d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips().
This is far simpler than drawing with it.
The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes
a validation error when drawing, since the shader declares its resource as a
float4 texture, which does not match the UINT view format. This could be fixed
by using a different shader, but it seems more prudent to just simplify the test
to not draw at all.
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