Commit 9ba4c100 authored by Alex Henrie's avatar Alex Henrie Committed by Alexandre Julliard

d3dcompiler_43: Use CRT allocation functions.

parent 101bb94a
...@@ -1432,7 +1432,7 @@ static void gen_oldps_input(struct bwriter_shader *shader, uint32_t texcoords) ...@@ -1432,7 +1432,7 @@ static void gen_oldps_input(struct bwriter_shader *shader, uint32_t texcoords)
void create_vs10_parser(struct asm_parser *ret) { void create_vs10_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_1_0\n"); TRACE_(parsed_shader)("vs_1_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1449,7 +1449,7 @@ void create_vs10_parser(struct asm_parser *ret) { ...@@ -1449,7 +1449,7 @@ void create_vs10_parser(struct asm_parser *ret) {
void create_vs11_parser(struct asm_parser *ret) { void create_vs11_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_1_1\n"); TRACE_(parsed_shader)("vs_1_1\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1466,7 +1466,7 @@ void create_vs11_parser(struct asm_parser *ret) { ...@@ -1466,7 +1466,7 @@ void create_vs11_parser(struct asm_parser *ret) {
void create_vs20_parser(struct asm_parser *ret) { void create_vs20_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_2_0\n"); TRACE_(parsed_shader)("vs_2_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1483,7 +1483,7 @@ void create_vs20_parser(struct asm_parser *ret) { ...@@ -1483,7 +1483,7 @@ void create_vs20_parser(struct asm_parser *ret) {
void create_vs2x_parser(struct asm_parser *ret) { void create_vs2x_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_2_x\n"); TRACE_(parsed_shader)("vs_2_x\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1500,7 +1500,7 @@ void create_vs2x_parser(struct asm_parser *ret) { ...@@ -1500,7 +1500,7 @@ void create_vs2x_parser(struct asm_parser *ret) {
void create_vs30_parser(struct asm_parser *ret) { void create_vs30_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("vs_3_0\n"); TRACE_(parsed_shader)("vs_3_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1516,7 +1516,7 @@ void create_vs30_parser(struct asm_parser *ret) { ...@@ -1516,7 +1516,7 @@ void create_vs30_parser(struct asm_parser *ret) {
void create_ps10_parser(struct asm_parser *ret) { void create_ps10_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_0\n"); TRACE_(parsed_shader)("ps_1_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1533,7 +1533,7 @@ void create_ps10_parser(struct asm_parser *ret) { ...@@ -1533,7 +1533,7 @@ void create_ps10_parser(struct asm_parser *ret) {
void create_ps11_parser(struct asm_parser *ret) { void create_ps11_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_1\n"); TRACE_(parsed_shader)("ps_1_1\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1550,7 +1550,7 @@ void create_ps11_parser(struct asm_parser *ret) { ...@@ -1550,7 +1550,7 @@ void create_ps11_parser(struct asm_parser *ret) {
void create_ps12_parser(struct asm_parser *ret) { void create_ps12_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_2\n"); TRACE_(parsed_shader)("ps_1_2\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1567,7 +1567,7 @@ void create_ps12_parser(struct asm_parser *ret) { ...@@ -1567,7 +1567,7 @@ void create_ps12_parser(struct asm_parser *ret) {
