Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
9d67b428
Commit
9d67b428
authored
Apr 07, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 07, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Rename return values from D3D* to WINED3D*.
parent
bff74c17
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
18 changed files
with
192 additions
and
158 deletions
+192
-158
basetexture.c
dlls/wined3d/basetexture.c
+9
-9
cubetexture.c
dlls/wined3d/cubetexture.c
+10
-10
device.c
dlls/wined3d/device.c
+0
-0
directx.c
dlls/wined3d/directx.c
+0
-0
indexbuffer.c
dlls/wined3d/indexbuffer.c
+4
-4
pixelshader.c
dlls/wined3d/pixelshader.c
+8
-8
query.c
dlls/wined3d/query.c
+5
-5
resource.c
dlls/wined3d/resource.c
+10
-10
stateblock.c
dlls/wined3d/stateblock.c
+6
-6
surface.c
dlls/wined3d/surface.c
+26
-26
swapchain.c
dlls/wined3d/swapchain.c
+14
-14
texture.c
dlls/wined3d/texture.c
+9
-9
vertexbuffer.c
dlls/wined3d/vertexbuffer.c
+5
-5
vertexdeclaration.c
dlls/wined3d/vertexdeclaration.c
+16
-16
vertexshader.c
dlls/wined3d/vertexshader.c
+20
-20
volume.c
dlls/wined3d/volume.c
+10
-10
volumetexture.c
dlls/wined3d/volumetexture.c
+6
-6
wined3d_interface.h
include/wine/wined3d_interface.h
+34
-0
No files found.
dlls/wined3d/basetexture.c
View file @
9d67b428
...
...
@@ -68,7 +68,7 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBaseTexture
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -154,7 +154,7 @@ DWORD WINAPI IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LO
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
if
(
This
->
resource
.
pool
!=
WINED3DPOOL_MANAGED
)
{
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
if
(
LODNew
>=
This
->
baseTexture
.
levels
)
...
...
@@ -170,7 +170,7 @@ DWORD WINAPI IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture *iface) {
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
if
(
This
->
resource
.
pool
!=
WINED3DPOOL_MANAGED
)
{
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
TRACE
(
"(%p) : returning %d
\n
"
,
This
,
This
->
baseTexture
.
LOD
);
...
...
@@ -189,11 +189,11 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
if
(
!
(
This
->
baseTexture
.
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
))
{
TRACE
(
"(%p) : returning invalid call
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
This
->
baseTexture
.
filterType
=
FilterType
;
TRACE
(
"(%p) :
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
WINED3DTEXTUREFILTERTYPE
WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType
(
IWineD3DBaseTexture
*
iface
)
{
...
...
@@ -228,7 +228,7 @@ BOOL WINAPI IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture *iface) {
HRESULT
WINAPI
IWineD3DBaseTextureImpl_BindTexture
(
IWineD3DBaseTexture
*
iface
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
HRESULT
hr
=
D3D_OK
;
HRESULT
hr
=
WINE
D3D_OK
;
UINT
textureDimensions
;
BOOL
isNewTexture
=
FALSE
;
TRACE
(
"(%p) : About to bind texture
\n
"
,
This
);
...
...
@@ -287,7 +287,7 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture *iface) {
}
else
{
/* this only happened if we've run out of openGL textures */
WARN
(
"This texture doesn't have an openGL texture assigned to it
\n
"
);
hr
=
D3DERR_INVALIDCALL
;
hr
=
WINE
D3DERR_INVALIDCALL
;
}
LEAVE_GL
();
...
...
@@ -311,13 +311,13 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture *iface)
#endif
LEAVE_GL
();
return
D3D_OK
;
return
WINE
D3D_OK
;
}
UINT
WINAPI
IWineD3DBaseTextureImpl_GetTextureDimensions
(
IWineD3DBaseTexture
*
iface
){
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
FIXME
(
"(%p) : This shouldn't be called
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
static
inline
GLenum
warpLookupType
(
WINED3DSAMPLERSTATETYPE
Type
)
{
...
...
dlls/wined3d/cubetexture.c
View file @
9d67b428
...
...
@@ -58,7 +58,7 @@ HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -270,20 +270,20 @@ HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface,
return
IWineD3DSurface_GetDesc
(
This
->
surfaces
[
0
][
Level
],
pDesc
);
}
FIXME
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
HRESULT
WINAPI
IWineD3DCubeTextureImpl_GetCubeMapSurface
(
IWineD3DCubeTexture
*
iface
,
WINED3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
IWineD3DSurface
**
ppCubeMapSurface
)
{
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
HRESULT
hr
=
D3DERR_INVALIDCALL
;
HRESULT
hr
=
WINE
D3DERR_INVALIDCALL
;
if
(
Level
<
This
->
baseTexture
.
levels
&&
FaceType
>=
D3DCUBEMAP_FACE_POSITIVE_X
&&
FaceType
<=
D3DCUBEMAP_FACE_NEGATIVE_Z
)
{
*
ppCubeMapSurface
=
This
->
surfaces
[
FaceType
][
Level
];
IWineD3DSurface_AddRef
(
*
ppCubeMapSurface
);
hr
=
D3D_OK
;
hr
=
WINE
D3D_OK
;
}
if
(
D3D_OK
==
hr
)
{
if
(
WINE
D3D_OK
==
hr
)
{
TRACE
(
"(%p) -> faceType(%d) level(%d) returning surface@%p
\n
"
,
This
,
FaceType
,
Level
,
This
->
surfaces
[
FaceType
][
Level
]);
}
else
{
WARN
(
"(%p) level(%d) overflow Levels(%d) Or FaceType(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
,
FaceType
);
...
...
@@ -293,14 +293,14 @@ HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *if
}
HRESULT
WINAPI
IWineD3DCubeTextureImpl_LockRect
(
IWineD3DCubeTexture
*
iface
,
WINED3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
WINED3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
HRESULT
hr
=
D3DERR_INVALIDCALL
;
HRESULT
hr
=
WINE
D3DERR_INVALIDCALL
;
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
if
(
Level
<
This
->
baseTexture
.
levels
&&
FaceType
>=
D3DCUBEMAP_FACE_POSITIVE_X
&&
FaceType
<=
D3DCUBEMAP_FACE_NEGATIVE_Z
)
{
hr
=
IWineD3DSurface_LockRect
(
This
->
surfaces
[
FaceType
][
Level
],
pLockedRect
,
pRect
,
Flags
);
}
if
(
D3D_OK
==
hr
)
{
if
(
WINE
D3D_OK
==
hr
)
{
TRACE
(
"(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)
\n
"
,
This
,
FaceType
,
Level
,
pLockedRect
->
pBits
,
hr
);
}
else
{
WARN
(
"(%p) level(%d) overflow Levels(%d) Or FaceType(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
,
FaceType
);
...
