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wine
wine-cw
Commits
9bfbfcbe
Commit
9bfbfcbe
authored
Jun 23, 2006
by
Francois Gouget
Committed by
Alexandre Julliard
Jun 26, 2006
Browse files
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Plain Diff
Assorted spelling, case and grammar fixes.
parent
9607151e
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Side-by-side
Showing
19 changed files
with
95 additions
and
95 deletions
+95
-95
clipper.c
dlls/ddraw/clipper.c
+2
-2
ddraw.c
dlls/ddraw/ddraw.c
+0
-0
ddraw_private.h
dlls/ddraw/ddraw_private.h
+4
-4
device.c
dlls/ddraw/device.c
+35
-35
direct3d.c
dlls/ddraw/direct3d.c
+11
-11
executebuffer.c
dlls/ddraw/executebuffer.c
+1
-1
gamma.c
dlls/ddraw/gamma.c
+1
-1
main.c
dlls/ddraw/main.c
+4
-4
surface.c
dlls/ddraw/surface.c
+22
-22
d3d.c
dlls/ddraw/tests/d3d.c
+1
-1
utils.c
dlls/ddraw/utils.c
+5
-5
vertexbuffer.c
dlls/ddraw/vertexbuffer.c
+2
-2
viewport.c
dlls/ddraw/viewport.c
+1
-1
shlfolder.c
dlls/shell32/shlfolder.c
+1
-1
device.c
dlls/wined3d/device.c
+1
-1
stateblock.c
dlls/wined3d/stateblock.c
+1
-1
surface_gdi.c
dlls/wined3d/surface_gdi.c
+1
-1
utils.c
dlls/wined3d/utils.c
+1
-1
resource.h
programs/winefile/resource.h
+1
-1
No files found.
dlls/ddraw/clipper.c
View file @
9bfbfcbe
...
...
@@ -212,7 +212,7 @@ static HRESULT WINAPI IDirectDrawClipperImpl_GetClipList(
*
* Sets or deletes (if lprgn is NULL) the clip list
*
* This implementation is a stu
p
and returns DD_OK always to make the app
* This implementation is a stu
b
and returns DD_OK always to make the app
* happy.
*
* PARAMS
...
...
@@ -265,7 +265,7 @@ static HRESULT WINAPI IDirectDrawClipperImpl_GetHWnd(
*
* Return values:
* DD_OK on success
* DDERR_ALREADYINITIALIZED if this interface isn't initialized al
l
ready
* DDERR_ALREADYINITIALIZED if this interface isn't initialized already
*****************************************************************************/
static
HRESULT
WINAPI
IDirectDrawClipperImpl_Initialize
(
LPDIRECTDRAWCLIPPER
iface
,
LPDIRECTDRAW
lpDD
,
DWORD
dwFlags
...
...
dlls/ddraw/ddraw.c
View file @
9bfbfcbe
This diff is collapsed.
Click to expand it.
dlls/ddraw/ddraw_private.h
View file @
9bfbfcbe
...
...
@@ -98,7 +98,7 @@ struct IDirectDrawImpl
IDirectDrawSurfaceImpl
*
DepthStencilBuffer
;
BOOL
d3d_initialized
;
/*
m
isc ddraw fields */
/*
M
isc ddraw fields */
UINT
total_vidmem
;
DWORD
cur_scanline
;
BOOL
fake_vblank
;
...
...
@@ -121,7 +121,7 @@ struct IDirectDrawImpl
IDirect3DDeviceImpl
*
d3ddevice
;
int
d3dversion
;
/* Varios HWNDs */
/* Vario
u
s HWNDs */
HWND
focuswindow
;
HWND
devicewindow
;
...
...
@@ -396,7 +396,7 @@ struct IDirectDrawPaletteImpl
const
IDirectDrawPaletteVtbl
IDirectDrawPalette_Vtbl
;
/******************************************************************************
* DirectDraw ClassFactory
I
mplementation - incomplete
* DirectDraw ClassFactory
i
mplementation - incomplete
******************************************************************************/
typedef
struct
{
...
...
@@ -470,7 +470,7 @@ struct IDirect3DMaterialImpl
void
(
*
activate
)(
IDirect3DMaterialImpl
*
this
);
};
/* VTables in varios versions */
/* VTables in vario
u
s versions */
const
IDirect3DMaterialVtbl
IDirect3DMaterial_Vtbl
;
const
IDirect3DMaterial2Vtbl
IDirect3DMaterial2_Vtbl
;
const
IDirect3DMaterial3Vtbl
IDirect3DMaterial3_Vtbl
;
...
