Commit 9c018fd8 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Fix ARB_imaging abuse.

parent 63199ca0
......@@ -294,8 +294,12 @@ void WINAPI IWineD3DDeviceImpl_SetupTextureStates(IWineD3DDevice *iface, DWORD S
*/
D3DCOLORTOGLFLOAT4(This->stateBlock->renderState[WINED3DRS_TEXTUREFACTOR], col);
/* Set the default alpha blend color */
glBlendColor(col[0], col[1], col[2], col[3]);
checkGLcall("glBlendColor");
if (GL_SUPPORT(ARB_IMAGING)) {
GL_EXTCALL(glBlendColor(col[0], col[1], col[2], col[3]));
checkGLcall("glBlendColor");
} else {
WARN("Unsupported in local OpenGL implementation: glBlendColor\n");
}
D3DCOLORTOGLFLOAT4(This->stateBlock->renderState[WINED3DRS_TEXTUREFACTOR], col);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, &col[0]);
......@@ -3347,9 +3351,14 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
default:
FIXME("Unrecognized/Unhandled D3DBLENDOP value %ld\n", Value);
}
TRACE("glBlendEquation(%x)\n", glParm);
glBlendEquation(glParm);
checkGLcall("glBlendEquation");
if(GL_SUPPORT(ARB_IMAGING)) {
TRACE("glBlendEquation(%x)\n", glParm);
GL_EXTCALL(glBlendEquation(glParm));
checkGLcall("glBlendEquation");
} else {
WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
}
}
break;
......@@ -3362,8 +3371,12 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
float col[4];
D3DCOLORTOGLFLOAT4(Value, col);
/* Set the default alpha blend color */
glBlendColor(col[0], col[1], col[2], col[3]);
checkGLcall("glBlendColor");
if (GL_SUPPORT(ARB_IMAGING)) {
GL_EXTCALL(glBlendColor(col[0], col[1], col[2], col[3]));
checkGLcall("glBlendColor");
} else {
WARN("Unsupported in local OpenGL implementation: glBlendColor\n");
}
/* And now the default texture color as well */
for (i = 0; i < GL_LIMITS(textures); i++) {
......
......@@ -489,6 +489,9 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
} else if (strcmp(ThisExtn, "GL_ARB_imaging") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB imaging support\n");
gl_info->supported[ARB_IMAGING] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_shading_language_100") == 0) {
TRACE_(d3d_caps)(" FOUND: GL Shading Language v100 support\n");
gl_info->supported[ARB_SHADING_LANGUAGE_100] = TRUE;
......
......@@ -51,6 +51,86 @@
* #defines and functions pointer
****************************************************/
/* GL_ARB_imaging */
#ifndef GL_ARB_imaging
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
#define GL_FUNC_ADD 0x8006
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BLEND_EQUATION 0x8009
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#endif
typedef void (APIENTRY *PGLFNBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRY *PGLFNBLENDEQUATIONPROC) (GLenum mode);
/* GL_ARB_point_parameters */
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
......@@ -1186,6 +1266,7 @@ typedef enum _GL_PSVersion {
typedef enum _GL_SupportedExt {
/* ARB */
ARB_FRAGMENT_PROGRAM,
ARB_IMAGING,
ARB_MULTISAMPLE,
ARB_MULTITEXTURE,
ARB_OCCLUSION_QUERY,
......@@ -1247,6 +1328,9 @@ typedef enum _GL_SupportedExt {
****************************************************/
#define GL_EXT_FUNCS_GEN \
/** ARB Extensions **/ \
/* GL_ARB_imaging */ \
USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \
USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \
/* GL_ARB_point_parameters */ \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB); \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB); \
......
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