...
@@ -310,14 +310,14 @@ HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, WINE
}
HRESULT
WINAPI
IWineD3DCubeTextureImpl_UnlockRect
(
IWineD3DCubeTexture
*
iface
,
WINED3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
HRESULT
hr
=
D3DERR_INVALIDCALL
;
HRESULT
hr
=
WINE
D3DERR_INVALIDCALL
;
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
if
(
Level
<
This
->
baseTexture
.
levels
&&
FaceType
>=
D3DCUBEMAP_FACE_POSITIVE_X
&&
FaceType
<=
D3DCUBEMAP_FACE_NEGATIVE_Z
)
{
hr
=
IWineD3DSurface_UnlockRect
(
This
->
surfaces
[
FaceType
][
Level
]);
}
if
(
D3D_OK
==
hr
)
{
if
(
WINE
D3D_OK
==
hr
)
{
TRACE
(
"(%p) -> faceType(%d) level(%d) success(%lu)
\n
"
,
This
,
FaceType
,
Level
,
hr
);
}
else
{
WARN
(
"(%p) level(%d) overflow Levels(%d) Or FaceType(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
,
FaceType
);
...
...
@@ -326,7 +326,7 @@ HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, WI
}
HRESULT
WINAPI
IWineD3DCubeTextureImpl_AddDirtyRect
(
IWineD3DCubeTexture
*
iface
,
WINED3DCUBEMAP_FACES
FaceType
,
CONST
RECT
*
pDirtyRect
)
{
HRESULT
hr
=
D3DERR_INVALIDCALL
;
HRESULT
hr
=
WINE
D3DERR_INVALIDCALL
;
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
This
->
baseTexture
.
dirty
=
TRUE
;
TRACE
(
"(%p) : dirtyfication of faceType(%d) Level (0)
\n
"
,
This
,
FaceType
);
...
...
dlls/wined3d/device.c
View file @
9d67b428
This diff is collapsed.
Click to expand it.
dlls/wined3d/directx.c
View file @
9d67b428
This diff is collapsed.
Click to expand it.
dlls/wined3d/indexbuffer.c
View file @
9d67b428
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DIndexBuffer
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -109,12 +109,12 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_Lock(IWineD3DIndexBuffer *iface,
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
TRACE
(
"(%p) : no real locking yet, offset %d, size %d, Flags=%lx
\n
"
,
This
,
OffsetToLock
,
SizeToLock
,
Flags
);
*
ppbData
=
(
BYTE
*
)
This
->
resource
.
allocatedMemory
+
OffsetToLock
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DIndexBufferImpl_Unlock
(
IWineD3DIndexBuffer
*
iface
)
{
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DIndexBufferImpl_GetDesc
(
IWineD3DIndexBuffer
*
iface
,
WINED3DINDEXBUFFER_DESC
*
pDesc
)
{
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
...
...
@@ -125,7 +125,7 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBuffer *ifac
pDesc
->
Usage
=
This
->
resource
.
usage
;
pDesc
->
Pool
=
This
->
resource
.
pool
;
pDesc
->
Size
=
This
->
resource
.
size
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
const
IWineD3DIndexBufferVtbl
IWineD3DIndexBuffer_Vtbl
=
...
...
dlls/wined3d/pixelshader.c
View file @
9d67b428
...
...
@@ -56,7 +56,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DPixelShader
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -94,7 +94,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUn
*
parent
=
This
->
parent
;
IUnknown_AddRef
(
*
parent
);
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
parent
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DPixelShaderImpl_GetDevice
(
IWineD3DPixelShader
*
iface
,
IWineD3DDevice
**
pDevice
){
...
...
@@ -102,7 +102,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWi
IWineD3DDevice_AddRef
((
IWineD3DDevice
*
)
This
->
wineD3DDevice
);
*
pDevice
=
(
IWineD3DDevice
*
)
This
->
wineD3DDevice
;
TRACE
(
"(%p) returning %p
\n
"
,
This
,
*
pDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
@@ -112,11 +112,11 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VO
if
(
NULL
==
pData
)
{
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
if
(
*
pSizeOfData
<
This
->
baseShader
.
functionLength
)
{
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
return
D3DERR_MOREDATA
;
return
WINE
D3DERR_MOREDATA
;
}
if
(
NULL
==
This
->
baseShader
.
function
)
{
/* no function defined */
TRACE
(
"(%p) : GetFunction no User Function defined using NULL to %p
\n
"
,
This
,
pData
);
...
...
@@ -128,7 +128,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VO
TRACE
(
"(%p) : GetFunction copying to %p
\n
"
,
This
,
pData
);
memcpy
(
pData
,
This
->
baseShader
.
function
,
This
->
baseShader
.
functionLength
);
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/*******************************
...
...
@@ -1816,8 +1816,8 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
}
/* TODO: Some proper return values for failures */
TRACE
(
"(%p) : Returning D3D_OK
\n
"
,
This
);
return
D3D_OK
;
TRACE
(
"(%p) : Returning
WINE
D3D_OK
\n
"
,
This
);
return
WINE
D3D_OK
;
}
const
IWineD3DPixelShaderVtbl
IWineD3DPixelShader_Vtbl
=
...
...
dlls/wined3d/query.c
View file @
9d67b428
...
...
@@ -42,7 +42,7 @@ HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID rii
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DQuery
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -76,7 +76,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** pare
*
parent
=
(
IUnknown
*
)
parent
;
IUnknown_AddRef
(
*
parent
);
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
parent
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DQueryImpl_GetDevice
(
IWineD3DQuery
*
iface
,
IWineD3DDevice
**
pDevice
){
...
...
@@ -84,7 +84,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice
IWineD3DDevice_AddRef
((
IWineD3DDevice
*
)
This
->
wineD3DDevice
);
*
pDevice
=
(
IWineD3DDevice
*
)
This
->
wineD3DDevice
;
TRACE
(
"(%p) returning %p
\n
"
,
This
,
*
pDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
@@ -238,7 +238,7 @@ HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWOR
};
/*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
D3DGETDATA_FLUSH may return D3DERR_DEVICELOST if the device is lost
D3DGETDATA_FLUSH may return
WINE
D3DERR_DEVICELOST if the device is lost
*/
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
S_OK
;
/* S_OK if the query data is available*/
...