...
dlls/ddraw/device.c
View file @
9bfbfcbe
This diff is collapsed.
Click to expand it.
dlls/ddraw/direct3d.c
View file @
9bfbfcbe
...
...
@@ -243,7 +243,7 @@ IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
* IDirect3D3::EnumDevices
*
* Enumerates all supported Direct3DDevice interfaces. This is the
* implementation for Direct3D 1 to Direc3D 3, Version 7 has it
'
s own.
* implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
*
* Version 1, 2 and 3
*
...
...
@@ -425,7 +425,7 @@ Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
* IDirect3D3::CreateMaterial
*
* Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
* and older versions. The IDirect3DMaterial implementation wraps it
'
s
* and older versions. The IDirect3DMaterial implementation wraps its
* functionality to IDirect3DDevice7::SetMaterial and friends.
*
* Version 1, 2 and 3
...
...
@@ -521,7 +521,7 @@ Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
* by Direct3D and earlier versions for Viewport management. In Direct3D7
* it has been replaced by a viewport structure and
* IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
* uses the IDirect3DDevice7 methods for it
'
s functionality
* uses the IDirect3DDevice7 methods for its functionality
*
* Params:
* Viewport: Address to store the new interface pointer
...
...
@@ -600,7 +600,7 @@ Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
*
* Verion 1, 2 and 3
* Params:
* D3DDFS: Describes the requested device chara
k
teristics
* D3DDFS: Describes the requested device chara
c
teristics
* D3DFDR: Returns the device description
*
* Returns:
...
...
@@ -767,12 +767,12 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
IndexBufferParent
->
ref
=
1
;
/* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
* Create a (hopefully) long enough
t
buffer, and copy the indices into it
* Create a (hopefully) long enough buffer, and copy the indices into it
* Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
* takes the pointer and avoids the memcpy
*/
hr
=
IWineD3DDevice_CreateIndexBuffer
(
This
->
wineD3DDevice
,
0x40000
,
/* Leng
ht
. Don't know how long it should be */
0x40000
,
/* Leng
th
. Don't know how long it should be */
0
,
/* Usage */
WINED3DFMT_INDEX16
,
/* Format. D3D7 uses WORDS */
WINED3DPOOL_DEFAULT
,
...
...
@@ -832,7 +832,7 @@ IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
}
/* AddRef the render target. Also AddRef the render target from ddraw,
* because if it
released before the app releases the D3D device, the D3D capatib
lities
* because if it
is released before the app releases the D3D device, the D3D capabi
lities
* of WineD3D will be uninitialized, which has bad effects.
*
* In most cases, those surfaces are the surfaces are the same anyway, but this will simply
...
...
@@ -919,7 +919,7 @@ IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
HRESULT
hr
;
TRACE
(
"(%p)->(%p,%p,%08lx)
\n
"
,
This
,
Desc
,
VertexBuffer
,
Flags
);
TRACE
(
"(%p) Vertex buffer description:
\n
"
,
This
);
TRACE
(
"(%p) Vertex buffer description:
\n
"
,
This
);
TRACE
(
"(%p) dwSize=%ld
\n
"
,
This
,
Desc
->
dwSize
);
TRACE
(
"(%p) dwCaps=%08lx
\n
"
,
This
,
Desc
->
dwCaps
);
TRACE
(
"(%p) FVF=%08lx
\n
"
,
This
,
Desc
->
dwFVF
);
...
...
@@ -1081,7 +1081,7 @@ Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
/*****************************************************************************
* IDirect3D7::EvictManagedTextures
*
* Removes all managed textures(=surfaces with DDSCAPS2_TEXTUREMANAGE or
* Removes all managed textures
(=surfaces with DDSCAPS2_TEXTUREMANAGE or
* DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
*
* Version 3 and 7
...
...
@@ -1121,8 +1121,8 @@ Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
*
* Params:
* WineD3D: The interface to get the caps from
* Desc123: Old D3D <3 structure to fill(needed)
* Desc7: D3D7 device desc structure to fill(needed)
* Desc123: Old D3D <3 structure to fill
(needed)
* Desc7: D3D7 device desc structure to fill
(needed)
*
* Returns
* D3D_OK on success, or the return value of IWineD3D::GetCaps
...
