Commit a1945388 authored by Tony Wasserka's avatar Tony Wasserka Committed by Alexandre Julliard

d3dx9: Add a stubbed D3DXDeclaratorFromFVF.

parent 26e93215
......@@ -118,7 +118,7 @@
@ stub D3DXCreateVolumeTextureFromResourceExW
@ stub D3DXCreateVolumeTextureFromResourceW
@ stdcall D3DXDebugMute(long)
@ stub D3DXDeclaratorFromFVF
@ stdcall D3DXDeclaratorFromFVF(long ptr)
@ stub D3DXDisassembleEffect
@ stub D3DXDisassembleShader
@ stub D3DXFileCreate
......
......@@ -2,6 +2,7 @@
* Mesh operations specific to D3DX9.
*
* Copyright (C) 2009 David Adam
* Copyright (C) 2010 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -167,6 +168,16 @@ HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3* pfirstposition, DWOR
}
/*************************************************************************
* D3DXDeclaratorFromFVF
*/
HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE])
{
FIXME("(%d, %p): stub\n", fvf, Declaration);
return E_NOTIMPL;
}
/*************************************************************************
* D3DXGetFVFVertexSize
*/
static UINT Get_TexCoord_Size_From_FVF(DWORD FVF, int tex_num)
......
/*
* Copyright (C) 2009 David Adam
* Copyright (C) 2010 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -130,6 +131,7 @@ BOOL WINAPI D3DXBoxBoundProbe(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST
BOOL WINAPI D3DXSphereBoundProbe(CONST D3DXVECTOR3 *,FLOAT,CONST D3DXVECTOR3 *,CONST D3DXVECTOR3 *);
HRESULT WINAPI D3DXComputeBoundingBox(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, D3DXVECTOR3 *);
HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3 *, DWORD, DWORD, D3DXVECTOR3 *, FLOAT *);
HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
BOOL WINAPI D3DXIntersectTri(CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3 *, CONST D3DXVECTOR3*, FLOAT *, FLOAT *, FLOAT *);
#ifdef __cplusplus
......
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