...
@@ -314,7 +314,7 @@ WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
HRESULT
WINAPI
IWineD3DQueryImpl_Issue
(
IWineD3DQuery
*
iface
,
DWORD
dwIssueFlags
){
IWineD3DQueryImpl
*
This
=
(
IWineD3DQueryImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
/* can be
D3DERR_INVALIDCALL. */
return
WINED3D_OK
;
/* can be WINE
D3DERR_INVALIDCALL. */
}
...
...
dlls/wined3d/resource.c
View file @
9d67b428
...
...
@@ -37,7 +37,7 @@ HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFI
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -84,7 +84,7 @@ HRESULT WINAPI IWineD3DResourceImpl_GetDevice(IWineD3DResource *iface, IWineD3DD
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
This
->
resource
.
wineD3DDevice
);
*
ppDevice
=
(
IWineD3DDevice
*
)
This
->
resource
.
wineD3DDevice
;
IWineD3DDevice_AddRef
(
*
ppDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
static
PrivateData
**
IWineD3DResourceImpl_FindPrivateData
(
IWineD3DResourceImpl
*
This
,
...
...
@@ -130,7 +130,7 @@ HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFG
/* link it in */
(
*
data
)
->
next
=
This
->
resource
.
privateData
;
This
->
resource
.
privateData
=
*
data
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
else
{
/* I don't actually know how windows handles this case. The only
...
...
@@ -141,7 +141,7 @@ HRESULT WINAPI IWineD3DResourceImpl_SetPrivateData(IWineD3DResource *iface, REFG
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DResourceImpl_GetPrivateData
(
IWineD3DResource
*
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
...
...
@@ -150,7 +150,7 @@ HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFG
TRACE
(
"(%p) : %p %p %p
\n
"
,
This
,
refguid
,
pData
,
pSizeOfData
);
data
=
IWineD3DResourceImpl_FindPrivateData
(
This
,
refguid
);
if
(
*
data
==
NULL
)
return
D3DERR_NOTFOUND
;
if
(
*
data
==
NULL
)
return
WINE
D3DERR_NOTFOUND
;
#if 0 /* This may not be right. */
...
...
@@ -160,7 +160,7 @@ HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFG
#endif
if
(
*
pSizeOfData
<
(
*
data
)
->
size
)
{
*
pSizeOfData
=
(
*
data
)
->
size
;
return
D3DERR_MOREDATA
;
return
WINE
D3DERR_MOREDATA
;
}
if
((
*
data
)
->
flags
&
D3DSPD_IUNKNOWN
)
{
...
...
@@ -171,7 +171,7 @@ HRESULT WINAPI IWineD3DResourceImpl_GetPrivateData(IWineD3DResource *iface, REFG
memcpy
(
pData
,
(
*
data
)
->
ptr
.
data
,
(
*
data
)
->
size
);
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DResourceImpl_FreePrivateData
(
IWineD3DResource
*
iface
,
REFGUID
refguid
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
...
...
@@ -180,7 +180,7 @@ HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REF
TRACE
(
"(%p) : %p
\n
"
,
This
,
refguid
);
/* TODO: move this code off into a linked list class */
data
=
IWineD3DResourceImpl_FindPrivateData
(
This
,
refguid
);
if
(
*
data
==
NULL
)
return
D3DERR_NOTFOUND
;
if
(
*
data
==
NULL
)
return
WINE
D3DERR_NOTFOUND
;
*
data
=
(
*
data
)
->
next
;
...
...
@@ -194,7 +194,7 @@ HRESULT WINAPI IWineD3DResourceImpl_FreePrivateData(IWineD3DResource *iface, REF
HeapFree
(
GetProcessHeap
(),
0
,
*
data
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/* Priority support is not implemented yet */
...
...
@@ -225,7 +225,7 @@ HRESULT WINAPI IWineD3DResourceImpl_GetParent(IWineD3DResource *iface, IUnknown
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
IUnknown_AddRef
(
This
->
resource
.
parent
);
*
pParent
=
This
->
resource
.
parent
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
dlls/wined3d/stateblock.c
View file @
9d67b428
...
...
@@ -38,7 +38,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,R
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DStateBlock
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -111,7 +111,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_GetParent(IWineD3DStateBlock *iface, IUnkn
IWineD3DStateBlockImpl
*
This
=
(
IWineD3DStateBlockImpl
*
)
iface
;
IUnknown_AddRef
(
This
->
parent
);
*
pParent
=
This
->
parent
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DStateBlockImpl_GetDevice
(
IWineD3DStateBlock
*
iface
,
IWineD3DDevice
**
ppDevice
){
...
...
@@ -120,7 +120,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_GetDevice(IWineD3DStateBlock *iface, IWine
*
ppDevice
=
(
IWineD3DDevice
*
)
This
->
wineD3DDevice
;
IWineD3DDevice_AddRef
(
*
ppDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
@@ -370,7 +370,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface){
TRACE
(
"(%p) : Updated state block %p ------------------^
\n
"
,
targetStateBlock
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DStateBlockImpl_Apply
(
IWineD3DStateBlock
*
iface
){
...
...
@@ -581,7 +581,7 @@ should really perform a delta so that only the changes get updated*/
memcpy
(
&
((
IWineD3DDeviceImpl
*
)
pDevice
)
->
stateBlock
->
changed
,
&
This
->
changed
,
sizeof
(((
IWineD3DDeviceImpl
*
)
pDevice
)
->
stateBlock
->
changed
));
TRACE
(
"(%p) : Applied state block %p ------------------^
\n
"
,
This
,
pDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DStateBlockImpl_InitStartupStateBlock
(
IWineD3DStateBlock
*
iface
)
{
...
...
@@ -852,7 +852,7 @@ HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock*
This
->
wineD3DDevice
->
currentPalette
=
0
;
TRACE
(
"-----------------------> Device defaults now set up...
\n
"
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/**********************************************************
...
...
dlls/wined3d/surface.c
View file @
9d67b428
...
...