...
dlls/ddraw/executebuffer.c
View file @
9bfbfcbe
...
...
@@ -78,7 +78,7 @@ static void _dump_D3DEXECUTEBUFFERDESC(LPD3DEXECUTEBUFFERDESC lpDesc) {
* for drawing the vertices. It is called from
* IDirect3DDevice::Execute
*
* TODO: Perhaps some comments about the varios opcodes wouldn't hurt
* TODO: Perhaps some comments about the vario
u
s opcodes wouldn't hurt
*
* Don't declare this static, as it's called from device.c,
* IDirect3DDevice::Execute
...
...
dlls/ddraw/gamma.c
View file @
9bfbfcbe
...
...
@@ -46,7 +46,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
WINE_DECLARE_DEBUG_CHANNEL
(
ddraw_thunk
);
/**********************************************************
* IUnkown parts follow
* IUnk
n
own parts follow
**********************************************************/
/**********************************************************
...
...
dlls/ddraw/main.c
View file @
9bfbfcbe
...
...
@@ -71,7 +71,7 @@ WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
* iid: requested version ID.
*
* Returns:
* DD_OK if the Interface was created sucessfully
* DD_OK if the Interface was created suc
c
essfully
* CLASS_E_NOAGGREGATION if UnkOuter is not NULL
* E_OUTOFMEMORY if some allocation failed
*
...
...
@@ -111,7 +111,7 @@ DDRAW_Create(GUID *guid,
devicetype
=
0
;
}
/* DDraw doesn't support aggreation, according to msdn */
/* DDraw doesn't support aggre
g
ation, according to msdn */
if
(
UnkOuter
!=
NULL
)
return
CLASS_E_NOAGGREGATION
;
...
...
@@ -169,7 +169,7 @@ DDRAW_Create(GUID *guid,
/* Initialized member...
*
* It is set to false at creation time, and set to true in
* IDirectDraw7::Initialize. It
'
s sole purpose is to return DD_OK on
* IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
* initialize only once
*/
This
->
initialized
=
FALSE
;
...
...
@@ -177,7 +177,7 @@ DDRAW_Create(GUID *guid,
/* Initialize WineD3DDevice
*
* It is used for screen setup, surface and palette creation
* When a Direct3DDevice7 is created, the D3D capa
tib
lities of WineD3D are
* When a Direct3DDevice7 is created, the D3D capa
bi
lities of WineD3D are
* initialized
*/
hr
=
IWineD3D_CreateDevice
(
wineD3D
,
...
...
dlls/ddraw/surface.c
View file @
9bfbfcbe
...
...
@@ -51,7 +51,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
ddraw
);
/*****************************************************************************
* IUnkown parts follow
* IUnk
n
own parts follow
*****************************************************************************/
/*****************************************************************************
...
...
@@ -172,7 +172,7 @@ IDirectDrawSurfaceImpl_AddRef(IDirectDrawSurface7 *iface)
*
* A helper function for IDirectDrawSurface7::Release
*
* Frees the surface, regardless of it
'
s refcount.
* Frees the surface, regardless of its refcount.
* See IDirectDrawSurface7::Release for more information
*
* Params:
...
...
@@ -196,10 +196,10 @@ static void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This)
/* Check for attached surfaces and detach them */
if
(
This
->
first_attached
!=
This
)
{
/* Well, this shouldn't happen: The surface be
e
ing attached is addref()ed
/* Well, this shouldn't happen: The surface being attached is addref()ed
* in AddAttachedSurface, so it shouldn't be released until DeleteAttachedSurface
* is called, because the refcount is h
o
ld. It looks like the app released()
* it often enough
t
to force this
* is called, because the refcount is h
e
ld. It looks like the app released()
* it often enough to force this
*/
IDirectDrawSurface7
*
root
=
ICOM_INTERFACE
(
This
->
first_attached
,
IDirectDrawSurface7
);
IDirectDrawSurface7
*
detach
=
ICOM_INTERFACE
(
This
,
IDirectDrawSurface7
);
...
...
@@ -262,16 +262,16 @@ static void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This)
* It has a nice graph explaining the connection.
*
* What happens here is basically this:
* When a surface is destroyed, it
'
s WineD3DSurface is released,
* When a surface is destroyed, its WineD3DSurface is released,
* and the refcount of the DirectDraw interface is reduced by 1. If it has
* complex surfaces attached to it, then these surfaces are destroyed too,
* regardless of their refcount. If any surface be
e
ing destroyed has another
* surface attached to it(with a "soft" attachment, not complex), then
* regardless of their refcount. If any surface being destroyed has another
* surface attached to it
(with a "soft" attachment, not complex), then
* this surface is detached with DeleteAttachedSurface.
