Commit a1e15897 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Get rid of compute_shader_init().

parent e15b5c06
......@@ -4066,12 +4066,6 @@ void pixelshader_update_resource_types(struct wined3d_shader *shader, WORD tex_t
}
}
static HRESULT compute_shader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
return shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_COMPUTE, parent, parent_ops);
}
HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
{
......@@ -4084,7 +4078,7 @@ HRESULT CDECL wined3d_shader_create_cs(struct wined3d_device *device, const stru
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = compute_shader_init(object, device, desc, parent, parent_ops)))
if (FAILED(hr = shader_init(object, device, desc, 0, WINED3D_SHADER_TYPE_COMPUTE, parent, parent_ops)))
{
WARN("Failed to initialize compute shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......
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