@@ -45,7 +45,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DSurface
))
{
IUnknown_AddRef
((
IUnknown
*
)
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -114,7 +114,7 @@ void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DBaseTexture
*
baseTexture
=
NULL
;
TRACE
(
"(%p)Checking to see if the container is a base texture
\n
"
,
This
);
if
(
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DBaseTexture
,
(
void
**
)
&
baseTexture
)
==
D3D_OK
)
{
if
(
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DBaseTexture
,
(
void
**
)
&
baseTexture
)
==
WINE
D3D_OK
)
{
TRACE
(
"Passing to conatiner
\n
"
);
IWineD3DBaseTexture_PreLoad
(
baseTexture
);
IWineD3DBaseTexture_Release
(
baseTexture
);
...
...
@@ -193,7 +193,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface* iface, IU
*
ppContainerParent
=
NULL
;
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_GetContainer
(
IWineD3DSurface
*
iface
,
REFIID
riid
,
void
**
ppContainer
)
{
...
...
@@ -234,7 +234,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSURFAC
if
(
pDesc
->
MultiSampleQuality
!=
NULL
)
*
(
pDesc
->
MultiSampleQuality
)
=
This
->
currentDesc
.
MultiSampleQuality
;
if
(
pDesc
->
Width
!=
NULL
)
*
(
pDesc
->
Width
)
=
This
->
currentDesc
.
Width
;
if
(
pDesc
->
Height
!=
NULL
)
*
(
pDesc
->
Height
)
=
This
->
currentDesc
.
Height
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
void
WINAPI
IWineD3DSurfaceImpl_SetGlTextureDesc
(
IWineD3DSurface
*
iface
,
UINT
textureName
,
int
target
)
{
...
...
@@ -282,7 +282,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE
texture regions, and since the destination is an unlockable region we need
to tolerate this */
TRACE
(
"Warning: trying to lock unlockable surf@%p
\n
"
,
This
);
/*return D3DERR_INVALIDCALL; */
/*return
WINE
D3DERR_INVALIDCALL; */
}
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
)
{
...
...
@@ -642,7 +642,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE
IWineD3DSurface_AddDirtyRect
(
iface
,
&
This
->
lockedRect
);
/** Dirtify Container if needed */
if
(
D3D_OK
==
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DBaseTexture
,
(
void
**
)
&
pBaseTexture
)
&&
pBaseTexture
!=
NULL
)
{
if
(
WINE
D3D_OK
==
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DBaseTexture
,
(
void
**
)
&
pBaseTexture
)
&&
pBaseTexture
!=
NULL
)
{
TRACE
(
"Making container dirty
\n
"
);
IWineD3DBaseTexture_SetDirty
(
pBaseTexture
,
TRUE
);
IWineD3DBaseTexture_Release
(
pBaseTexture
);
...
...
@@ -654,7 +654,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DLOCKE
TRACE
(
"returning memory@%p, pitch(%d) dirtyfied(%d)
\n
"
,
pLockedRect
->
pBits
,
pLockedRect
->
Pitch
,
This
->
Dirty
);
This
->
locked
=
TRUE
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_UnlockRect
(
IWineD3DSurface
*
iface
)
{
...
...
@@ -666,7 +666,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
if
(
FALSE
==
This
->
locked
)
{
WARN
(
"trying to Unlock an unlocked surf@%p
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
if
(
WINED3DUSAGE_RENDERTARGET
&
This
->
resource
.
usage
)
{
...
...
@@ -912,19 +912,19 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
unlock_end:
This
->
locked
=
FALSE
;
memset
(
&
This
->
lockedRect
,
0
,
sizeof
(
RECT
));
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_GetDC
(
IWineD3DSurface
*
iface
,
HDC
*
pHDC
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
FIXME
(
"No support for GetDC yet for surface %p
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_ReleaseDC
(
IWineD3DSurface
*
iface
,
HDC
hDC
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
FIXME
(
"No support for ReleaseDC yet for surface %p
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
/* ******************************************************
...
...
@@ -935,11 +935,11 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
if
(
This
->
inTexture
)
{
TRACE
(
"Surface already in texture
\n
"
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
if
(
This
->
Dirty
==
FALSE
)
{
TRACE
(
"surface isn't dirty
\n
"
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
This
->
Dirty
=
FALSE
;
...
...
@@ -954,7 +954,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
if
(
This
->
resource
.
pool
==
WINED3DPOOL_SCRATCH
||
This
->
resource
.
pool
==
WINED3DPOOL_SYSTEMMEM
)
{
FIXME
(
"(%p) Operation not supported for scratch or SYSTEMMEM textures
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
if
(
This
->
inPBuffer
)
{
...
...
@@ -990,7 +990,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
This
->
inTexture
=
TRUE
;
}
LEAVE_GL
();
return
D3D_OK
;
return
WINE
D3D_OK
;
}
if
((
This
->
resource
.
format
==
WINED3DFMT_P8
||
This
->
resource
.
format
==
WINED3DFMT_A8P8
)
&&
...
...
@@ -1042,7 +1042,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
LEAVE_GL
();
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/* TODO: Compressed non-power 2 support */
...
...
@@ -1186,7 +1186,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
#include <errno.h>
...
...
@@ -1277,7 +1277,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
f
=
fopen
(
filename
,
"w+"
);
if
(
NULL
==
f
)
{
ERR
(
"opening of %s failed with: %s
\n
"
,
filename
,
strerror
(
errno
));
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
/* Save the dat out to a TGA file because 1: it's an easy raw format, 2: it supports an alpha chanel*/
TRACE
(
"(%p) opened %s with format %s
\n
"
,
This
,
filename
,
debug_d3dformat
(
This
->
resource
.
format
));
...
...
@@ -1328,7 +1328,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
IWineD3DSwapChain_Release
(
swapChain
);
}
HeapFree
(
GetProcessHeap
(),
0
,
allocatedMemory
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_CleanDirtyRect
(
IWineD3DSurface
*
iface
)
{
...
...
@@ -1340,7 +1340,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface *iface) {
This
->
dirtyRect
.
bottom
=
0
;
TRACE
(
"(%p) : Dirty?%d, Rect:(%ld,%ld,%ld,%ld)
\n
"
,
This
,
This
->
Dirty
,
This
->
dirtyRect
.
left
,
This
->
dirtyRect
.
top
,
This
->
dirtyRect
.
right
,
This
->
dirtyRect
.
bottom
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/**
...
...
