Commit 9fc26765 authored by Max Figura's avatar Max Figura Committed by Alexandre Julliard

wined3d: Move the WINED3D_RS_NORMALDEGREE stub to wined3d_device_apply_stateblock.

parent 43454f9a
...@@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = ...@@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}},
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}},
{STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_RENDER(WINED3D_RS_NORMALDEGREE), state_nop}},
{STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}},
......
...@@ -4216,6 +4216,12 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, ...@@ -4216,6 +4216,12 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
state->rs[WINED3D_RS_POSITIONDEGREE]); state->rs[WINED3D_RS_POSITIONDEGREE]);
break; break;
case WINED3D_RS_NORMALDEGREE:
if (state->rs[WINED3D_RS_NORMALDEGREE] != WINED3D_DEGREE_LINEAR)
FIXME("WINED3D_RS_NORMALDEGREE %#x not yet implemented.\n",
state->rs[WINED3D_RS_NORMALDEGREE]);
break;
default: default:
wined3d_device_set_render_state(device, idx, state->rs[idx]); wined3d_device_set_render_state(device, idx, state->rs[idx]);
break; break;
......
...@@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = ...@@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), {STATE_VDECL}},
{STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), {STATE_VDECL}},
......
...@@ -1965,13 +1965,6 @@ static void state_sample_mask_w(struct wined3d_context *context, const struct wi ...@@ -1965,13 +1965,6 @@ static void state_sample_mask_w(struct wined3d_context *context, const struct wi
WARN("Unsupported in local OpenGL implementation: glSampleMaski.\n"); WARN("Unsupported in local OpenGL implementation: glSampleMaski.\n");
} }
static void state_normaldegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
if (state->render_states[WINED3D_RS_NORMALDEGREE] != WINED3D_DEGREE_LINEAR)
FIXME("WINED3D_RS_NORMALDEGREE %#x not yet implemented.\n",
state->render_states[WINED3D_RS_NORMALDEGREE]);
}
static void state_tessellation(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) static void state_tessellation(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{ {
if (state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION]) if (state->render_states[WINED3D_RS_ENABLEADAPTIVETESSELLATION])
...@@ -4596,7 +4589,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = ...@@ -4596,7 +4589,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT },
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_NORMALDEGREE), { STATE_RENDER(WINED3D_RS_NORMALDEGREE), state_normaldegree }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE },
...@@ -5372,8 +5364,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) ...@@ -5372,8 +5364,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{149, 150}, {149, 150},
{153, 153}, {153, 153},
{162, 165}, {162, 165},
{167, 172}, {167, 177},
{174, 177},
{185, 193}, {185, 193},
{195, 209}, {195, 209},
{ 0, 0}, { 0, 0},
......
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