*
* When the surface is a texture, the WineD3DTexture is released.
* If the surface is the Direct3D render target, then the D3D
* capa
tib
lities of the WineD3DDevice are uninitialized, which causes the
* capa
bi
lities of the WineD3DDevice are uninitialized, which causes the
* swapchain to be released.
*
* Returns:
...
...
@@ -394,7 +394,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDrawSurface7 *iface)
/*****************************************************************************
* IDirectDrawSurface7::GetAttachedSurface
*
* Returns an attached surface with the requested caps. Surface attchment
* Returns an attached surface with the requested caps. Surface att
a
chment
* and complex surfaces are not clearly described by the MSDN or sdk,
* so this method is tricky and likely to contain problems.
* This implementation searches the complex chain first, then the
...
...
@@ -405,7 +405,7 @@ IDirectDrawSurfaceImpl_Release(IDirectDrawSurface7 *iface)
* returned. The MSDN says that this method fails if more than one surface
* matches the caps, but apparently this is incorrect.
*
* The found surface is AddRef
ed before it'
s returned.
* The found surface is AddRef
-ed before it i
s returned.
*
* Params:
* Caps: Pointer to a DDCAPS2 structure describing the caps asked for
...
...
@@ -461,7 +461,7 @@ IDirectDrawSurfaceImpl_GetAttachedSurface(IDirectDrawSurface7 *iface,
* that matches the capabilities requested."
*
* The mipmap demo of the DirectX7 sdk shows what to do here:
* aparently apps expect the first found surface to be returned.
* ap
p
arently apps expect the first found surface to be returned.
*/
TRACE
(
"(%p): Returning surface %p
\n
"
,
This
,
surf
);
...
...
@@ -493,7 +493,7 @@ IDirectDrawSurfaceImpl_GetAttachedSurface(IDirectDrawSurface7 *iface,
* that matches the capabilities requested."
*
* The mipmap demo of the DirectX7 sdk shows what to do here:
* aparently apps expect the first found surface to be returned.
* ap
p
arently apps expect the first found surface to be returned.
*/
TRACE
(
"(%p): Returning surface %p
\n
"
,
This
,
surf
);
...
...
@@ -526,7 +526,7 @@ IDirectDrawSurfaceImpl_GetAttachedSurface(IDirectDrawSurface7 *iface,
/*****************************************************************************
* IDirectDrawSurface7::Lock
*
* Locks the surface and return
e
s a pointer to the surface's memory
* Locks the surface and returns a pointer to the surface's memory
*
* Params:
* Rect: Rectangle to lock. If NULL, the whole surface is locked
...
...
@@ -716,18 +716,18 @@ IDirectDrawSurfaceImpl_Blt(IDirectDrawSurface7 *iface,
/*****************************************************************************
* IDirectDrawSurface7::AddAttachedSurface
*
* Attaches a
n
surface to another surface. Surface attachments are
* Attaches a surface to another surface. Surface attachments are
* incorrectly described in the SDK and the MSDN, and this method
* is prone to bugs. The surface that is attached is AddRefed.
* is prone to bugs. The surface that is attached is AddRef
-
ed.
*
* The attachment list consists of a first surface(first_attached) and
* The attachment list consists of a first surface
(first_attached) and
* for each surface a pointer to the next attached surface (next_attached).
* For the first surface, and a surface that has no attachments
* first_attached points to the surface itself. A surface that has
* no successors in the chain has next_attached set to NULL.
*
* Newly attached surfaces are attached right after the root surface. The
* complex chains are handled sep
erately in a sim
milar chain, with
* complex chains are handled sep
arately in a si
milar chain, with
* first_complex and next_complex. If a surface is attached to a complex
* surface compound, it's attached to the surface that the app requested,
* not the complex root. See GetAttachedSurface for a description
...
...
@@ -833,7 +833,7 @@ IDirectDrawSurfaceImpl_DeleteAttachedSurface(IDirectDrawSurface7 *iface,
* and all parent surfaces */
}
/* Find the
Pr
ecessor of the detached surface */
/* Find the
pred
ecessor of the detached surface */
while
(
Prev
)
{
if
(
Prev
->
next_attached
==
Surf
)
break
;
...