@@ -1364,12 +1364,12 @@ extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C
TRACE
(
"(%p) : Dirty?%d, Rect:(%ld,%ld,%ld,%ld)
\n
"
,
This
,
This
->
Dirty
,
This
->
dirtyRect
.
left
,
This
->
dirtyRect
.
top
,
This
->
dirtyRect
.
right
,
This
->
dirtyRect
.
bottom
);
/* if the container is a basetexture then mark it dirty. */
if
(
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DBaseTexture
,
(
void
**
)
&
baseTexture
)
==
D3D_OK
)
{
if
(
IWineD3DSurface_GetContainer
(
iface
,
&
IID_IWineD3DBaseTexture
,
(
void
**
)
&
baseTexture
)
==
WINE
D3D_OK
)
{
TRACE
(
"Passing to conatiner
\n
"
);
IWineD3DBaseTexture_SetDirty
(
baseTexture
,
TRUE
);
IWineD3DBaseTexture_Release
(
baseTexture
);
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetContainer
(
IWineD3DSurface
*
iface
,
IWineD3DBase
*
container
)
{
...
...
@@ -1382,7 +1382,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3D
TRACE
(
"Setting container to %p from %p
\n
"
,
container
,
This
->
container
);
This
->
container
=
container
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetFormat
(
IWineD3DSurface
*
iface
,
WINED3DFORMAT
format
)
{
...
...
@@ -1390,7 +1390,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORM
if
(
This
->
resource
.
format
!=
WINED3DFMT_UNKNOWN
)
{
FIXME
(
"(%p) : The foramt of the surface must be WINED3DFORMAT_UNKNOWN
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
TRACE
(
"(%p) : Setting texture foramt to (%d,%s)
\n
"
,
This
,
format
,
debug_d3dformat
(
format
));
...
...
@@ -1433,7 +1433,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORM
TRACE
(
"(%p) : Size %d, pow2Size %d, bytesPerPixel %d, glFormat %d, glFotmatInternal %d, glType %d
\n
"
,
This
,
This
->
resource
.
size
,
This
->
pow2Size
,
This
->
bytesPerPixel
,
This
->
glDescription
.
glFormat
,
This
->
glDescription
.
glFormatInternal
,
This
->
glDescription
.
glType
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/* TODO: replace this function with context management routines */
...
...
@@ -1442,7 +1442,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface *iface, BOOL
This
->
inPBuffer
=
inPBuffer
;
This
->
inTexture
=
inTexture
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
const
IWineD3DSurfaceVtbl
IWineD3DSurface_Vtbl
=
...
...
dlls/wined3d/swapchain.c
View file @
9d67b428
...
...
@@ -75,7 +75,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, RE
return
E_NOINTERFACE
;
}
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -126,7 +126,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknow
*
ppParent
=
This
->
parent
;
IUnknown_AddRef
(
*
ppParent
);
TRACE
(
"(%p) returning %p
\n
"
,
This
,
*
ppParent
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/*IWineD3DSwapChain parts follow: */
...
...
@@ -183,7 +183,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST REC
if
(
NULL
==
This
->
visInfo
)
{
ERR
(
"cannot really get XVisual
\n
"
);
LEAVE_GL
();
return
D3DERR_NOTAVAILABLE
;
return
WINE
D3DERR_NOTAVAILABLE
;
}
/* Now we have problems? well not really we just need to know what the implicit context is */
/* now destroy the old context and create a new one (we should really copy the buffers over, and do the whole make current thing! */
...
...
@@ -233,7 +233,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST REC
checkGLcall
(
"glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);"
);
/* If this swapchain is currently the active context then make this swapchain active */
if
(
IWineD3DSurface_GetContainer
(
This
->
wineD3DDevice
->
renderTarget
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
tmp
)
==
D3D_OK
){
if
(
IWineD3DSurface_GetContainer
(
This
->
wineD3DDevice
->
renderTarget
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
tmp
)
==
WINE
D3D_OK
){
if
(
tmp
!=
(
IUnknown
*
)
This
){
glXMakeCurrent
(
This
->
display
,
currentDrawable
,
currentContext
);
checkGLcall
(
"glXMakeCurrent"
);
...
...
@@ -327,7 +327,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CONST REC
}
TRACE
(
"returning
\n
"
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSwapChainImpl_GetFrontBufferData
(
IWineD3DSwapChain
*
iface
,
IWineD3DSurface
*
pDestSurface
)
{
...
...
@@ -360,7 +360,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface
glDescription
->
glType
,
(
void
*
)
IWineD3DSurface_GetData
(
pDestSurface
));
LEAVE_GL
();
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSwapChainImpl_GetBackBuffer
(
IWineD3DSwapChain
*
iface
,
UINT
iBackBuffer
,
WINED3DBACKBUFFER_TYPE
Type
,
IWineD3DSurface
**
ppBackBuffer
)
{
...
...
@@ -372,12 +372,12 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UIN
if
(
iBackBuffer
>
This
->
presentParms
.
BackBufferCount
-
1
)
{
FIXME
(
"Only one backBuffer currently supported
\n
"
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
/* Note inc ref on returned surface */
IWineD3DSurface_AddRef
(
*
ppBackBuffer
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
@@ -391,7 +391,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, W
FIXME
(
"(%p) : stub (once)
\n
"
,
This
);
showFixmes
=
FALSE
;
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSwapChainImpl_GetDisplayMode
(
IWineD3DSwapChain
*
iface
,
WINED3DDISPLAYMODE
*
pMode
)
{
...
...
@@ -419,7 +419,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WI
TRACE
(
"(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)
\n
"
,
This
,
pMode
->
Width
,
pMode
->
Height
,
pMode
->
RefreshRate
,
pMode
->
Format
,
debug_d3dformat
(
pMode
->
Format
));
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSwapChainImpl_GetDevice
(
IWineD3DSwapChain
*
iface
,
IWineD3DDevice
**
ppDevice
)
{
...
...
@@ -431,7 +431,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3
on the IDirect3DDevice9 interface. */
IWineD3DDevice_AddRef
(
*
ppDevice
);
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSwapChainImpl_GetPresentParameters
(
IWineD3DSwapChain
*
iface
,
WINED3DPRESENT_PARAMETERS
*
pPresentationParameters
)
{
...
...
@@ -450,7 +450,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *ifa
*
pPresentationParameters
->
Flags
=
This
->
presentParms
.
Flags
;
*
pPresentationParameters
->
FullScreen_RefreshRateInHz
=
This
->
presentParms
.
