Commit 999d043e authored by Dylan Smith's avatar Dylan Smith Committed by Alexandre Julliard

d3dx9: Implement D3DXCreateSkinInfo functions.

parent 7e403aac
......@@ -23,17 +23,395 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
typedef struct ID3DXSkinInfoImpl
{
ID3DXSkinInfo ID3DXSkinInfo_iface;
LONG ref;
DWORD fvf;
D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
DWORD num_vertices;
DWORD num_bones;
} ID3DXSkinInfoImpl;
static inline struct ID3DXSkinInfoImpl *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXSkinInfoImpl, ID3DXSkinInfo_iface);
}
static HRESULT WINAPI ID3DXSkinInfoImpl_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **ppobj)
{
TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
{
IUnknown_AddRef(iface);
*ppobj = iface;
return D3D_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXSkinInfoImpl_AddRef(ID3DXSkinInfo *iface)
{
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u\n", This, ref);
return ref;
}
static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
{
struct ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u\n", This, ref);
if (ref == 0) {
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD num_influences, CONST DWORD *vertices, CONST FLOAT *weights)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, num_influences, vertices, weights);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD influence_num, float weight)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %u, %g): stub\n", This, bone_num, influence_num, weight);
return E_NOTIMPL;
}
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u): stub\n", This, bone_num);
return 0;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneInfluence(ID3DXSkinInfo *iface, DWORD bone_num, DWORD *vertices, FLOAT *weights)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %p, %p): stub\n", This, bone_num, vertices, weights);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetBoneVertexInfluence(ID3DXSkinInfo *iface, DWORD bone_num,
DWORD influence_num, float *weight, DWORD *vertex_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %u, %p, %p): stub\n", This, bone_num, influence_num, weight, vertex_num);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p): stub\n", This, max_vertex_influences);
return E_NOTIMPL;
}
static DWORD WINAPI ID3DXSkinInfoImpl_GetNumBones(ID3DXSkinInfo *iface)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p)\n", This);
return This->num_bones;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface, DWORD bone_num,
DWORD vertex_num, DWORD *influence_index)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %u, %p): stub\n", This, bone_num, vertex_num, influence_index);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetMaxFaceInfluences(ID3DXSkinInfo *iface, LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD *max_face_influences)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %u, %p): stub\n", This, index_buffer, num_faces, max_face_influences);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetMinBoneInfluence(ID3DXSkinInfo *iface, FLOAT min_influence)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %g): stub\n", This, min_influence);
return E_NOTIMPL;
}
static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p): stub\n", This);
return 0.0f;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_num, LPCSTR name)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %s): stub\n", This, bone_num, debugstr_a(name));
return E_NOTIMPL;
}
static LPCSTR WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u): stub\n", This, bone_num);
return NULL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %p): stub\n", This, bone_num, bone_transform);
return E_NOTIMPL;
}
static LPD3DXMATRIX WINAPI ID3DXSkinInfoImpl_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u): stub\n", This, bone_num);
return NULL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_Clone(ID3DXSkinInfo *iface, LPD3DXSKININFO *skin_info)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p): stub\n", This, skin_info);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u, %p): stub\n", This, num_vertices, vertex_remap);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
TRACE("(%p, %x)\n", This, fvf);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr)) return hr;
return iface->lpVtbl->SetDeclaration(iface, declaration);
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetDeclaration(ID3DXSkinInfo *iface, CONST D3DVERTEXELEMENT9 *declaration)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
HRESULT hr;
int count;
TRACE("(%p, %p)\n", This, declaration);
if (!declaration)
return D3DERR_INVALIDCALL;
for (count = 0; declaration[count].Stream != 0xff; count++) {
if (declaration[count].Stream != 0) {
WARN("Invalid vertex element %u; contains non-zero stream %u\n",
count, declaration[count].Stream);
return D3DERR_INVALIDCALL;