...
@@ -1046,7 +1046,7 @@ IDirectDrawSurfaceImpl_SetPrivateData(IDirectDrawSurface7 *iface,
/*****************************************************************************
* IDirectDrawSurface7::GetPrivateData
*
* Return
e
s the private data set with IDirectDrawSurface7::SetPrivateData
* Returns the private data set with IDirectDrawSurface7::SetPrivateData
*
* Params:
* tag: GUID of the data to return
...
...
@@ -1080,7 +1080,7 @@ IDirectDrawSurfaceImpl_GetPrivateData(IDirectDrawSurface7 *iface,
/*****************************************************************************
* IDirectDrawSurface7::FreePrivateData
*
* Frees private stored in the surface
* Frees private
data
stored in the surface
*
* Params:
* tag: Tag of the data to free
...
...
@@ -1645,7 +1645,7 @@ static HRESULT WINAPI IDirectDrawSurfaceImpl_ChangeUniquenessValue(IDirectDrawSu
volatile
IDirectDrawSurfaceImpl
*
vThis
=
This
;
TRACE
(
"(%p)
\n
"
,
This
);
/* A uniquness value of 0 is apparently special.
/* A uniqu
e
ness value of 0 is apparently special.
* This needs to be checked. */
while
(
1
)
{
DWORD
old_uniqueness_value
=
vThis
->
uniqueness_value
;
...
...
dlls/ddraw/tests/d3d.c
View file @
9bfbfcbe
...
...
@@ -33,7 +33,7 @@ static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
static
LPDIRECT3DVERTEXBUFFER7
lpVBufDest2
=
NULL
;
/* To compare bad floating point numbers. Not the ideal way to do it,
* but it should be enough
t
for here */
* but it should be enough for here */
#define comparefloat(a, b) ( ((a - b) < 0.0001) && ((a-b) > -0.0001) )
static
HRESULT
(
WINAPI
*
pDirectDrawCreateEx
)(
LPGUID
,
LPVOID
*
,
REFIID
,
LPUNKNOWN
);
...
...
dlls/ddraw/utils.c
View file @
9bfbfcbe
...
...
@@ -467,7 +467,7 @@ PixelFormat_DD2WineD3D(DDPIXELFORMAT *DDPixelFormat)
case
8
:
if
(
DDPixelFormat
->
u1
.
dwAlphaBitDepth
==
8
)
return
WINED3DFMT_A8L8
;
ERR
(
"Unkown Alpha / Lumincase bit depth combination
\n
"
);
ERR
(
"Unk
n
own Alpha / Lumincase bit depth combination
\n
"
);
return
WINED3DFMT_UNKNOWN
;
}
}
...
...
@@ -484,7 +484,7 @@ PixelFormat_DD2WineD3D(DDPIXELFORMAT *DDPixelFormat)
return
WINED3DFMT_L8
;
default:
ERR
(
"Unkown luminance-only bit depth 0x%lx
\n
"
,
DDPixelFormat
->
u1
.
dwLuminanceBitCount
);
ERR
(
"Unk
n
own luminance-only bit depth 0x%lx
\n
"
,
DDPixelFormat
->
u1
.
dwLuminanceBitCount
);
return
WINED3DFMT_UNKNOWN
;
}
}
...
...
@@ -497,7 +497,7 @@ PixelFormat_DD2WineD3D(DDPIXELFORMAT *DDPixelFormat)
switch
(
DDPixelFormat
->
u1
.
dwZBufferBitDepth
)
{
case
8
:
ERR
(
"8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKOWN
\n
"
);
ERR
(
"8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNK
N
OWN
\n
"
);
return
WINED3DFMT_UNKNOWN
;
case
15
:
...
...
@@ -519,7 +519,7 @@ PixelFormat_DD2WineD3D(DDPIXELFORMAT *DDPixelFormat)
return
WINED3DFMT_D24X4S4
;
default:
ERR
(
"Unkown Z buffer depth %ld
\n
"
,
DDPixelFormat
->
u1
.
dwZBufferBitDepth
);
ERR
(
"Unk
n
own Z buffer depth %ld
\n
"
,
DDPixelFormat
->
u1
.
dwZBufferBitDepth
);
return
WINED3DFMT_UNKNOWN
;
}
}
...
...
