Commit a2963b66 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Use wined3d_mutex_lock() / wined3d_mutex_unlock() for locking.

parent 32664381
......@@ -96,10 +96,10 @@ static ULONG WINAPI IDirectDrawClipperImpl_Release(IDirectDrawClipper *iface)
if (ref == 0)
{
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_clipper_decref(This->wineD3DClipper);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
LeaveCriticalSection(&ddraw_cs);
return 0;
}
else return ref;
......@@ -128,9 +128,10 @@ static HRESULT WINAPI IDirectDrawClipperImpl_SetHWnd(IDirectDrawClipper *iface,
TRACE("iface %p, flags %#x, window %p.\n", iface, dwFlags, hWnd);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_clipper_set_window(This->wineD3DClipper, dwFlags, hWnd);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
......@@ -165,9 +166,10 @@ static HRESULT WINAPI IDirectDrawClipperImpl_GetClipList(IDirectDrawClipper *ifa
TRACE("iface %p, rect %s, clip_list %p, clip_list_size %p.\n",
iface, wine_dbgstr_rect(lpRect), lpClipList, lpdwSize);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_clipper_get_clip_list(This->wineD3DClipper, lpRect, lpClipList, lpdwSize);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -193,9 +195,10 @@ static HRESULT WINAPI IDirectDrawClipperImpl_SetClipList(IDirectDrawClipper *ifa
TRACE("iface %p, clip_list %p, flags %#x.\n", iface, lprgn, dwFlag);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_clipper_set_clip_list(This->wineD3DClipper, lprgn, dwFlag);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -217,9 +220,10 @@ static HRESULT WINAPI IDirectDrawClipperImpl_GetHWnd(IDirectDrawClipper *iface,
TRACE("iface %p, window %p.\n", iface, hWndPtr);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_clipper_get_window(This->wineD3DClipper, hWndPtr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -244,16 +248,16 @@ static HRESULT WINAPI IDirectDrawClipperImpl_Initialize(IDirectDrawClipper *ifac
TRACE("iface %p, ddraw %p, flags %#x.\n", iface, ddraw, dwFlags);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (This->initialized)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_ALREADYINITIALIZED;
}
This->initialized = TRUE;
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
......
......@@ -146,14 +146,14 @@ static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid,
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
/* Can change surface impl type */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
*obj = NULL;
if(!refiid)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -174,7 +174,7 @@ static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid,
/* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
WARN("IDirectDraw3 is not valid in ddraw.dll\n");
*obj = NULL;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return E_NOINTERFACE;
}
else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
......@@ -236,12 +236,13 @@ static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid,
else
{
ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return E_NOINTERFACE;
}
IUnknown_AddRef( (IUnknown *) *obj );
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return S_OK;
}
......@@ -479,9 +480,9 @@ static void ddraw_destroy(IDirectDrawImpl *This)
This->devicewindow = 0;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
list_remove(&This->ddraw_list_entry);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
/* This can happen more or less legitimately for ddraw 1 and 2, where
* surfaces don't keep a reference to the ddraw object. The surfaces
......@@ -677,7 +678,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
DDRAW_dump_cooperativelevel(cooplevel);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Get the old window */
window = This->dest_window;
......@@ -688,7 +689,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
DDSCL_EXCLUSIVE )))
{
TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -708,12 +709,12 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
DDSCL_FULLSCREEN ) )
{
TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
hr = ddraw_set_focus_window(This, hwnd);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -722,7 +723,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
{
TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
......@@ -753,7 +754,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
if (FAILED(hr))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
}
......@@ -773,7 +774,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
if (!devicewindow)
{
ERR("Failed to create window, last error %#x.\n", GetLastError());
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return E_FAIL;
}
......@@ -799,7 +800,8 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
/* Store the cooperative_level */
This->cooperative_level = cooplevel;
TRACE("SetCooperativeLevel retuning DD_OK\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -852,12 +854,12 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
Height, BPP, RefreshRate, Flags);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if( !Width || !Height )
{
ERR("Width %u, Height %u, what to do?\n", Width, Height);
/* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -881,7 +883,7 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
&& Mode.RefreshRate == RefreshRate)
{
TRACE("Skipping redundant mode setting call.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -910,7 +912,8 @@ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD
if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
......@@ -1081,17 +1084,18 @@ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DD
memset(&caps, 0, sizeof(caps));
memset(&winecaps, 0, sizeof(winecaps));
caps.dwSize = sizeof(caps);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
if (FAILED(hr))
{
WARN("IWineD3DDevice::GetDeviceCaps failed\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
if(FAILED(hr)) {
WARN("IDirectDraw7::GetAvailableVidMem failed\n");
return hr;
......@@ -1241,11 +1245,11 @@ static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2
TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* This seems sane */
if (!DDSD)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -1255,7 +1259,7 @@ static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2
if (FAILED(hr))
{
ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -1278,7 +1282,8 @@ static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2
DDRAW_dump_surface_desc(DDSD);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -1529,7 +1534,7 @@ static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *C
TRACE("(%p) Asked for memory with description: ", This);
DDRAW_dump_DDSCAPS2(Caps);
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Todo: System memory vs local video memory vs non-local video memory
* The MSDN also mentions differences between texture memory and other
......@@ -1538,7 +1543,7 @@ static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *C
if( (!total) && (!free) )
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -1552,7 +1557,8 @@ static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *C
*total = desc.video_memory;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -1783,9 +1789,9 @@ static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
hide = TRUE;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
/* Fake the line sweeping of the monitor */
/* FIXME: We should synchronize with a source to keep the refresh rate */
......@@ -1872,17 +1878,18 @@ static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurfa
TRACE("iface %p, surface %p.\n", iface, GDISurface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
{
WARN("Primary not created yet.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOTFOUND;
}
IDirectDrawSurface7_AddRef(*GDISurface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -2009,14 +2016,10 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
iface, Flags, DDSD, Context, cb);
EnterCriticalSection(&ddraw_cs);
/* This looks sane */
if(!cb)
{
LeaveCriticalSection(&ddraw_cs);
if (!cb)
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
if(!(Flags & DDEDM_REFRESHRATES))
{
enum_mode_array_size = 16;
......@@ -2024,7 +2027,7 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
if (!enum_modes)
{
ERR("Out of memory\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
}
......@@ -2094,7 +2097,7 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
{
TRACE("Application asked to terminate the enumeration\n");
HeapFree(GetProcessHeap(), 0, enum_modes);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -2111,7 +2114,7 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
{
ERR("Out of memory\n");
HeapFree(GetProcessHeap(), 0, enum_modes);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
......@@ -2125,7 +2128,8 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
TRACE("End of enumeration\n");
HeapFree(GetProcessHeap(), 0, enum_modes);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -2749,19 +2753,20 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
TRACE(" (%p) Requesting surface desc :\n", ddraw);
DDRAW_dump_surface_desc(DDSD);
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (UnkOuter != NULL)
{
FIXME("(%p) : outer != NULL?\n", ddraw);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return CLASS_E_NOAGGREGATION; /* unchecked */
}
if (Surf == NULL)
{
FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return E_POINTER; /* unchecked */
}
......@@ -2790,14 +2795,14 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
ddraw);
*Surf = NULL;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOEXCLUSIVEMODE;
}
if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
{
WARN("Application wanted to create back buffer primary surface\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
......@@ -2805,7 +2810,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
{
/* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
WARN("Application tries to put the surface in both system and video memory\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
*Surf = NULL;
return DDERR_INVALIDCAPS;
}
......@@ -2817,14 +2822,14 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
!(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
{
WARN("Cube map faces requested without cube map flag\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDCAPS;
}
if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
{
WARN("Cube map without faces requested\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -2894,7 +2899,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
{
WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
*Surf = NULL;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -2905,7 +2910,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
if (!desc2.dwWidth || !desc2.dwHeight)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -2919,7 +2924,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
/* Mipmap count is given, should not be 0 */
if( desc2.u2.dwMipMapCount == 0 )
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
......@@ -2968,7 +2973,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
if (FAILED(hr))
{
WARN("ddraw_create_surface failed, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
object->is_complex_root = TRUE;
......@@ -3026,7 +3031,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
{
IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3051,7 +3056,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
object = object->complex_array[0];
ddraw_surface_destroy(release_surf);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
}
......@@ -3067,7 +3072,8 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
ddraw->tex_root = NULL;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3422,13 +3428,10 @@ static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
all = Flags & DDENUMSURFACES_ALL;
nomatch = Flags & DDENUMSURFACES_NOMATCH;
EnterCriticalSection(&ddraw_cs);
if(!Callback)
{
LeaveCriticalSection(&ddraw_cs);
if (!Callback)
return DDERR_INVALIDPARAMS;
}
wined3d_mutex_lock();
/* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
......@@ -3441,12 +3444,14 @@ static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3528,18 +3533,16 @@ DirectDrawCreateClipper(DWORD Flags,
TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
Flags, Clipper, UnkOuter);
EnterCriticalSection(&ddraw_cs);
if (UnkOuter != NULL)
{
LeaveCriticalSection(&ddraw_cs);
if (UnkOuter)
return CLASS_E_NOAGGREGATION;
}
wined3d_mutex_lock();
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
sizeof(IDirectDrawClipperImpl));
if (object == NULL)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
......@@ -3548,13 +3551,14 @@ DirectDrawCreateClipper(DWORD Flags,
{
WARN("Failed to initialize clipper, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
TRACE("Created clipper %p.\n", object);
*Clipper = &object->IDirectDrawClipper_iface;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3633,19 +3637,16 @@ static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
iface, Flags, ColorTable, Palette, pUnkOuter);
EnterCriticalSection(&ddraw_cs);
if(pUnkOuter != NULL)
{
WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
LeaveCriticalSection(&ddraw_cs);
if (pUnkOuter)
return CLASS_E_NOAGGREGATION;
}
wined3d_mutex_lock();
/* The refcount test shows that a cooplevel is required for this */
if(!This->cooperative_level)
{
WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOCOOPERATIVELEVELSET;
}
......@@ -3653,7 +3654,7 @@ static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
if(!object)
{
ERR("Out of memory when allocating memory for a palette implementation\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
......@@ -3662,13 +3663,14 @@ static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
{
WARN("Failed to initialize palette, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
TRACE("Created palette %p.\n", object);
*Palette = &object->IDirectDrawPalette_iface;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3859,12 +3861,12 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
if (!callback)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
if (hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3877,14 +3879,14 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
if (ret != DDENUMRET_OK)
{
TRACE("Application cancelled the enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
}
TRACE("End of enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -3926,12 +3928,12 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
if (!callback)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
if (hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3971,7 +3973,7 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
if (hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
}
......@@ -3991,13 +3993,14 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
if (hr != D3DENUMRET_OK)
{
TRACE("Application cancelled the enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
TRACE("End of enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -4346,7 +4349,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
*device = NULL;
/* Fail device creation if non-opengl surfaces are used. */
......@@ -4357,14 +4360,14 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
/* We only hit this path if a default surface is set in the registry. Incorrect autodetection
* is caught in CreateSurface or QueryInterface. */
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NO3D;
}
if (This->d3ddevice)
{
FIXME("Only one Direct3D device per DirectDraw object supported.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -4372,7 +4375,7 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
if (!object)
{
ERR("Failed to allocate device memory.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
......@@ -4381,14 +4384,15 @@ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
{
WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
TRACE("Created device %p.\n", object);
*device = &object->IDirect3DDevice7_iface;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -4584,7 +4588,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
type = WINED3DDEVTYPE_HAL;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* We need an adapter format from somewhere to please wined3d and WGL.
* Use the current display mode. So far all cards offer the same depth
* stencil format for all modes, but if some do not and applications do
......@@ -4610,7 +4614,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
if (hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
}
......@@ -4635,7 +4639,8 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
TRACE("End of enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -4668,10 +4673,10 @@ static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
TRACE("iface %p!\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (This->d3d_initialized)
wined3d_device_evict_managed_resources(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -4710,9 +4715,9 @@ HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc
memset(&wined3d_caps, 0, sizeof(wined3d_caps));
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get device caps, hr %#x.\n", hr);
......
......@@ -52,9 +52,6 @@ typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
/* Global critical section */
extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
/*****************************************************************************
......
......@@ -293,7 +293,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
{
DWORD i;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* There is no need to unset any resources here, wined3d will take
* care of that on Uninit3D(). */
......@@ -373,7 +373,7 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
/* Now free the structure */
HeapFree(GetProcessHeap(), 0, This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
}
TRACE("Done\n");
......@@ -559,7 +559,7 @@ IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, Tex1, Tex2);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
h1 = surf1->Handle - 1;
h2 = surf2->Handle - 1;
......@@ -568,7 +568,7 @@ IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
surf2->Handle = h1 + 1;
surf1->Handle = h2 + 1;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -730,9 +730,9 @@ static HRESULT WINAPI IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
return DDERR_INVALIDPARAMS;
/* Execute... */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = d3d_execute_buffer_execute(buffer, This, Direct3DViewportImpl);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -767,11 +767,11 @@ IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
if(!vp)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
list_add_head(&This->viewport_list, &vp->entry);
vp->active_device = This; /* Viewport must be usable for Clear() after AddViewport,
so set active_device here. */
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -821,19 +821,20 @@ static HRESULT WINAPI IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *ifa
TRACE("iface %p, viewport %p.\n", iface, viewport);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (vp->active_device != This)
{
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
vp->active_device = NULL;
list_remove(&vp->entry);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -898,7 +899,7 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
switch (Flags)
{
case D3DNEXT_NEXT:
......@@ -916,7 +917,7 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
default:
WARN("Invalid flags %#x.\n", Flags);
*lplpDirect3DViewport3 = NULL;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -928,7 +929,8 @@ IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
else
*lplpDirect3DViewport3 = NULL;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1091,13 +1093,13 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
if(!Callback)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
memset(&mode, 0, sizeof(mode));
hr = wined3d_device_get_display_mode(This->ddraw->wined3d_device, 0, &mode);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
WARN("Cannot get the current adapter format\n");
return hr;
}
......@@ -1119,7 +1121,7 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
if(hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
}
......@@ -1143,13 +1145,14 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
if(hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
}
}
TRACE("End of enumeration\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1229,13 +1232,13 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
if(!Callback)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
memset(&mode, 0, sizeof(mode));
hr = wined3d_device_get_display_mode(This->ddraw->wined3d_device, 0, &mode);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
WARN("Cannot get the current adapter format\n");
return hr;
}
......@@ -1260,13 +1263,14 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
if(hr != DDENUMRET_OK)
{
TRACE("Format enumeration cancelled by application\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
}
}
TRACE("End of enumeration\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1315,14 +1319,14 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
return DDERR_OUTOFMEMORY;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
h = ddraw_allocate_handle(&This->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a matrix handle.\n");
HeapFree(GetProcessHeap(), 0, Matrix);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
......@@ -1330,7 +1334,8 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
TRACE(" returning matrix handle %d\n", *D3DMatHandle);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1364,13 +1369,13 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
if (!D3DMatrix) return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
WARN("Invalid matrix handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -1388,7 +1393,8 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
if (D3DMatHandle == This->proj)
wined3d_device_set_transform(This->wined3d_device, WINED3DTS_PROJECTION, (WINED3DMATRIX *)D3DMatrix);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1420,19 +1426,20 @@ IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
if (!D3DMatrix) return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
WARN("Invalid matrix handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
*D3DMatrix = *m;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1460,17 +1467,17 @@ IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
m = ddraw_free_handle(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
if (!m)
{
WARN("Invalid matrix handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, m);
......@@ -1499,9 +1506,10 @@ IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_begin_scene(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
if(hr == WINED3D_OK) return D3D_OK;
else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
}
......@@ -1571,9 +1579,10 @@ IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_end_scene(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
if(hr == WINED3D_OK) return D3D_OK;
else return D3DERR_SCENE_NOT_IN_SCENE;
}
......@@ -1726,18 +1735,18 @@ IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Do nothing if the specified viewport is the same as the current one */
if (This->current_viewport == vp )
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
if (vp->active_device != This)
{
WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -1756,7 +1765,8 @@ IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
/* Activate this viewport */
viewport_activate(This->current_viewport, FALSE);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1798,7 +1808,7 @@ IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
if(!Direct3DViewport3)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
*Direct3DViewport3 = &This->current_viewport->IDirect3DViewport3_iface;
/* AddRef the returned viewport */
......@@ -1806,7 +1816,8 @@ IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
TRACE(" returning interface %p\n", *Direct3DViewport3);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1846,13 +1857,12 @@ static HRESULT d3d_device_set_render_target(IDirect3DDeviceImpl *This, IDirectDr
{
HRESULT hr;
EnterCriticalSection(&ddraw_cs);
/* Flags: Not used */
wined3d_mutex_lock();
if(This->target == Target)
{
TRACE("No-op SetRenderTarget operation, not doing anything\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
This->target = Target;
......@@ -1860,11 +1870,13 @@ static HRESULT d3d_device_set_render_target(IDirect3DDeviceImpl *This, IDirectDr
Target ? Target->wined3d_surface : NULL, FALSE);
if(hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
IDirect3DDeviceImpl_UpdateDepthStencil(This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1961,11 +1973,11 @@ IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
if(!RenderTarget)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
*RenderTarget = &This->target->IDirectDrawSurface7_iface;
IDirectDrawSurface7_AddRef(*RenderTarget);
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
......@@ -2042,13 +2054,13 @@ IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
TRACE("iface %p, primitive_type %#x, FVF %#x, flags %#x.\n",
iface, PrimitiveType, VertexTypeDesc, Flags);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
This->primitive_type = PrimitiveType;
This->vertex_type = VertexTypeDesc;
This->render_flags = Flags;
This->vertex_size = get_flexible_vertex_size(This->vertex_type);
This->nb_vertices = 0;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -2161,7 +2173,7 @@ IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
if(!Vertex)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
{
BYTE *old_buffer;
......@@ -2176,8 +2188,8 @@ IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
}
CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
......@@ -2288,7 +2300,7 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
if(!Value)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
switch(RenderStateType)
{
case D3DRENDERSTATE_TEXTUREMAG:
......@@ -2321,7 +2333,7 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
0, WINED3DSAMP_MINFILTER, &tex_min);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
hr = wined3d_device_get_sampler_state(This->wined3d_device,
......@@ -2409,7 +2421,8 @@ static HRESULT IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
}
hr = wined3d_device_get_render_state(This->wined3d_device, RenderStateType, Value);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2455,8 +2468,7 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
struct wined3d_texture *tex = NULL;
*lpdwRenderState = 0;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_get_texture(This->wined3d_device, 0, &tex);
if (SUCCEEDED(hr) && tex)
{
......@@ -2466,8 +2478,7 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
if (parent) *lpdwRenderState = parent->Handle;
wined3d_texture_decref(tex);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2479,7 +2490,7 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
DWORD colorop, colorarg1, colorarg2;
DWORD alphaop, alphaarg1, alphaarg2;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
This->legacyTextureBlending = TRUE;
......@@ -2541,7 +2552,7 @@ IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
*lpdwRenderState = D3DTBLEND_MODULATE;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -2589,7 +2600,7 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Some render states need special care */
switch(RenderStateType)
{
......@@ -2721,7 +2732,8 @@ IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
hr = wined3d_device_set_render_state(This->wined3d_device, RenderStateType, Value);
break;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2777,7 +2789,7 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
TRACE("iface %p, state %#x, value %#x.\n", iface, RenderStateType, Value);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
switch(RenderStateType)
{
......@@ -2918,8 +2930,7 @@ IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
hr = IDirect3DDevice7_SetRenderState(&This->IDirect3DDevice7_iface, RenderStateType, Value);
break;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2968,14 +2979,14 @@ IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
{
IDirect3DMaterialImpl *m = ddraw_get_object(&This->handle_table, Value - 1, DDRAW_HANDLE_MATERIAL);
if (!m)
{
WARN("Invalid material handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -2997,7 +3008,7 @@ IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
break;
default:
ERR("Unknown color model!\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
......@@ -3026,16 +3037,16 @@ IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
break;
default:
ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
hr = IDirect3DDevice7_SetRenderState(&This->IDirect3DDevice7_iface, rs, Value);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
......@@ -3086,7 +3097,7 @@ IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
if(!Value)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
{
*Value = This->material;
......@@ -3120,16 +3131,16 @@ IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
break;
default:
ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
hr = IDirect3DDevice7_GetRenderState(&This->IDirect3DDevice7_iface, rs, Value);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return D3D_OK;
}
......@@ -3188,9 +3199,10 @@ IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_transform(This->wined3d_device, type, (WINED3DMATRIX *)Matrix);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3278,9 +3290,10 @@ IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_get_transform(This->wined3d_device, type, (WINED3DMATRIX *)Matrix);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3366,10 +3379,11 @@ IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
}
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_multiply_transform(This->wined3d_device,
type, (WINED3DMATRIX *)D3DMatrix);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3459,18 +3473,19 @@ IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
stride = get_flexible_vertex_size(VertexType);
/* Set the FVF */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, ddraw_find_decl(This->ddraw, VertexType));
if(hr != D3D_OK)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
/* This method translates to the user pointer draw of WineD3D */
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive_up(This->wined3d_device, VertexCount, Vertices, stride);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3580,19 +3595,20 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
iface, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
/* Set the D3DDevice's FVF */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, ddraw_find_decl(This->ddraw, VertexType));
if(FAILED(hr))
{
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, IndexCount, Indices,
WINED3DFMT_R16_UINT, Vertices, get_flexible_vertex_size(VertexType));
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3847,10 +3863,11 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
}
/* WineD3D doesn't need the FVF here */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive_strided(This->wined3d_device, VertexCount, &WineD3DStrided);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3988,11 +4005,12 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
}
/* WineD3D doesn't need the FVF here */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive_strided(This->wined3d_device,
IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4086,12 +4104,12 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
}
stride = get_flexible_vertex_size(vb->fvf);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
if (FAILED(hr))
{
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4100,14 +4118,15 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
if(hr != D3D_OK)
{
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
/* Now draw the primitives */
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, NumVertices);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4200,13 +4219,13 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
* 4) Call IWineD3DDevice::DrawIndexedPrimitive
*/
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
if (FAILED(hr))
{
ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4226,7 +4245,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
if (FAILED(hr))
{
ERR("(%p) IWineD3DDevice::CreateIndexBuffer failed with hr = %08x\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4243,7 +4262,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
if (FAILED(hr))
{
ERR("Failed to map buffer, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
......@@ -4258,7 +4277,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
if (FAILED(hr))
{
ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4266,7 +4285,8 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, 0, IndexCount);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4477,19 +4497,20 @@ IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
if (FAILED(hr) || !wined3d_texture)
{
*Texture = NULL;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
*Texture = wined3d_texture_get_parent(wined3d_texture);
IDirectDrawSurface7_AddRef(*Texture);
