Commit 99033b14 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of getDepthStencilBits().

parent e0ab314b
......@@ -1244,7 +1244,6 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
BOOL auxBuffers, BOOL findCompatible)
{
int iPixelFormat=0;
BYTE depthBits=0, stencilBits=0;
unsigned int current_value;
unsigned int cfg_count = device->adapter->cfg_count;
unsigned int i;
......@@ -1253,8 +1252,6 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
device, hdc, debug_d3dformat(color_format->id), debug_d3dformat(ds_format->id),
auxBuffers, findCompatible);
getDepthStencilBits(ds_format, &depthBits, &stencilBits);
current_value = 0;
for (i = 0; i < cfg_count; ++i)
{
......@@ -1276,9 +1273,9 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
continue;
if (cfg->alphaSize < color_format->alpha_size)
continue;
if (cfg->depthSize < depthBits)
if (cfg->depthSize < ds_format->depth_size)
continue;
if (stencilBits && cfg->stencilSize != stencilBits)
if (ds_format->stencil_size && cfg->stencilSize != ds_format->stencil_size)
continue;
/* Check multisampling support. */
if (cfg->numSamples)
......@@ -1287,9 +1284,9 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
value = 1;
/* We try to locate a format which matches our requirements exactly. In case of
* depth it is no problem to emulate 16-bit using e.g. 24-bit, so accept that. */
if (cfg->depthSize == depthBits)
if (cfg->depthSize == ds_format->depth_size)
value += 1;
if (cfg->stencilSize == stencilBits)
if (cfg->stencilSize == ds_format->stencil_size)
value += 2;
if (cfg->alphaSize == color_format->alpha_size)
value += 4;
......@@ -1325,8 +1322,8 @@ static int context_choose_pixel_format(const struct wined3d_device *device, HDC
pfd.cAlphaBits = color_format->alpha_size;
pfd.cColorBits = color_format->red_size + color_format->green_size
+ color_format->blue_size + color_format->alpha_size;
pfd.cDepthBits = depthBits;
pfd.cStencilBits = stencilBits;
pfd.cDepthBits = ds_format->depth_size;
pfd.cStencilBits = ds_format->stencil_size;
pfd.iLayerType = PFD_MAIN_PLANE;
iPixelFormat = ChoosePixelFormat(hdc, &pfd);
......@@ -2245,21 +2242,17 @@ static void context_set_render_offscreen(struct wined3d_context *context, BOOL o
static BOOL match_depth_stencil_format(const struct wined3d_format *existing,
const struct wined3d_format *required)
{
BYTE existing_depth, existing_stencil, required_depth, required_stencil;
if (existing == required)
return TRUE;
if ((existing->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
!= (required->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT))
return FALSE;
getDepthStencilBits(existing, &existing_depth, &existing_stencil);
getDepthStencilBits(required, &required_depth, &required_stencil);
if(existing_depth < required_depth) return FALSE;
/* If stencil bits are used the exact amount is required - otherwise wrapping
* won't work correctly */
if(required_stencil && required_stencil != existing_stencil) return FALSE;
if (existing->depth_size < required->depth_size)
return FALSE;
/* If stencil bits are used the exact amount is required - otherwise
* wrapping won't work correctly. */
if (required->stencil_size && required->stencil_size != existing->stencil_size)
return FALSE;
return TRUE;
}
......
......@@ -4291,15 +4291,8 @@ static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_in
static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
{
BYTE depthSize, stencilSize;
BOOL lockable = FALSE;
if (!getDepthStencilBits(format, &depthSize, &stencilSize))
{
ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
return FALSE;
}
/* Float formats need FBOs. If FBOs are used this function isn't called */
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
return FALSE;
......@@ -4307,15 +4300,18 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_in
if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
lockable = TRUE;
/* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
* We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
* a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
/* On some modern cards like the Geforce8/9, GLX doesn't offer some
* dephth/stencil formats which D3D9 reports. We can safely report
* "compatible" formats (e.g. D24 can be used for D16) as long as we
* aren't dealing with a lockable format. This also helps D3D <= 7 as they
* expect D16 which isn't offered without this on Geforce8 cards. */
if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
return FALSE;
/* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
* allow more stencil bits than requested. */
if(cfg->stencilSize < stencilSize)
/* Some cards like Intel i915 ones only offer D24S8 but lots of games also
* need a format without stencil, so allow more stencil bits than
* requested. */
if (cfg->stencilSize < format->stencil_size)
return FALSE;
return TRUE;
......
......@@ -4016,37 +4016,6 @@ unsigned int count_bits(unsigned int mask)
return count;
}
/* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
BOOL getDepthStencilBits(const struct wined3d_format *format, BYTE *depthSize, BYTE *stencilSize)
{
TRACE("format %s.\n", debug_d3dformat(format->id));
switch (format->id)
{
case WINED3DFMT_D16_LOCKABLE:
case WINED3DFMT_D16_UNORM:
case WINED3DFMT_S1_UINT_D15_UNORM:
case WINED3DFMT_X8D24_UNORM:
case WINED3DFMT_S4X4_UINT_D24_UNORM:
case WINED3DFMT_D24_UNORM_S8_UINT:
case WINED3DFMT_S8_UINT_D24_FLOAT:
case WINED3DFMT_D32_UNORM:
case WINED3DFMT_D32_FLOAT:
case WINED3DFMT_INTZ:
break;
default:
FIXME("Unsupported depth/stencil format %s.\n", debug_d3dformat(format->id));
return FALSE;
}
*depthSize = format->depth_size;
*stencilSize = format->stencil_size;
TRACE("Returning depthSize: %d and stencilSize: %d for format %s.\n",
*depthSize, *stencilSize, debug_d3dformat(format->id));
return TRUE;
}
/* Note: It's the caller's responsibility to ensure values can be expressed
* in the requested format. UNORM formats for example can only express values
* in the range 0.0f -> 1.0f. */
......
......@@ -2903,8 +2903,6 @@ void state_pointsprite_w(struct wined3d_context *context,
void state_pointsprite(struct wined3d_context *context,
const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
BOOL getDepthStencilBits(const struct wined3d_format *format,
BYTE *depthSize, BYTE *stencilSize) DECLSPEC_HIDDEN;
GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
/* Math utils */
......
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