Commit 9a4ce317 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

d3d8: Use proper handles for pixel shaders.

parent 4a48e38e
...@@ -560,6 +560,7 @@ typedef struct IDirect3DPixelShader8Impl { ...@@ -560,6 +560,7 @@ typedef struct IDirect3DPixelShader8Impl {
const IDirect3DPixelShader8Vtbl *lpVtbl; const IDirect3DPixelShader8Vtbl *lpVtbl;
LONG ref; LONG ref;
shader_handle *handle;
/* The device, to be replaced by an IDirect3DDeviceImpl */ /* The device, to be replaced by an IDirect3DDeviceImpl */
IWineD3DPixelShader *wineD3DPixelShader; IWineD3DPixelShader *wineD3DPixelShader;
} IDirect3DPixelShader8Impl; } IDirect3DPixelShader8Impl;
......
...@@ -1262,6 +1262,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 i ...@@ -1262,6 +1262,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 i
IDirect3DPixelShader8Impl *object; IDirect3DPixelShader8Impl *object;
HRESULT hrc = D3D_OK; HRESULT hrc = D3D_OK;
TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
if (NULL == ppShader) { if (NULL == ppShader) {
TRACE("(%p) Invalid call\n", This); TRACE("(%p) Invalid call\n", This);
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
...@@ -1280,20 +1282,37 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 i ...@@ -1280,20 +1282,37 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 i
HeapFree(GetProcessHeap(), 0 , object); HeapFree(GetProcessHeap(), 0 , object);
*ppShader = 0; *ppShader = 0;
} else { } else {
*ppShader = (DWORD)object; shader_handle *handle = alloc_shader_handle(This);
if (!handle) {
ERR("Failed to allocate shader handle\n");
IDirect3DVertexShader8_Release((IUnknown *)object);
hrc = E_OUTOFMEMORY;
} else {
object->handle = handle;
*handle = object;
*ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
}
} }
} }
TRACE("(%p) : returning %p\n", This, (void *)*ppShader); TRACE("(%p) : returning %p (handle %#lx)\n", This, object, *ppShader);
return hrc; return hrc;
} }
static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader; IDirect3DPixelShader8Impl *shader = NULL;
TRACE("(%p) Relay\n", This);
TRACE("(%p) : pShader %#lx\n", This, pShader);
if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
} else if (pShader) {
ERR("Trying to set an invalid handle.\n");
}
TRACE("(%p) : Setting shader %p\n", This, shader);
return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader); return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
} }
...@@ -1310,23 +1329,31 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac ...@@ -1310,23 +1329,31 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object); hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
if (D3D_OK == hrc && NULL != object) { if (D3D_OK == hrc && NULL != object) {
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader); IDirect3DPixelShader8Impl *d3d8_shader;
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
IWineD3DPixelShader_Release(object); IWineD3DPixelShader_Release(object);
*ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
} else { } else {
*ppShader = (DWORD)NULL; *ppShader = (DWORD)NULL;
} }
TRACE("(%p) : returning %p\n", This, (void *)*ppShader); TRACE("(%p) : returning %#lx\n", This, *ppShader);
return hrc; return hrc;
} }
static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) { static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DPixelShader8Impl *shader = (IDirect3DPixelShader8Impl *)pShader;
TRACE("(%p) Relay\n", This);
if (NULL != shader) { TRACE("(%p) : pShader %#lx\n", This, pShader);
if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
ERR("(%p) : Trying to delete an invalid handle\n", This);
return D3DERR_INVALIDCALL;
} else {
shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
IDirect3DPixelShader8Impl *shader = *handle;
while(IUnknown_Release((IUnknown *)shader)); while(IUnknown_Release((IUnknown *)shader));
free_shader_handle(This, handle);
} }
return D3D_OK; return D3D_OK;
......
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