FullScreen_RefreshRateInHz
;
*
pPresentationParameters
->
PresentationInterval
=
This
->
presentParms
.
PresentationInterval
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DSwapChainImpl_SetGammaRamp
(
IWineD3DSwapChain
*
iface
,
DWORD
Flags
,
CONST
WINED3DGAMMARAMP
*
pRamp
){
...
...
@@ -461,7 +461,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWOR
hDC
=
GetDC
(
This
->
win_handle
);
SetDeviceGammaRamp
(
hDC
,
(
LPVOID
)
pRamp
);
ReleaseDC
(
This
->
win_handle
,
hDC
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
@@ -473,7 +473,7 @@ HRESULT WINAPI IWineD3DSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINE
hDC
=
GetDC
(
This
->
win_handle
);
GetDeviceGammaRamp
(
hDC
,
pRamp
);
ReleaseDC
(
This
->
win_handle
,
hDC
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
dlls/wined3d/texture.c
View file @
9d67b428
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DTexture
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -253,20 +253,20 @@ HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Lev
return
IWineD3DSurface_GetDesc
(
This
->
surfaces
[
Level
],
pDesc
);
}
FIXME
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
HRESULT
WINAPI
IWineD3DTextureImpl_GetSurfaceLevel
(
IWineD3DTexture
*
iface
,
UINT
Level
,
IWineD3DSurface
**
ppSurfaceLevel
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
HRESULT
hr
=
D3DERR_INVALIDCALL
;
HRESULT
hr
=
WINE
D3DERR_INVALIDCALL
;
if
(
Level
<
This
->
baseTexture
.
levels
)
{
*
ppSurfaceLevel
=
This
->
surfaces
[
Level
];
IWineD3DSurface_AddRef
((
IWineD3DSurface
*
)
This
->
surfaces
[
Level
]);
hr
=
D3D_OK
;
hr
=
WINE
D3D_OK
;
TRACE
(
"(%p) : returning %p for level %d
\n
"
,
This
,
*
ppSurfaceLevel
,
Level
);
}
if
(
D3D_OK
!=
hr
)
{
if
(
WINE
D3D_OK
!=
hr
)
{
WARN
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
*
ppSurfaceLevel
=
NULL
;
/* Just to be on the safe side.. */
}
...
...
@@ -276,12 +276,12 @@ HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT
HRESULT
WINAPI
IWineD3DTextureImpl_LockRect
(
IWineD3DTexture
*
iface
,
UINT
Level
,
WINED3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
HRESULT
hr
=
D3DERR_INVALIDCALL
;
HRESULT
hr
=
WINE
D3DERR_INVALIDCALL
;
if
(
Level
<
This
->
baseTexture
.
levels
)
{
hr
=
IWineD3DSurface_LockRect
(
This
->
surfaces
[
Level
],
pLockedRect
,
pRect
,
Flags
);
}
if
(
D3D_OK
==
hr
)
{
if
(
WINE
D3D_OK
==
hr
)
{
TRACE
(
"(%p) Level (%d) success
\n
"
,
This
,
Level
);
}
else
{
WARN
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
...
...
@@ -292,12 +292,12 @@ HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level,
HRESULT
WINAPI
IWineD3DTextureImpl_UnlockRect
(
IWineD3DTexture
*
iface
,
UINT
Level
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
HRESULT
hr
=
D3DERR_INVALIDCALL
;
HRESULT
hr
=
WINE
D3DERR_INVALIDCALL
;
if
(
Level
<
This
->
baseTexture
.
levels
)
{
hr
=
IWineD3DSurface_UnlockRect
(
This
->
surfaces
[
Level
]);
}
if
(
D3D_OK
==
hr
)
{
if
(
WINE
D3D_OK
==
hr
)
{
TRACE
(
"(%p) Level (%d) success
\n
"
,
This
,
Level
);
}
else
{
WARN
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
...
...
dlls/wined3d/vertexbuffer.c
View file @
9d67b428
...
...
@@ -39,7 +39,7 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *ifa
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexBuffer
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -109,12 +109,12 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface
TRACE
(
"(%p) : returning memory of %p (base:%p,offset:%u)
\n
"
,
This
,
This
->
resource
.
allocatedMemory
+
OffsetToLock
,
This
->
resource
.
allocatedMemory
,
OffsetToLock
);
/* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
*
ppbData
=
This
->
resource
.
allocatedMemory
+
OffsetToLock
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexBufferImpl_Unlock
(
IWineD3DVertexBuffer
*
iface
)
{
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
TRACE
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexBufferImpl_GetDesc
(
IWineD3DVertexBuffer
*
iface
,
WINED3DVERTEXBUFFER_DESC
*
pDesc
)
{
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
...
...
@@ -126,7 +126,7 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *if
pDesc
->
Pool
=
This
->
resource
.
pool
;
pDesc
->
Size
=
This
->
resource
.
size
;
pDesc
->
FVF
=
This
->
fvf
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
const
IWineD3DVertexBufferVtbl
IWineD3DVertexBuffer_Vtbl
=
...
...
@@ -158,5 +158,5 @@ BYTE* WINAPI IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer* iface, DWO
}
HRESULT
WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory
(
IWineD3DVertexBuffer
*
iface
)
{
return
D3D_OK
;
return
WINE
D3D_OK
;
}
dlls/wined3d/vertexdeclaration.c
View file @
9d67b428
...
...
@@ -356,7 +356,7 @@ IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
memcpy
(
This
->
pDeclarationWine
,
convToW
,
nTokens
*
sizeof
(
WINED3DVERTEXELEMENT
));
/* returns */
return
D3D_OK
;
return
WINE
D3D_OK
;
}
static
HRESULT
IWineD3DVertexDeclarationImpl_ParseDeclaration9
(
IWineD3DVertexDeclaration
*
iface
,
const
D3DVERTEXELEMENT9
*
pDecl
)
{
...
...
@@ -371,7 +371,7 @@ static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDec
if
(
This
->
declaration9NumElements
==
128
)
{
FIXME
(
"?(%p) Error parsing vertex declaration
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
...
...
@@ -388,7 +388,7 @@ static HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DVertexDec
This
->
declarationWNumElements
=
This
->
declaration9NumElements
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/* *******************************************
...
...
@@ -403,7 +403,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclar
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexDeclaration
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -439,7 +439,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration
*
parent
=
This
->
parent
;
IUnknown_AddRef
(
*
parent
);
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
parent
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_GetDevice
(
IWineD3DVertexDeclaration
*
iface
,
IWineD3DDevice
**
ppDevice
)
{
...