@@ -1123,7 +1123,7 @@ void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
* Params:
* dest: Pointer to the destination matrix
* src1: Pointer to the first source matrix
* src2: Pointer to the seco
u
nd source matrix
* src2: Pointer to the second source matrix
*
*****************************************************************************/
void
...
...
dlls/ddraw/vertexbuffer.c
View file @
9bfbfcbe
...
...
@@ -188,8 +188,8 @@ Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
* IDirect3DVertexBuffer7::Lock
*
* Locks the vertex buffer and returns a pointer to the vertex data
* Locking vertex buffers is sim
m
ilar to locking surfaces, because Windows
* uses surfaces to store vertex data internally(According to the DX sdk)
* Locking vertex buffers is similar to locking surfaces, because Windows
* uses surfaces to store vertex data internally
(According to the DX sdk)
*
* Params:
* Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
...
...
dlls/ddraw/viewport.c
View file @
9bfbfcbe
...
...
@@ -676,7 +676,7 @@ IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
* IDirect3DViewport3::GetViewport2
*
* Returns the currently set viewport in a D3DVIEWPORT2 structure.
* Sim
m
ilar to IDirect3DViewport3::GetViewport
* Similar to IDirect3DViewport3::GetViewport
*
* Params:
* lpData: Pointer to the structure to fill
...
...
dlls/shell32/shlfolder.c
View file @
9bfbfcbe
...
...
@@ -189,7 +189,7 @@ HRESULT SHELL32_ParseNextElement (IShellFolder2 * psf, HWND hwndOwner, LPBC pbc,
* via IPersistFolder3 or IPersistFolder.
*
* NOTES
* pathRoot can be NULL for Folders be
e
ing a drive.
* pathRoot can be NULL for Folders being a drive.
* In this case the absolute path is built from pidlChild (eg. C:)
*/
static
HRESULT
SHELL32_CoCreateInitSF
(
LPCITEMIDLIST
pidlRoot
,
LPCWSTR
pathRoot
,
...
...
dlls/wined3d/device.c
View file @
9bfbfcbe
...
...
@@ -5184,7 +5184,7 @@ process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCo
x
/=
2
;
y
/=
2
;
/* Msdn mention
e
s that Direct3D9 keeps a list of clipped vertices
/* Msdn mentions that Direct3D9 keeps a list of clipped vertices
* outside of the main vertex buffer memory. That needs some more
* investigation...
*/
...
...
dlls/wined3d/stateblock.c
View file @
9bfbfcbe
...
...
@@ -89,7 +89,7 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
IWineD3DVertexDeclaration_Release
(
This
->
vertexDecl
);
}
/* NOTE: according to MSDN: The applicaion is responsible for making sure the texture references are cleared down */
/* NOTE: according to MSDN: The applica
t
ion is responsible for making sure the texture references are cleared down */
for
(
counter
=
0
;
counter
<
GL_LIMITS
(
textures
);
counter
++
)
{
if
(
This
->
textures
[
counter
])
{
/* release our 'internal' hold on the texture */
...
...
dlls/wined3d/surface_gdi.c
View file @
9bfbfcbe
...
...
@@ -438,7 +438,7 @@ _Blt_ColorFill(BYTE *buf,
/*****************************************************************************
* IWineD3DSurface::Blt, GDI version
*
* Performs blits to a surface, eigh
t
er from a source of source-less blts
* Performs blits to a surface, eigher from a source of source-less blts
* This is the main functionality of DirectDraw
*
* Params:
...
...
dlls/wined3d/utils.c
View file @
9bfbfcbe
...
...
@@ -2086,7 +2086,7 @@ BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4]
Rect
->
top
-=
This
->
glRect
.
top
;
Rect
->
bottom
-=
This
->
glRect
.
top
;
/* Get the gl coordinates. The gl rectangle is a power of 2, eigh
t
er the max size,
/* Get the gl coordinates. The gl rectangle is a power of 2, eigher the max size,
* or the pow2Width / pow2Height of the surface
*/
glTexCoord
[
0
]
=
(
float
)
Rect
->
left
/
(
float
)
(
This
->
glRect
.
right
-
This
->
glRect
.
left
);
...
...
programs/winefile/resource.h
View file @
9bfbfcbe
...
...
@@ -25,7 +25,7 @@
#define IDI_WINEFILE 100
/* accel
l
erators and menus */
/* accelerators and menus */
#define IDA_WINEFILE 101
#define IDM_WINEFILE 102
...
...
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