Commit a01f00be authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

wined3d: Reduce usage of long integral types in utils.c.

parent 27ceb62e
......@@ -1642,7 +1642,7 @@ HRESULT CDECL wined3d_stateblock_get_light(const struct wined3d_stateblock *stat
return WINED3D_OK;
}
static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
static void init_default_render_states(unsigned int rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
{
union
{
......
......@@ -2599,7 +2599,8 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
&& format->format != GL_LUMINANCE && format->format != GL_LUMINANCE_ALPHA
&& (format->f.red_size || format->f.alpha_size))
{
DWORD readback[16 * 16 * 16], color = 0, r_range, a_range;
uint32_t readback[16 * 16 * 16], color = 0;
unsigned int r_range, a_range;
BYTE r, a;
BOOL match = TRUE;
GLuint rb;
......@@ -3309,7 +3310,7 @@ static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
{
static const DWORD data[] = {0x00000000, 0xffffffff};
GLuint tex, fbo, buffer;
DWORD readback[16 * 1];
uint32_t readback[16 * 1];
BOOL ret = FALSE;
/* Render a filtered texture and see what happens. This is intended to detect the lack of
......@@ -3887,7 +3888,7 @@ BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx
const struct wined3d_gl_info *gl_info = ctx->gl_info;
static const float offset = -63.0f / 128.0f;
GLuint texture, fbo;
DWORD readback[4];
uint32_t readback[4];
unsigned int i;
gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
......@@ -3934,7 +3935,7 @@ bool wined3d_caps_gl_ctx_test_filling_convention(struct wined3d_caps_gl_ctx *ctx
const struct wined3d_gl_info *gl_info = ctx->gl_info;
unsigned int x, y, clear = 0, draw = 0;
GLuint texture, fbo;
DWORD readback[8][8];
uint32_t readback[8][8];
/* This is a very simple test to find out how GL handles polygon edges:
* Draw a 1x1 quad exactly through 4 adjacent pixel centers in an 8x8
......@@ -4028,7 +4029,7 @@ static float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx *c
static const struct wined3d_color blue = {0.0f, 0.0f, 1.0f, 1.0f};
GLuint fbo, color, depth;
unsigned int low = 0, high = 32, cur;
DWORD readback[256];
uint32_t readback[256];
static const struct wined3d_vec3 geometry[] =
{
{-1.0f, -1.0f, -1.0f},
......@@ -4864,7 +4865,7 @@ static void debug_append(struct debug_buffer *buffer, const char *str, const cha
buffer->size -= size;
}
const char *wined3d_debug_resource_access(DWORD access)
const char *wined3d_debug_resource_access(uint32_t access)
{
struct debug_buffer buffer;
......@@ -4881,7 +4882,7 @@ const char *wined3d_debug_resource_access(DWORD access)
return wine_dbg_sprintf("%s", buffer.str);
}
const char *wined3d_debug_bind_flags(DWORD bind_flags)
const char *wined3d_debug_bind_flags(uint32_t bind_flags)
{
struct debug_buffer buffer;
......@@ -5365,14 +5366,14 @@ const char *debug_shader_type(enum wined3d_shader_type type)
}
}
const char *debug_d3dstate(DWORD state)
const char *debug_d3dstate(uint32_t state)
{
if (STATE_IS_RENDER(state))
return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0)));
if (STATE_IS_TEXTURESTAGE(state))
{
DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
unsigned int texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
uint32_t texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0);
return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)",
texture_stage, debug_d3dtexturestate(texture_state));
}
......
......@@ -3910,7 +3910,7 @@ struct wined3d_state
struct wined3d_light_state light_state;
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
unsigned int render_states[WINEHIGHEST_RENDER_STATE + 1];
struct wined3d_blend_state *blend_state;
struct wined3d_color blend_factor;
unsigned int sample_mask;
......@@ -4342,8 +4342,8 @@ static inline float wined3d_alpha_ref(const struct wined3d_state *state)
return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
}
const char *wined3d_debug_resource_access(DWORD access) DECLSPEC_HIDDEN;
const char *wined3d_debug_bind_flags(DWORD bind_flags) DECLSPEC_HIDDEN;
const char *wined3d_debug_resource_access(uint32_t access) DECLSPEC_HIDDEN;
const char *wined3d_debug_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
const char *wined3d_debug_vkresult(VkResult vr) DECLSPEC_HIDDEN;
......@@ -5770,7 +5770,7 @@ const char *debug_d3dinput_classification(enum wined3d_input_classification clas
const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
const char *debug_d3dstate(uint32_t state) DECLSPEC_HIDDEN;
const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
......
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