...
@@ -449,14 +449,14 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration
*
ppDevice
=
(
IWineD3DDevice
*
)
This
->
wineD3DDevice
;
IWineD3DDevice_AddRef
(
*
ppDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
static
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration8
(
IWineD3DVertexDeclaration
*
iface
,
DWORD
*
pData
,
DWORD
*
pSizeOfData
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
if
(
NULL
==
pData
)
{
*
pSizeOfData
=
This
->
declaration8Length
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/* The Incredibles and Teenage Mutant Ninja Turtles require this in d3d9 for NumElements == 0,
...
...
@@ -465,17 +465,17 @@ static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVert
TRACE
(
"(%p) : Requested the vertex declaration without specefying the size of the return buffer
\n
"
,
This
);
*
pSizeOfData
=
This
->
declaration8Length
;
memcpy
(
pData
,
This
->
pDeclaration8
,
This
->
declaration8Length
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
if
(
*
pSizeOfData
<
This
->
declaration8Length
)
{
FIXME
(
"(%p) : Returning D3DERR_MOREDATA numElements %ld expected %ld
\n
"
,
iface
,
*
pSizeOfData
,
This
->
declaration8Length
);
FIXME
(
"(%p) : Returning
WINE
D3DERR_MOREDATA numElements %ld expected %ld
\n
"
,
iface
,
*
pSizeOfData
,
This
->
declaration8Length
);
*
pSizeOfData
=
This
->
declaration8Length
;
return
D3DERR_MOREDATA
;
return
WINE
D3DERR_MOREDATA
;
}
TRACE
(
"(%p) : GetVertexDeclaration8 copying to %p
\n
"
,
This
,
pData
);
memcpy
(
pData
,
This
->
pDeclaration8
,
This
->
declaration8Length
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration9
(
IWineD3DVertexDeclaration
*
iface
,
D3DVERTEXELEMENT9
*
pData
,
DWORD
*
pNumElements
)
{
...
...
@@ -488,18 +488,18 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDecla
/* Passing a NULL pData is used to just retrieve the number of elements */
if
(
!
pData
)
{
TRACE
(
"NULL pData passed. Returning D3D_OK.
\n
"
);
return
D3D_OK
;
TRACE
(
"NULL pData passed. Returning
WINE
D3D_OK.
\n
"
);
return
WINE
D3D_OK
;
}
TRACE
(
"Copying %p to %p
\n
"
,
This
->
pDeclaration9
,
pData
);
memcpy
(
pData
,
This
->
pDeclaration9
,
This
->
declaration9NumElements
*
sizeof
(
*
pData
));
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration
(
IWineD3DVertexDeclaration
*
iface
,
VOID
*
pData
,
DWORD
*
pSize
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
HRESULT
hr
=
D3D_OK
;
HRESULT
hr
=
WINE
D3D_OK
;
TRACE
(
"(%p) : d3d version %d r
\n
"
,
This
,
((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
);
switch
(((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
)
{
...
...
@@ -518,7 +518,7 @@ HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclar
HRESULT
WINAPI
IWineD3DVertexDeclarationImpl_SetDeclaration
(
IWineD3DVertexDeclaration
*
iface
,
VOID
*
pDecl
)
{
IWineD3DVertexDeclarationImpl
*
This
=
(
IWineD3DVertexDeclarationImpl
*
)
iface
;
HRESULT
hr
=
D3D_OK
;
HRESULT
hr
=
WINE
D3D_OK
;
TRACE
(
"(%p) : d3d version %d
\n
"
,
This
,
((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
);
switch
(((
IWineD3DImpl
*
)
This
->
wineD3DDevice
->
wineD3D
)
->
dxVersion
)
{
...
...
dlls/wined3d/vertexshader.c
View file @
9d67b428
...
...
@@ -1964,64 +1964,64 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
TRACE_VSVECTOR(output->oT[0]);
TRACE_VSVECTOR(output->oT[1]);
#endif
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetConstantF
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
CONST
FLOAT
*
pConstantData
,
UINT
Vector4fCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetConstantF
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
FLOAT
*
pConstantData
,
UINT
Vector4fCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetConstantI
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
CONST
int
*
pConstantData
,
UINT
Vector4iCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
if
(
StartRegister
+
Vector4iCount
>
WINED3D_VSHADER_MAX_CONSTANTS
)
{
ERR
(
"(%p) : SetVertexShaderConstantI C[%u] invalid
\n
"
,
This
,
StartRegister
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
if
(
NULL
==
pConstantData
)
{
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetConstantI
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
int
*
pConstantData
,
UINT
Vector4iCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
TRACE
(
"(%p) : C[%u] count=%u
\n
"
,
This
,
StartRegister
,
Vector4iCount
);
if
(
StartRegister
+
Vector4iCount
>
WINED3D_VSHADER_MAX_CONSTANTS
)
{
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
if
(
NULL
==
pConstantData
)
{
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetConstantB
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
CONST
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
if
(
StartRegister
+
BoolCount
>
WINED3D_VSHADER_MAX_CONSTANTS
)
{
ERR
(
"(%p) : SetVertexShaderConstantB C[%u] invalid
\n
"
,
This
,
StartRegister
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
if
(
NULL
==
pConstantData
)
{
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetConstantB
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
#endif
...
...
@@ -2039,7 +2039,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_QueryInterface(IWineD3DVertexShader *ifa
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVertexShader
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -2072,7 +2072,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetParent(IWineD3DVertexShader *iface, I
*
parent
=
This
->
parent
;
IUnknown_AddRef
(
*
parent
);
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
parent
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetDevice
(
IWineD3DVertexShader
*
iface
,
IWineD3DDevice
**
pDevice
){
...
...
@@ -2080,7 +2080,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetDevice(IWineD3DVertexShader* iface, I
IWineD3DDevice_AddRef
((
IWineD3DDevice
*
)
This
->
wineD3DDevice
);
*
pDevice
=
(
IWineD3DDevice
*
)
This
->
wineD3DDevice
;
TRACE
(
"(%p) returning %p
\n
"
,
This
,
*
pDevice
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetFunction
(
IWineD3DVertexShader
*
impl
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
...
...