void create_ps13_parser(struct asm_parser *ret) { void create_ps13_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_3\n"); TRACE_(parsed_shader)("ps_1_3\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1584,7 +1584,7 @@ void create_ps13_parser(struct asm_parser *ret) { ...@@ -1584,7 +1584,7 @@ void create_ps13_parser(struct asm_parser *ret) {
void create_ps14_parser(struct asm_parser *ret) { void create_ps14_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_1_4\n"); TRACE_(parsed_shader)("ps_1_4\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1601,7 +1601,7 @@ void create_ps14_parser(struct asm_parser *ret) { ...@@ -1601,7 +1601,7 @@ void create_ps14_parser(struct asm_parser *ret) {
void create_ps20_parser(struct asm_parser *ret) { void create_ps20_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_2_0\n"); TRACE_(parsed_shader)("ps_2_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1618,7 +1618,7 @@ void create_ps20_parser(struct asm_parser *ret) { ...@@ -1618,7 +1618,7 @@ void create_ps20_parser(struct asm_parser *ret) {
void create_ps2x_parser(struct asm_parser *ret) { void create_ps2x_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_2_x\n"); TRACE_(parsed_shader)("ps_2_x\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
...@@ -1635,7 +1635,7 @@ void create_ps2x_parser(struct asm_parser *ret) { ...@@ -1635,7 +1635,7 @@ void create_ps2x_parser(struct asm_parser *ret) {
void create_ps30_parser(struct asm_parser *ret) { void create_ps30_parser(struct asm_parser *ret) {
TRACE_(parsed_shader)("ps_3_0\n"); TRACE_(parsed_shader)("ps_3_0\n");
ret->shader = d3dcompiler_alloc(sizeof(*ret->shader)); ret->shader = calloc(1, sizeof(*ret->shader));
if(!ret->shader) { if(!ret->shader) {
ERR("Failed to allocate memory for the shader\n"); ERR("Failed to allocate memory for the shader\n");
set_parse_status(&ret->status, PARSE_ERR); set_parse_status(&ret->status, PARSE_ERR);
......
...@@ -49,7 +49,7 @@ static void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) { ...@@ -49,7 +49,7 @@ static void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
if(!rel->has_rel_reg) { if(!rel->has_rel_reg) {
reg->rel_reg = NULL; reg->rel_reg = NULL;
} else { } else {
reg->rel_reg = d3dcompiler_alloc(sizeof(*reg->rel_reg)); reg->rel_reg = calloc(1, sizeof(*reg->rel_reg));
if(!reg->rel_reg) { if(!reg->rel_reg) {
return; return;
} }
...@@ -1718,11 +1718,11 @@ struct bwriter_shader *parse_asm_shader(char **messages) ...@@ -1718,11 +1718,11 @@ struct bwriter_shader *parse_asm_shader(char **messages)
if (asm_ctx.messages.size) if (asm_ctx.messages.size)
{ {
/* Shrink the buffer to the used size */ /* Shrink the buffer to the used size */
*messages = d3dcompiler_realloc(asm_ctx.messages.string, asm_ctx.messages.size + 1); *messages = realloc(asm_ctx.messages.string, asm_ctx.messages.size + 1);
if (!*messages) if (!*messages)
{ {
ERR("Out of memory, no messages reported\n"); ERR("Out of memory, no messages reported\n");
d3dcompiler_free(asm_ctx.messages.string); free(asm_ctx.messages.string);
} }
} }
else else
...@@ -1733,7 +1733,7 @@ struct bwriter_shader *parse_asm_shader(char **messages) ...@@ -1733,7 +1733,7 @@ struct bwriter_shader *parse_asm_shader(char **messages)
else else
{ {
if (asm_ctx.messages.capacity) if (asm_ctx.messages.capacity)
d3dcompiler_free(asm_ctx.messages.string); free(asm_ctx.messages.string);
} }
return ret; return ret;
......
