0xde00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_LINEAR, D3DFOG_NONE, FALSE, 0x9f00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_LINEAR, D3DFOG_LINEAR, FALSE, 0x9f00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_NONE, D3DFOG_NONE, TRUE, 0x8000ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_EXP, D3DFOG_NONE, TRUE, 0x8800ff00, 0xaf00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_EXP2, D3DFOG_NONE, TRUE, 0xad00ff00, 0xde00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_LINEAR, D3DFOG_NONE, TRUE, 0x6000ff00, 0x9f00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_LINEAR, D3DFOG_EXP, TRUE, 0x6000ff00, 0x9f00ff00},
{{{0.5f, 0.0f, 1.0f}, {0.0f, 0.0f, -1.0f}}, D3DFOG_EXP, D3DFOG_LINEAR, TRUE, 0x8800ff00, 0xaf00ff00},
};
struct
{
struct vec4 position;
D3DCOLOR diffuse, specular;
}
*dst_data;
IDirect3DVertexBuffer7 *src_vb, *dst_vb;
D3DVERTEXBUFFERDESC vb_desc;
IDirect3DDevice7 *device;
struct vertex *src_data;
D3DMATERIAL7 material;
IDirect3D7 *d3d;
ULONG refcount;
unsigned int i;
HWND window;
HRESULT hr;
window = create_window();
if (!(device = create_device(window, DDSCL_NORMAL)))
{
skip("Failed to create a 3D device, skipping test.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &model_matrix);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &view_matrix);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity_matrix);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(&vb_desc, 0, sizeof(vb_desc));
vb_desc.dwSize = sizeof(vb_desc);
vb_desc.dwFVF = D3DFVF_XYZ | D3DFVF_NORMAL;
vb_desc.dwNumVertices = 1;
hr = IDirect3D7_CreateVertexBuffer(d3d, &vb_desc, &src_vb, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(&vb_desc, 0, sizeof(vb_desc));
vb_desc.dwSize = sizeof(vb_desc);
vb_desc.dwFVF = D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR;
vb_desc.dwNumVertices = 1;
hr = IDirect3D7_CreateVertexBuffer(d3d, &vb_desc, &dst_vb, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_LightEnable(device, 0, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetLight(device, 0, &directional_light);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(&material, 0, sizeof(material));
U1(U2(material).specular).r = 0.0f;
U2(U2(material).specular).g = 1.0f;
U3(U2(material).specular).b = 0.0f;
U4(U2(material).specular).a = 0.5f;
U4(material).power = 5.0f;
hr = IDirect3DDevice7_SetMaterial(device, &material);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE,
tests[i].fog_vertex_mode);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE,
tests[i].fog_table_mode);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_RANGEFOGENABLE, tests[i].range_fog);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(src_vb, 0, (void **)&src_data, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
*src_data = tests[i].vertex;
hr = IDirect3DVertexBuffer7_Unlock(src_vb);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(dst_vb, 0, (void **)&dst_data, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
memset(dst_data, 0, sizeof(*dst_data));
hr = IDirect3DVertexBuffer7_Unlock(dst_vb);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_ProcessVertices(dst_vb, D3DVOP_TRANSFORM | D3DVOP_LIGHT, 0,
1, src_vb, 0, device, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DVertexBuffer7_Lock(dst_vb, 0, (void **)&dst_data, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(compare_color(dst_data->specular, tests[i].expected_color, 1)
|| broken(tests[i].expected_broken
&& compare_color(dst_data->specular, tests[i].expected_broken, 1)),
"Expected color 0x%08x, got 0x%08x, test %u.\n",
tests[i].expected_color, dst_data->specular, i);
hr = IDirect3DVertexBuffer7_Unlock(dst_vb);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
}
IDirect3DVertexBuffer7_Release(dst_vb);
IDirect3DVertexBuffer7_Release(src_vb);
IDirect3D7_Release(d3d);
refcount = IDirect3DDevice7_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(window);
}
static void test_negative_fixedfunction_fog(void)
{
HRESULT hr;
......@@ -16182,6 +16365,7 @@ START_TEST(ddraw7)
test_resource_priority();
test_surface_desc_lock();
test_fog_interpolation();
test_fog_process_vertices();
test_negative_fixedfunction_fog();
test_table_fog_zw();
test_signed_formats();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment