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wine
wine-cw
Commits
9c306e98
Commit
9c306e98
authored
Dec 02, 2008
by
Alexandre Julliard
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wined3d: Make some functions and variables static.
parent
e9832a06
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Showing
7 changed files
with
26 additions
and
25 deletions
+26
-25
directx.c
dlls/wined3d/directx.c
+3
-3
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+3
-3
state.c
dlls/wined3d/state.c
+1
-1
surface.c
dlls/wined3d/surface.c
+2
-2
surface_base.c
dlls/wined3d/surface_base.c
+4
-3
surface_gdi.c
dlls/wined3d/surface_gdi.c
+10
-10
vertexbuffer.c
dlls/wined3d/vertexbuffer.c
+3
-3
No files found.
dlls/wined3d/directx.c
View file @
9c306e98
...
...
@@ -376,7 +376,7 @@ static ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
/* Set the shader type for this device, depending on the given capabilities,
* the device type, and the user preferences in wined3d_settings */
void
select_shader_mode
(
const
WineD3D_GL_Info
*
gl_info
,
WINED3DDEVTYPE
DeviceType
,
int
*
ps_selected
,
int
*
vs_selected
)
static
void
select_shader_mode
(
const
WineD3D_GL_Info
*
gl_info
,
WINED3DDEVTYPE
DeviceType
,
int
*
ps_selected
,
int
*
vs_selected
)
{
if
(
wined3d_settings
.
vs_mode
==
VS_NONE
)
{
*
vs_selected
=
SHADER_NONE
;
...
...
@@ -500,7 +500,7 @@ static DWORD ver_for_ext(GL_SupportedExt ext)
return
0
;
}
BOOL
IWineD3DImpl_FillGLCaps
(
WineD3D_GL_Info
*
gl_info
)
{
static
BOOL
IWineD3DImpl_FillGLCaps
(
WineD3D_GL_Info
*
gl_info
)
{
const
char
*
GL_Extensions
=
NULL
;
const
char
*
WGL_Extensions
=
NULL
;
const
char
*
gl_string
=
NULL
;
...
...
@@ -4052,7 +4052,7 @@ static void WINE_GLAPI warn_no_specular_func(const void *data)
WARN
(
"GL_EXT_secondary_color not supported
\n
"
);
}
void
fillGLAttribFuncs
(
const
WineD3D_GL_Info
*
gl_info
)
static
void
fillGLAttribFuncs
(
const
WineD3D_GL_Info
*
gl_info
)
{
position_funcs
[
WINED3DDECLTYPE_FLOAT1
]
=
invalid_func
;
position_funcs
[
WINED3DDECLTYPE_FLOAT2
]
=
invalid_func
;
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
9c306e98
...
...
@@ -29,7 +29,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
#define GLINFO_LOCATION stateblock->wineD3DDevice->adapter->gl_info
void
nvts_activate_dimensions
(
DWORD
stage
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
static
void
nvts_activate_dimensions
(
DWORD
stage
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
BOOL
bumpmap
=
FALSE
;
if
(
stage
>
0
&&
(
stateblock
->
textureState
[
stage
-
1
][
WINED3DTSS_COLOROP
]
==
WINED3DTOP_BUMPENVMAPLUMINANCE
||
...
...
@@ -548,7 +548,7 @@ static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3
}
}
void
nvts_texdim
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
static
void
nvts_texdim
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
sampler
=
state
-
STATE_SAMPLER
(
0
);
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
sampler
];
...
...
@@ -678,7 +678,7 @@ static BOOL nvts_conv_supported(WINED3DFORMAT fmt) {
return
FALSE
;
}
const
struct
StateEntryTemplate
nvrc_fragmentstate_template
[]
=
{
static
const
struct
StateEntryTemplate
nvrc_fragmentstate_template
[]
=
{
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
nvrc_colorop
},
0
},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLORARG1
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
nvrc_colorop
},
0
},
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLORARG2
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_COLOROP
),
nvrc_colorop
},
0
},
...
...
dlls/wined3d/state.c
View file @
9c306e98
...
...
@@ -3473,7 +3473,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DCont
}
}
void
apply_pshader_fog
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
static
void
apply_pshader_fog
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
IWineD3DDeviceImpl
*
device
=
stateblock
->
wineD3DDevice
;
if
(
use_ps
(
device
))
{
...