...@@ -76,8 +76,8 @@ static ULONG STDMETHODCALLTYPE d3dcompiler_blob_Release(ID3DBlob *iface) ...@@ -76,8 +76,8 @@ static ULONG STDMETHODCALLTYPE d3dcompiler_blob_Release(ID3DBlob *iface)
if (!refcount) if (!refcount)
{ {
HeapFree(GetProcessHeap(), 0, blob->data); free(blob->data);
HeapFree(GetProcessHeap(), 0, blob); free(blob);
} }
return refcount; return refcount;
...@@ -120,7 +120,7 @@ static HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_ ...@@ -120,7 +120,7 @@ static HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_
blob->refcount = 1; blob->refcount = 1;
blob->size = data_size; blob->size = data_size;
blob->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, data_size); blob->data = calloc(1, data_size);
if (!blob->data) if (!blob->data)
{ {
ERR("Failed to allocate D3D blob data memory\n"); ERR("Failed to allocate D3D blob data memory\n");
...@@ -143,7 +143,7 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob) ...@@ -143,7 +143,7 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = calloc(1, sizeof(*object));
if (!object) if (!object)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
...@@ -151,7 +151,7 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob) ...@@ -151,7 +151,7 @@ HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob)
if (FAILED(hr)) if (FAILED(hr))
{ {
WARN("Failed to initialize blob, hr %#lx.\n", hr); WARN("Failed to initialize blob, hr %#lx.\n", hr);
HeapFree(GetProcessHeap(), 0, object); free(object);
return hr; return hr;
} }
...@@ -474,7 +474,7 @@ HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents) ...@@ -474,7 +474,7 @@ HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
return HRESULT_FROM_WIN32(GetLastError()); return HRESULT_FROM_WIN32(GetLastError());
} }
if (!(object = heap_alloc_zero(sizeof(*object)))) if (!(object = calloc(1, sizeof(*object))))
{ {
CloseHandle(file); CloseHandle(file);
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
...@@ -484,7 +484,7 @@ HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents) ...@@ -484,7 +484,7 @@ HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
{ {
WARN("Failed to initialise blob, hr %#lx.\n", hr); WARN("Failed to initialise blob, hr %#lx.\n", hr);
CloseHandle(file); CloseHandle(file);
heap_free(object); free(object);
return hr; return hr;
} }
...@@ -492,8 +492,8 @@ HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents) ...@@ -492,8 +492,8 @@ HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
{ {
WARN("Failed to read file contents.\n"); WARN("Failed to read file contents.\n");
CloseHandle(file); CloseHandle(file);
heap_free(object->data); free(object->data);
heap_free(object); free(object);
return E_FAIL; return E_FAIL;
} }
CloseHandle(file); CloseHandle(file);
......
...@@ -45,7 +45,7 @@ static BOOL array_reserve(void **elements, unsigned int *capacity, unsigned int ...@@ -45,7 +45,7 @@ static BOOL array_reserve(void **elements, unsigned int *capacity, unsigned int
if (new_capacity < count) if (new_capacity < count)
new_capacity = count; new_capacity = count;
if (!(new_elements = d3dcompiler_realloc(*elements, new_capacity * size))) if (!(new_elements = realloc(*elements, new_capacity * size)))
{ {
ERR("Failed to allocate memory.\n"); ERR("Failed to allocate memory.\n");
return FALSE; return FALSE;
...@@ -71,17 +71,17 @@ static BOOL array_reserve(void **elements, unsigned int *capacity, unsigned int ...@@ -71,17 +71,17 @@ static BOOL array_reserve(void **elements, unsigned int *capacity, unsigned int
* NULL in case of an allocation failure * NULL in case of an allocation failure
*/ */
struct instruction *alloc_instr(unsigned int srcs) { struct instruction *alloc_instr(unsigned int srcs) {
struct instruction *ret = d3dcompiler_alloc(sizeof(*ret)); struct instruction *ret = calloc(1, sizeof(*ret));
if(!ret) { if(!ret) {
ERR("Failed to allocate memory for an instruction structure\n"); ERR("Failed to allocate memory for an instruction structure\n");
return NULL; return NULL;
} }
if(srcs) { if(srcs) {
ret->src = d3dcompiler_alloc(srcs * sizeof(*ret->src)); ret->src = calloc(1, srcs * sizeof(*ret->src));
if(!ret->src) { if(!ret->src) {
ERR("Failed to allocate memory for instruction registers\n"); ERR("Failed to allocate memory for instruction registers\n");
d3dcompiler_free(ret); free(ret);
return NULL; return NULL;
} }
ret->num_srcs = srcs; ret->num_srcs = srcs;
...@@ -120,7 +120,7 @@ BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, f ...@@ -120,7 +120,7 @@ BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, f
if (shader->num_cf) if (shader->num_cf)
{ {
struct constant **newarray; struct constant **newarray;
newarray = d3dcompiler_realloc(shader->constF, sizeof(*shader->constF) * (shader->num_cf + 1)); newarray = realloc(shader->constF, sizeof(*shader->constF) * (shader->num_cf + 1));
if (!newarray) if (!newarray)
{ {
ERR("Failed to grow the constants array\n"); ERR("Failed to grow the constants array\n");
...@@ -130,7 +130,7 @@ BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, f ...@@ -130,7 +130,7 @@ BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, f
} }
else else
{ {
shader->constF = d3dcompiler_alloc(sizeof(*shader->constF)); shader->constF = calloc(1, sizeof(*shader->constF));
if (!shader->constF) if (!shader->constF)
{ {
ERR("Failed to allocate the constants array\n"); ERR("Failed to allocate the constants array\n");
...@@ -138,7 +138,7 @@ BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, f ...@@ -138,7 +138,7 @@ BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, f
} }
} }
newconst = d3dcompiler_alloc(sizeof(*newconst)); newconst = calloc(1, sizeof(*newconst));
if (!newconst) if (!newconst)
{ {
ERR("Failed to allocate a new constant\n"); ERR("Failed to allocate a new constant\n");
...@@ -162,7 +162,7 @@ BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z ...@@ -162,7 +162,7 @@ BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z
if (shader->num_ci) if (shader->num_ci)
{ {
struct constant **newarray; struct constant **newarray;
newarray = d3dcompiler_realloc(shader->constI, sizeof(*shader->constI) * (shader->num_ci + 1)); newarray = realloc(shader->constI, sizeof(*shader->constI) * (shader->num_ci + 1));
if (!newarray) if (!newarray)
{ {
ERR("Failed to grow the constants array\n"); ERR("Failed to grow the constants array\n");
...@@ -172,7 +172,7 @@ BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z ...@@ -172,7 +172,7 @@ BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z
} }
else else
{ {
shader->constI = d3dcompiler_alloc(sizeof(*shader->constI)); shader->constI = calloc(1, sizeof(*shader->constI));
if (!shader->constI) if (!shader->constI)
{ {
ERR("Failed to allocate the constants array\n"); ERR("Failed to allocate the constants array\n");
...@@ -180,7 +180,7 @@ BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z ...@@ -180,7 +180,7 @@ BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z
} }
} }
newconst = d3dcompiler_alloc(sizeof(*newconst)); newconst = calloc(1, sizeof(*newconst));
if (!newconst) if (!newconst)
{ {
ERR("Failed to allocate a new constant\n"); ERR("Failed to allocate a new constant\n");
...@@ -204,7 +204,7 @@ BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x) ...@@ -204,7 +204,7 @@ BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x)
if (shader->num_cb) if (shader->num_cb)
{ {
struct constant **newarray; struct constant **newarray;
newarray = d3dcompiler_realloc(shader->constB, sizeof(*shader->constB) * (shader->num_cb + 1)); newarray = realloc(shader->constB, sizeof(*shader->constB) * (shader->num_cb + 1));
if (!newarray) if (!newarray)
{ {
ERR("Failed to grow the constants array\n"); ERR("Failed to grow the constants array\n");
...@@ -214,7 +214,7 @@ BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x) ...@@ -214,7 +214,7 @@ BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x)
} }
else else
{ {
shader->constB = d3dcompiler_alloc(sizeof(*shader->constB)); shader->constB = calloc(1, sizeof(*shader->constB));
if (!shader->constB) if (!shader->constB)
{ {
ERR("Failed to allocate the constants array\n"); ERR("Failed to allocate the constants array\n");
...@@ -222,7 +222,7 @@ BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x) ...@@ -222,7 +222,7 @@ BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x)
} }
} }
newconst = d3dcompiler_alloc(sizeof(*newconst)); newconst = calloc(1, sizeof(*newconst));
if (!newconst) if (!newconst)
{ {
ERR("Failed to allocate a new constant\n"); ERR("Failed to allocate a new constant\n");
...@@ -258,7 +258,7 @@ BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t ...@@ -258,7 +258,7 @@ BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t
if (*num == 0) if (*num == 0)
{ {
*decl = d3dcompiler_alloc(sizeof(**decl)); *decl = calloc(1, sizeof(**decl));
if (!*decl) if (!*decl)
{ {
ERR("Error allocating declarations array\n"); ERR("Error allocating declarations array\n");
...@@ -276,8 +276,7 @@ BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t ...@@ -276,8 +276,7 @@ BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t
regnum, (*decl)[i].writemask & writemask); regnum, (*decl)[i].writemask & writemask);
} }
newdecl = d3dcompiler_realloc(*decl, newdecl = realloc(*decl, sizeof(**decl) * ((*num) + 1));
sizeof(**decl) * ((*num) + 1));
if (!newdecl) if (!newdecl)
{ {
ERR("Error reallocating declarations array\n"); ERR("Error reallocating declarations array\n");
...@@ -304,7 +303,7 @@ BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t m ...@@ -304,7 +303,7 @@ BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t m
if (shader->num_samplers == 0) if (shader->num_samplers == 0)
{ {
shader->samplers = d3dcompiler_alloc(sizeof(*shader->samplers)); shader->samplers = calloc(1, sizeof(*shader->samplers));
if (!shader->samplers) if (!shader->samplers)
{ {
ERR("Error allocating samplers array\n"); ERR("Error allocating samplers array\n");
...@@ -325,7 +324,7 @@ BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t m ...@@ -325,7 +324,7 @@ BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t m
} }
} }
newarray = d3dcompiler_realloc(shader->samplers, sizeof(*shader->samplers) * (shader->num_samplers + 1)); newarray = realloc(shader->samplers, sizeof(*shader->samplers) * (shader->num_samplers + 1));
if (!newarray) if (!newarray)
{ {
ERR("Error reallocating samplers array\n"); ERR("Error reallocating samplers array\n");
...@@ -397,7 +396,7 @@ struct bc_writer ...@@ -397,7 +396,7 @@ struct bc_writer
static struct bytecode_buffer *allocate_buffer(void) { static struct bytecode_buffer *allocate_buffer(void) {
struct bytecode_buffer *ret; struct bytecode_buffer *ret;
ret = d3dcompiler_alloc(sizeof(*ret)); ret = calloc(1, sizeof(*ret));
if(!ret) return NULL; if(!ret) return NULL;
ret->state = S_OK; ret->state = S_OK;
return ret; return ret;
...@@ -2489,7 +2488,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **re ...@@ -2489,7 +2488,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **re
return E_FAIL; return E_FAIL;
} }
if (!(writer = d3dcompiler_alloc(sizeof(*writer)))) if (!(writer = calloc(1, sizeof(*writer))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
for (i = 0; i < ARRAY_SIZE(shader_backends); ++i) for (i = 0; i < ARRAY_SIZE(shader_backends); ++i)
...@@ -2507,7 +2506,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **re ...@@ -2507,7 +2506,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **re
{ {
FIXME("Unsupported shader type %#x, version %u.%u.\n", FIXME("Unsupported shader type %#x, version %u.%u.\n",
shader->type, shader->major_version, shader->minor_version); shader->type, shader->major_version, shader->minor_version);
d3dcompiler_free(writer); free(writer);
return E_NOTIMPL; return E_NOTIMPL;
} }
...@@ -2556,10 +2555,10 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **re ...@@ -2556,10 +2555,10 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **re
error: error:
if(buffer) { if(buffer) {
d3dcompiler_free(buffer->data); free(buffer->data);
d3dcompiler_free(buffer); free(buffer);
} }
d3dcompiler_free(writer); free(writer);
return hr; return hr;
} }
...@@ -2569,31 +2568,31 @@ void SlDeleteShader(struct bwriter_shader *shader) { ...@@ -2569,31 +2568,31 @@ void SlDeleteShader(struct bwriter_shader *shader) {
TRACE("Deleting shader %p\n", shader); TRACE("Deleting shader %p\n", shader);
for(i = 0; i < shader->num_cf; i++) { for(i = 0; i < shader->num_cf; i++) {
d3dcompiler_free(shader->constF[i]); free(shader->constF[i]);
} }
d3dcompiler_free(shader->constF); free(shader->constF);
for(i = 0; i < shader->num_ci; i++) { for(i = 0; i < shader->num_ci; i++) {
d3dcompiler_free(shader->constI[i]); free(shader->constI[i]);
} }
d3dcompiler_free(shader->constI); free(shader->constI);
for(i = 0; i < shader->num_cb; i++) { for(i = 0; i < shader->num_cb; i++) {
d3dcompiler_free(shader->constB[i]); free(shader->constB[i]);
} }
d3dcompiler_free(shader->constB); free(shader->constB);
d3dcompiler_free(shader->inputs); free(shader->inputs);
d3dcompiler_free(shader->outputs); free(shader->outputs);
d3dcompiler_free(shader->samplers); free(shader->samplers);
for(i = 0; i < shader->num_instrs; i++) { for(i = 0; i < shader->num_instrs; i++) {
for(j = 0; j < shader->instr[i]->num_srcs; j++) { for(j = 0; j < shader->instr[i]->num_srcs; j++) {
d3dcompiler_free(shader->instr[i]->src[j].rel_reg); free(shader->instr[i]->src[j].rel_reg);
} }
d3dcompiler_free(shader->instr[i]->src); free(shader->instr[i]->src);
d3dcompiler_free(shader->instr[i]->dst.rel_reg); free(shader->instr[i]->dst.rel_reg);
d3dcompiler_free(shader->instr[i]); free(shader->instr[i]);
} }
d3dcompiler_free(shader->instr); free(shader->instr);
d3dcompiler_free(shader); free(shader);
} }
...@@ -98,7 +98,7 @@ static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D ...@@ -98,7 +98,7 @@ static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D
len++; len++;
initial_dir = current_dir; initial_dir = current_dir;
} }
fullpath = heap_alloc(len + strlen(filename) + 1); fullpath = malloc(len + strlen(filename) + 1);
if (!fullpath) if (!fullpath)
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
memcpy(fullpath, initial_dir, len); memcpy(fullpath, initial_dir, len);
...@@ -113,7 +113,7 @@ static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D ...@@ -113,7 +113,7 @@ static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D
size = GetFileSize(file, NULL); size = GetFileSize(file, NULL);
if (size == INVALID_FILE_SIZE) if (size == INVALID_FILE_SIZE)
goto error; goto error;
buffer = heap_alloc(size); buffer = malloc(size);
if (!buffer) if (!buffer)
goto error; goto error;
if (!ReadFile(file, buffer, size, &read, NULL) || read != size) if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
...@@ -122,13 +122,13 @@ static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D ...@@ -122,13 +122,13 @@ static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D
*bytes = size; *bytes = size;
*data = buffer; *data = buffer;
heap_free(fullpath); free(fullpath);
CloseHandle(file); CloseHandle(file);
return S_OK; return S_OK;
error: error:
heap_free(fullpath); free(fullpath);
heap_free(buffer); free(buffer);
CloseHandle(file); CloseHandle(file);
WARN("Returning E_FAIL.\n"); WARN("Returning E_FAIL.\n");
return E_FAIL; return E_FAIL;
...@@ -136,7 +136,7 @@ error: ...@@ -136,7 +136,7 @@ error:
static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data) static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
{ {
heap_free((void *)data); free((void *)data);
return S_OK; return S_OK;
} }
...@@ -309,7 +309,7 @@ static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blo ...@@ -309,7 +309,7 @@ static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blo
hr = D3DCreateBlob(size, &buffer); hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr)) if (FAILED(hr))
{ {
HeapFree(GetProcessHeap(), 0, messages); free(messages);
if (shader) SlDeleteShader(shader); if (shader) SlDeleteShader(shader);
return hr; return hr;
} }
...@@ -324,7 +324,7 @@ static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blo ...@@ -324,7 +324,7 @@ static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blo
if (*error_messages) ID3D10Blob_Release(*error_messages); if (*error_messages) ID3D10Blob_Release(*error_messages);
*error_messages = buffer; *error_messages = buffer;
} }
HeapFree(GetProcessHeap(), 0, messages); free(messages);
} }
if (shader == NULL) if (shader == NULL)
...@@ -346,14 +346,14 @@ static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blo ...@@ -346,14 +346,14 @@ static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blo
hr = D3DCreateBlob(size, &buffer); hr = D3DCreateBlob(size, &buffer);
if (FAILED(hr)) if (FAILED(hr))
{ {
HeapFree(GetProcessHeap(), 0, res); free(res);
return hr; return hr;
} }
CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size); CopyMemory(ID3D10Blob_GetBufferPointer(buffer), res, size);
*shader_blob = buffer; *shader_blob = buffer;
} }
HeapFree(GetProcessHeap(), 0, res); free(res);
return S_OK; return S_OK;
} }
...@@ -711,7 +711,7 @@ HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO ...@@ -711,7 +711,7 @@ HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO
goto end; goto end;
} }
if (!(source = heap_alloc(source_size))) if (!(source = malloc(source_size)))
{ {
hr = E_OUTOFMEMORY; hr = E_OUTOFMEMORY;
goto end; goto end;
...@@ -730,7 +730,7 @@ HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO ...@@ -730,7 +730,7 @@ HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO
flags1, flags2, code, errors); flags1, flags2, code, errors);
end: end:
heap_free(source); free(source);
CloseHandle(file); CloseHandle(file);
return hr; return hr;
} }
......
...@@ -25,7 +25,6 @@ ...@@ -25,7 +25,6 @@
#include "wine/debug.h" #include "wine/debug.h"
#include "wine/list.h" #include "wine/list.h"
#include "wine/rbtree.h" #include "wine/rbtree.h"
#include "wine/heap.h"
#define COBJMACROS #define COBJMACROS
#include "windef.h" #include "windef.h"
...@@ -153,23 +152,6 @@ struct bwriter_shader ...@@ -153,23 +152,6 @@ struct bwriter_shader
unsigned int num_instrs, instr_alloc_size; unsigned int num_instrs, instr_alloc_size;
}; };
static inline void *d3dcompiler_alloc(SIZE_T size)
{
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
}
static inline void *d3dcompiler_realloc(void *ptr, SIZE_T size)
{
if (!ptr)
return d3dcompiler_alloc(size);
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
}
static inline BOOL d3dcompiler_free(void *ptr)
{
return HeapFree(GetProcessHeap(), 0, ptr);
}
struct asm_parser; struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types /* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
......
...@@ -533,7 +533,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l ...@@ -533,7 +533,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l
if (msg->capacity == 0) if (msg->capacity == 0)
{ {
msg->string = d3dcompiler_alloc(MESSAGEBUFFER_INITIAL_SIZE); msg->string = calloc(1, MESSAGEBUFFER_INITIAL_SIZE);
if (msg->string == NULL) if (msg->string == NULL)
{ {
ERR("Error allocating memory for parser messages\n"); ERR("Error allocating memory for parser messages\n");
...@@ -550,7 +550,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l ...@@ -550,7 +550,7 @@ void compilation_message(struct compilation_messages *msg, const char *fmt, va_l
if (rc < 0 || rc >= msg->capacity - msg->size) if (rc < 0 || rc >= msg->capacity - msg->size)
{ {
size = msg->capacity * 2; size = msg->capacity * 2;
buffer = d3dcompiler_realloc(msg->string, size); buffer = realloc(msg->string, size);
if (buffer == NULL) if (buffer == NULL)
{ {
ERR("Error reallocating memory for parser messages\n"); ERR("Error reallocating memory for parser messages\n");
......
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