@@ -2089,11 +2089,11 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader* impl,
if
(
NULL
==
pData
)
{
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
if
(
*
pSizeOfData
<
This
->
baseShader
.
functionLength
)
{
*
pSizeOfData
=
This
->
baseShader
.
functionLength
;
return
D3DERR_MOREDATA
;
return
WINE
D3DERR_MOREDATA
;
}
if
(
NULL
==
This
->
baseShader
.
function
)
{
/* no function defined */
TRACE
(
"(%p) : GetFunction no User Function defined using NULL to %p
\n
"
,
This
,
pData
);
...
...
@@ -2105,7 +2105,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_GetFunction(IWineD3DVertexShader* impl,
TRACE
(
"(%p) : GetFunction copying to %p
\n
"
,
This
,
pData
);
memcpy
(
pData
,
This
->
baseShader
.
function
,
This
->
baseShader
.
functionLength
);
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetFunction
(
IWineD3DVertexShader
*
iface
,
CONST
DWORD
*
pFunction
)
{
...
...
@@ -2206,7 +2206,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
}
else
{
This
->
baseShader
.
function
=
NULL
;
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
const
IWineD3DVertexShaderVtbl
IWineD3DVertexShader_Vtbl
=
...
...
dlls/wined3d/volume.c
View file @
9d67b428
...
...
@@ -38,7 +38,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID r
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolume
)){
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -123,7 +123,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnk
*
ppContainerParent
=
NULL
;
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeImpl_GetContainer
(
IWineD3DVolume
*
iface
,
REFIID
riid
,
void
**
ppContainer
)
{
...
...
@@ -156,7 +156,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_D
*
(
pDesc
->
Width
)
=
This
->
currentDesc
.
Width
;
*
(
pDesc
->
Height
)
=
This
->
currentDesc
.
Height
;
*
(
pDesc
->
Depth
)
=
This
->
currentDesc
.
Depth
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeImpl_LockBox
(
IWineD3DVolume
*
iface
,
WINED3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
...
...
@@ -217,19 +217,19 @@ HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_B
This
->
locked
=
TRUE
;
TRACE
(
"returning memory@%p rpitch(%d) spitch(%d)
\n
"
,
pLockedVolume
->
pBits
,
pLockedVolume
->
RowPitch
,
pLockedVolume
->
SlicePitch
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeImpl_UnlockBox
(
IWineD3DVolume
*
iface
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
if
(
FALSE
==
This
->
locked
)
{
ERR
(
"trying to lock unlocked volume@%p
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
TRACE
(
"(%p) : unlocking volume
\n
"
,
This
);
This
->
locked
=
FALSE
;
memset
(
&
This
->
lockedBox
,
0
,
sizeof
(
RECT
));
return
D3D_OK
;
return
WINE
D3D_OK
;
}
/* Internal use functions follow : */
...
...
@@ -243,7 +243,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
This
->
lockedBox
.
Right
=
0
;
This
->
lockedBox
.
Bottom
=
0
;
This
->
lockedBox
.
Back
=
0
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeImpl_AddDirtyBox
(
IWineD3DVolume
*
iface
,
CONST
D3DBOX
*
pDirtyBox
)
{
...
...
@@ -264,7 +264,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBO
This
->
lockedBox
.
Bottom
=
This
->
currentDesc
.
Height
;
This
->
lockedBox
.
Back
=
This
->
currentDesc
.
Depth
;
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeImpl_SetContainer
(
IWineD3DVolume
*
iface
,
IWineD3DBase
*
container
)
{
...
...
@@ -277,7 +277,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBa
TRACE
(
"Setting container to %p from %p
\n
"
,
container
,
This
->
container
);
This
->
container
=
container
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeImpl_LoadTexture
(
IWineD3DVolume
*
iface
,
GLenum
gl_level
)
{
...
...
@@ -306,7 +306,7 @@ HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_l
D3DFmt2GLType
(
myDevice
,
This
->
currentDesc
.
Format
),
This
->
resource
.
allocatedMemory
);
checkGLcall
(
"glTexImage3D"
);
return
D3D_OK
;
return
WINE
D3D_OK
;
}
...
...
dlls/wined3d/volumetexture.c
View file @
9d67b428
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *i
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolumeTexture
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
return
WINE
D3D_OK
;
}
return
E_NOINTERFACE
;
}
...
...
@@ -214,7 +214,7 @@ HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *ifa
}
else
{
FIXME
(
"(%p) Level (%d)
\n
"
,
This
,
Level
);
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeTextureImpl_GetVolumeLevel
(
IWineD3DVolumeTexture
*
iface
,
UINT
Level
,
IWineD3DVolume
**
ppVolumeLevel
)
{
IWineD3DVolumeTextureImpl
*
This
=
(
IWineD3DVolumeTextureImpl
*
)
iface
;
...
...
@@ -224,9 +224,9 @@ HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *i
TRACE
(
"(%p) -> level(%d) returning volume@%p
\n
"
,
This
,
Level
,
*
ppVolumeLevel
);
}
else
{
FIXME
(
"(%p) Level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
return
D3D_OK
;
return
WINE
D3D_OK
;
}
HRESULT
WINAPI
IWineD3DVolumeTextureImpl_LockBox
(
IWineD3DVolumeTexture
*
iface
,
UINT
Level
,
WINED3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
...
...
@@ -239,7 +239,7 @@ HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, U
}
else
{
FIXME
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
return
hr
;
}
...
...
@@ -254,7 +254,7 @@ HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface,
}
else
{
FIXME
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
baseTexture
.
levels
);
return
D3DERR_INVALIDCALL
;
return
WINE
D3DERR_INVALIDCALL
;
}
return
hr
;
}
...
...
include/wine/wined3d_interface.h
View file @
9d67b428
...
...
@@ -37,6 +37,40 @@
* PLEASE USE wine/wined3d_gl.h INSTEAD
*/
/*****************************************************************************
* #defines and error codes
*/
#define _FACWINED3D 0x876
#define MAKE_WINED3DHRESULT( code ) MAKE_HRESULT( 1, _FACWINED3D, code )
#define MAKE_WINED3DSTATUS( code ) MAKE_HRESULT( 0, _FACWINED3D, code )
/*****************************************************************************
* Direct3D Errors
*/
#define WINED3D_OK S_OK
#define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
#define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
#define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
#define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
#define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
#define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
#define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
#define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
#define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
#define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
#define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
#define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
#define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
#define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
#define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
#define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
#define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
#define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
#define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
#define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
#define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
#define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
/*****************************************************************************
* Predeclare the interfaces
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment