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wine
wine-cw
Commits
a022e8b4
Commit
a022e8b4
authored
Oct 09, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Oct 12, 2007
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Plain Diff
wined3d: Add a (nested) loop test.
parent
9908fe9a
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visual.c
dlls/d3d9/tests/visual.c
+60
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dlls/d3d9/tests/visual.c
View file @
a022e8b4
...
...
@@ -3572,6 +3572,61 @@ static void cnd_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release
(
shader_11
);
}
static
void
nested_loop_test
(
IDirect3DDevice9
*
device
)
{
const
DWORD
shader_code
[]
=
{
0xffff0300
,
/* ps_3_0 */
0x05000051
,
0xa00f0000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
/* def c0, 0, 0, 0, 1 */
0x05000051
,
0xa00f0001
,
0x3d000000
,
0x00000000
,
0x00000000
,
0x00000000
,
/* def c1, 1/32, 0, 0, 0*/
0x05000030
,
0xf00f0000
,
0x00000004
,
0x00000000
,
0x00000002
,
0x00000000
,
/* defi i0, 4, 0, 2, 0 */
0x02000001
,
0x800f0000
,
0xa0e40000
,
/* mov r0, c0 */
0x0200001b
,
0xf0e40800
,
0xf0e40000
,
/* loop aL, i0 */
0x0200001b
,
0xf0e40800
,
0xf0e40000
,
/* loop aL, i0 */
0x03000002
,
0x800f0000
,
0x80e40000
,
0xa0e40001
,
/* add r0, r0, c1 */
0x0000001d
,
/* endloop */
0x0000001d
,
/* endloop */
0x02000001
,
0x800f0800
,
0x80e40000
,
/* mov oC0, r0 */
0x0000ffff
/* end */
};
IDirect3DPixelShader9
*
shader
;
HRESULT
hr
;
DWORD
color
;
const
float
quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
1
.
0
,
-
1
.
0
,
0
.
1
,
-
1
.
0
,
1
.
0
,
0
.
1
,
1
.
0
,
1
.
0
,
0
.
1
};
hr
=
IDirect3DDevice9_CreatePixelShader
(
device
,
shader_code
,
&
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_CreatePixelShader failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetFVF failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0x0000ff00
,
0
.
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear returned %s
\n
"
,
DXGetErrorString9
(
hr
));
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_BeginScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
3
*
sizeof
(
float
));
ok
(
hr
==
D3D_OK
,
"DrawPrimitiveUP failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_EndScene returned %s
\n
"
,
DXGetErrorString9
(
hr
));
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
360
,
240
);
ok
(
color
==
0x007f0000
||
color
==
0x00800000
||
color
==
0x00810000
,
"Nested loop test returned color 0x%08x, expected 0x00800000
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
IDirect3DPixelShader9_Release
(
shader
);
}
START_TEST
(
visual
)
{
IDirect3DDevice9
*
device_ptr
;
...
...
@@ -3679,6 +3734,11 @@ START_TEST(visual)
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
1
,
4
))
{
constant_clamp_ps_test
(
device_ptr
);
cnd_test
(
device_ptr
);
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
3
,
0
))
{
nested_loop_test
(
device_ptr
);
}
else
{
skip
(
"No ps_3_0 support
\n
"
);
}
}
}
else
skip
(
"No ps_1_1 support
\n
"
);
...
...
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