}
}
count++;
memcpy(This->vertex_declaration, declaration, count * sizeof(*declaration));
hr = D3DXFVFFromDeclarator(This->vertex_declaration, &This->fvf);
if (FAILED(hr))
This->fvf = 0;
return D3D_OK;
}
static DWORD WINAPI ID3DXSkinInfoImpl_GetFVF(ID3DXSkinInfo *iface)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
TRACE("(%p)\n", This);
return This->fvf;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_GetDeclaration(ID3DXSkinInfo *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
UINT count = 0;
TRACE("(%p)\n", This);
while (This->vertex_declaration[count++].Stream != 0xff);
memcpy(declaration, This->vertex_declaration, count * sizeof(declaration[0]));
return D3D_OK;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_UpdateSkinnedMesh(ID3DXSkinInfo *iface, CONST D3DXMATRIX *bone_transforms,
CONST D3DXMATRIX *bone_inv_transpose_transforms, LPCVOID vertices_src, PVOID vertices_dest)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %p, %p, %p): stub\n", This, bone_transforms, bone_inv_transpose_transforms, vertices_src, vertices_dest);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToBlendedMesh(ID3DXSkinInfo *iface, LPD3DXMESH mesh_in,
DWORD options, CONST DWORD *adjacency_in, LPDWORD adjacency_out, DWORD *face_remap,
LPD3DXBUFFER *vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
LPD3DXBUFFER *bone_combination_table, LPD3DXMESH *mesh_out)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, LPD3DXMESH mesh_in,
DWORD options, CONST DWORD *adjacency_in, LPDWORD adjacency_out, DWORD *face_remap,
LPD3DXBUFFER *vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
LPD3DXBUFFER *bone_combination_table, LPD3DXMESH *mesh_out)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %p, %x, %p, %p, %p, %p, %p, %p, %p, %p): stub\n",
This, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL;
}
static const struct ID3DXSkinInfoVtbl ID3DXSkinInfoImpl_Vtbl =
{
/* IUnknown methods */
ID3DXSkinInfoImpl_QueryInterface,
ID3DXSkinInfoImpl_AddRef,
ID3DXSkinInfoImpl_Release,
/* ID3DXSkinInfo */
ID3DXSkinInfoImpl_SetBoneInfluence,
ID3DXSkinInfoImpl_SetBoneVertexInfluence,
ID3DXSkinInfoImpl_GetNumBoneInfluences,
ID3DXSkinInfoImpl_GetBoneInfluence,
ID3DXSkinInfoImpl_GetBoneVertexInfluence,
ID3DXSkinInfoImpl_GetMaxVertexInfluences,
ID3DXSkinInfoImpl_GetNumBones,
ID3DXSkinInfoImpl_FindBoneVertexInfluenceIndex,
ID3DXSkinInfoImpl_GetMaxFaceInfluences,
ID3DXSkinInfoImpl_SetMinBoneInfluence,
ID3DXSkinInfoImpl_GetMinBoneInfluence,
ID3DXSkinInfoImpl_SetBoneName,
ID3DXSkinInfoImpl_GetBoneName,
ID3DXSkinInfoImpl_SetBoneOffsetMatrix,
ID3DXSkinInfoImpl_GetBoneOffsetMatrix,
ID3DXSkinInfoImpl_Clone,
ID3DXSkinInfoImpl_Remap,
ID3DXSkinInfoImpl_SetFVF,
ID3DXSkinInfoImpl_SetDeclaration,
ID3DXSkinInfoImpl_GetFVF,
ID3DXSkinInfoImpl_GetDeclaration,
ID3DXSkinInfoImpl_UpdateSkinnedMesh,
ID3DXSkinInfoImpl_ConvertToBlendedMesh,
ID3DXSkinInfoImpl_ConvertToIndexedBlendedMesh
};
HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, CONST D3DVERTEXELEMENT9 *declaration,
DWORD num_bones, LPD3DXSKININFO *skin_info)
{
FIXME("(%u, %p, %u, %p): stub\n", num_vertices, declaration, num_bones, skin_info);
HRESULT hr;
ID3DXSkinInfoImpl *object = NULL;
static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
return E_NOTIMPL;
TRACE("(%u, %p, %u, %p)\n", num_vertices, declaration, num_bones, skin_info);
if (!skin_info || !declaration)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXSkinInfo_iface.lpVtbl = &ID3DXSkinInfoImpl_Vtbl;
object->ref = 1;
object->num_vertices = num_vertices;
object->num_bones = num_bones;
object->vertex_declaration[0] = empty_declaration;
object->fvf = 0;
hr = ID3DXSkinInfoImpl_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration);
if (FAILED(hr)) {
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*skin_info = &object->ID3DXSkinInfo_iface;
return D3D_OK;
}
HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, LPD3DXSKININFO *skin_info)
{
FIXME("(%u, %x, %u, %p): stub\n", num_vertices, fvf, num_bones, skin_info);
HRESULT hr;
D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
return E_NOTIMPL;
TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
hr = D3DXDeclaratorFromFVF(fvf, declaration);
if (FAILED(hr))
return hr;
return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
}
......@@ -515,7 +515,7 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 index_buffer, DWORD num_faces, DWORD* max_face_influences) PURE;
STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
STDMETHOD_(DWORD, GetMinBoneInfluence)(THIS) PURE;
STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
STDMETHOD(SetBoneName)(THIS_ DWORD bone, LPCSTR name) PURE;
STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD bone) PURE;
STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, CONST D3DXMATRIX* bone_transform) PURE;
......
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