...
dlls/wined3d/surface.c
View file @
9c306e98
...
...
@@ -2609,7 +2609,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetFormat
(
IWineD3DSurface
*
iface
,
WINED3DFORMAT
format
)
{
static
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetFormat
(
IWineD3DSurface
*
iface
,
WINED3DFORMAT
format
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
HRESULT
hr
;
const
GlPixelFormatDesc
*
glDesc
;
...
...
@@ -2630,7 +2630,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORM
return
hr
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetMem
(
IWineD3DSurface
*
iface
,
void
*
Mem
)
{
static
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetMem
(
IWineD3DSurface
*
iface
,
void
*
Mem
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
if
(
This
->
Flags
&
(
SFLAG_LOCKED
|
SFLAG_DCINUSE
))
{
...
...
dlls/wined3d/surface_base.c
View file @
9c306e98
...
...
@@ -685,7 +685,8 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
return
WINED3D_OK
;
}
void
convert_r32f_r16f
(
const
BYTE
*
src
,
BYTE
*
dst
,
DWORD
pitch_in
,
DWORD
pitch_out
,
unsigned
int
w
,
unsigned
int
h
)
static
void
convert_r32f_r16f
(
const
BYTE
*
src
,
BYTE
*
dst
,
DWORD
pitch_in
,
DWORD
pitch_out
,
unsigned
int
w
,
unsigned
int
h
)
{
unsigned
int
x
,
y
;
const
float
*
src_f
;
...
...
@@ -706,7 +707,7 @@ struct d3dfmt_convertor_desc {
void
(
*
convert
)(
const
BYTE
*
src
,
BYTE
*
dst
,
DWORD
pitch_in
,
DWORD
pitch_out
,
unsigned
int
w
,
unsigned
int
h
);
};
const
struct
d3dfmt_convertor_desc
convertors
[]
=
static
const
struct
d3dfmt_convertor_desc
convertors
[]
=
{
{
WINED3DFMT_R32F
,
WINED3DFMT_R16F
,
convert_r32f_r16f
},
};
...
...
@@ -733,7 +734,7 @@ static inline const struct d3dfmt_convertor_desc *find_convertor(WINED3DFORMAT f
* fmt: Requested destination format
*
*****************************************************************************/
IWineD3DSurfaceImpl
*
surface_convert_format
(
IWineD3DSurfaceImpl
*
source
,
WINED3DFORMAT
to_fmt
)
{
static
IWineD3DSurfaceImpl
*
surface_convert_format
(
IWineD3DSurfaceImpl
*
source
,
WINED3DFORMAT
to_fmt
)
{
IWineD3DSurface
*
ret
=
NULL
;
const
struct
d3dfmt_convertor_desc
*
conv
;
WINED3DLOCKED_RECT
lock_src
,
lock_dst
;
...
...
dlls/wined3d/surface_gdi.c
View file @
9c306e98
...
...
@@ -42,7 +42,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
* to destroy all the GL things.
*
*****************************************************************************/
ULONG
WINAPI
IWineGDISurfaceImpl_Release
(
IWineD3DSurface
*
iface
)
{
static
ULONG
WINAPI
IWineGDISurfaceImpl_Release
(
IWineD3DSurface
*
iface
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
ref
+
1
);
...
...
@@ -245,7 +245,7 @@ IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
* D3DERR_INVALIDCALL
*
*****************************************************************************/
HRESULT
WINAPI
static
HRESULT
WINAPI
IWineGDISurfaceImpl_LoadTexture
(
IWineD3DSurface
*
iface
,
BOOL
srgb_mode
)
{
ERR
(
"Unsupported on X11 surfaces
\n
"
);
...
...
@@ -280,7 +280,7 @@ static int get_shift(DWORD color_mask) {
}
HRESULT
WINAPI
static
HRESULT
WINAPI
IWineGDISurfaceImpl_SaveSnapshot
(
IWineD3DSurface
*
iface
,
const
char
*
filename
)
{
...
...
@@ -366,7 +366,7 @@ const char* filename)
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineGDISurfaceImpl_GetDC
(
IWineD3DSurface
*
iface
,
HDC
*
pHDC
)
{
static
HRESULT
WINAPI
IWineGDISurfaceImpl_GetDC
(
IWineD3DSurface
*
iface
,
HDC
*
pHDC
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
WINED3DLOCKED_RECT
lock
;
HRESULT
hr
;
...
...
@@ -436,7 +436,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineGDISurfaceImpl_ReleaseDC
(
IWineD3DSurface
*
iface
,
HDC
hDC
)
{
static
HRESULT
WINAPI
IWineGDISurfaceImpl_ReleaseDC
(
IWineD3DSurface
*
iface
,
HDC
hDC
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
hDC
);
...
...
@@ -457,7 +457,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineGDISurfaceImpl_RealizePalette
(
IWineD3DSurface
*
iface
)
{
static
HRESULT
WINAPI
IWineGDISurfaceImpl_RealizePalette
(
IWineD3DSurface
*
iface
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
RGBQUAD
col
[
256
];
IWineD3DPaletteImpl
*
pal
=
This
->
palette
;
...
...
@@ -507,7 +507,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
* The return values of called methods on failure
*
*****************************************************************************/
HRESULT
WINAPI
static
HRESULT
WINAPI
IWineGDISurfaceImpl_PrivateSetup
(
IWineD3DSurface
*
iface
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
...
...
@@ -534,13 +534,13 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
return
WINED3D_OK
;
}
void
WINAPI
IWineGDISurfaceImpl_GetGlDesc
(
IWineD3DSurface
*
iface
,
glDescriptor
**
glDescription
)
{
static
void
WINAPI
IWineGDISurfaceImpl_GetGlDesc
(
IWineD3DSurface
*
iface
,
glDescriptor
**
glDescription
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
FIXME
(
"(%p) : Should not be called on a GDI surface
\n
"
,
This
);
*
glDescription
=
NULL
;
}
HRESULT
WINAPI
IWineGDISurfaceImpl_AddDirtyRect
(
IWineD3DSurface
*
iface
,
CONST
RECT
*
pDirtyRect
)
{
static
HRESULT
WINAPI
IWineGDISurfaceImpl_AddDirtyRect
(
IWineD3DSurface
*
iface
,
CONST
RECT
*
pDirtyRect
)
{
/* GDI surface data can only be in one location, the system memory dib section. So they are
* always clean by definition.
*/
...
...
@@ -548,7 +548,7 @@ HRESULT WINAPI IWineGDISurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RE
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineGDISurfaceImpl_SetMem
(
IWineD3DSurface
*
iface
,
void
*
Mem
)
{
static
HRESULT
WINAPI
IWineGDISurfaceImpl_SetMem
(
IWineD3DSurface
*
iface
,
void
*
Mem
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
/* Render targets depend on their hdc, and we can't create an hdc on a user pointer */
...
...
dlls/wined3d/vertexbuffer.c
View file @
9c306e98
...
...
@@ -143,7 +143,7 @@ static inline void fixup_transformed_pos(float *p) {
p
[
3
]
=
w
;
}
DWORD
*
find_conversion_shift
(
IWineD3DVertexBufferImpl
*
This
,
const
WineDirect3DVertexStridedData
*
strided
,
DWORD
stride
)
static
DWORD
*
find_conversion_shift
(
IWineD3DVertexBufferImpl
*
This
,
const
WineDirect3DVertexStridedData
*
strided
,
DWORD
stride
)
{
DWORD
*
ret
,
i
,
shift
,
j
,
type
;
DWORD
orig_type_size
;
...
...
@@ -280,7 +280,7 @@ static inline BOOL check_attribute(IWineD3DVertexBufferImpl *This, const WineDir
return
ret
;
}
inline
BOOL
WINAPI
IWineD3DVertexBufferImpl_FindDecl
(
IWineD3DVertexBufferImpl
*
This
)
static
inline
BOOL
IWineD3DVertexBufferImpl_FindDecl
(
IWineD3DVertexBufferImpl
*
This
)
{
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
BOOL
ret
=
FALSE
;
...
...
@@ -744,7 +744,7 @@ static HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface
/* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexBufferImpl_Unlock
(
IWineD3DVertexBuffer
*
iface
)
{
static
HRESULT
WINAPI
IWineD3DVertexBufferImpl_Unlock
(
IWineD3DVertexBuffer
*
iface
)
{
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
LONG
lockcount
;
TRACE
(
"(%p)
\n
"
,
This
);
...
...
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