wined3d_texture_decref(wined3d_texture);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4564,10 +4585,11 @@ IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture);
/* Texture may be NULL here */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_texture(This->wined3d_device,
Stage, surf ? surf->wined3d_texture : NULL);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4606,7 +4628,7 @@ IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, Texture2);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (This->legacyTextureBlending)
IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
......@@ -4647,7 +4669,7 @@ IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
wined3d_device_set_texture_stage_state(This->wined3d_device, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG2);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4728,7 +4750,7 @@ IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
l = &tss_lookup[TexStageStateType];
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (l->sampler_state)
{
......@@ -4779,7 +4801,8 @@ IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, State);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4859,7 +4882,7 @@ IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
l = &tss_lookup[TexStageStateType];
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (l->sampler_state)
{
......@@ -4915,7 +4938,8 @@ IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, State);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4983,9 +5007,10 @@ IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
TRACE("iface %p, pass_count %p.\n", iface, NumPasses);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_validate_device(This->wined3d_device, NumPasses);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -5055,9 +5080,10 @@ IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
iface, Count, Rects, Flags, Color, Z, Stencil);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_clear(This->wined3d_device, Count, (RECT *)Rects, Flags, Color, Z, Stencil);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -5122,9 +5148,10 @@ IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_viewport(This->wined3d_device, (WINED3DVIEWPORT *)Data);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -5178,10 +5205,10 @@ IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
/* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)Data);
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(hr);
}
......@@ -5232,10 +5259,12 @@ IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
TRACE("iface %p, material %p.\n", iface, Mat);
if (!Mat) return DDERR_INVALIDPARAMS;
wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
EnterCriticalSection(&ddraw_cs);
hr = wined3d_device_set_material(This->wined3d_device, (WINED3DMATERIAL *)Mat);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -5285,10 +5314,11 @@ IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
TRACE("iface %p, material %p.\n", iface, Mat);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)Mat);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -5339,10 +5369,11 @@ IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
TRACE("iface %p, light_idx %u, light %p.\n", iface, LightIndex, Light);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
hr = wined3d_device_set_light(This->wined3d_device, LightIndex, (WINED3DLIGHT *)Light);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -5393,12 +5424,12 @@ IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
TRACE("iface %p, light_idx %u, light %p.\n", iface, LightIndex, Light);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
rc = wined3d_device_get_light(This->wined3d_device, LightIndex, (WINED3DLIGHT *)Light);
wined3d_mutex_unlock();
/* Translate the result. WineD3D returns other values than D3D7 */
LeaveCriticalSection(&ddraw_cs);
return hr_ddraw_from_wined3d(rc);
}
......@@ -5445,9 +5476,10 @@ IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_begin_stateblock(This->wined3d_device);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -5504,13 +5536,13 @@ IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_sb);
if (FAILED(hr))
{
WARN("Failed to end stateblock, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
*BlockHandle = 0;
return hr_ddraw_from_wined3d(hr);
}
......@@ -5520,12 +5552,12 @@ IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
{
ERR("Failed to allocate a stateblock handle.\n");
wined3d_stateblock_decref(wined3d_sb);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
*BlockHandle = 0;
return DDERR_OUTOFMEMORY;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
*BlockHandle = h + 1;
return hr_ddraw_from_wined3d(hr);
......@@ -5580,9 +5612,10 @@ IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
if(!Texture)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_surface_preload(surf->wined3d_surface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -5630,18 +5663,17 @@ IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
if (!wined3d_sb)
{
WARN("Invalid stateblock handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3DERR_INVALIDSTATEBLOCK;
}
hr = wined3d_stateblock_apply(wined3d_sb);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -5693,18 +5725,18 @@ IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_sb = ddraw_get_object(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
if (!wined3d_sb)
{
WARN("Invalid stateblock handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3DERR_INVALIDSTATEBLOCK;
}
hr = wined3d_stateblock_capture(wined3d_sb);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -5754,13 +5786,13 @@ IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
TRACE("iface %p, stateblock %#x.\n", iface, BlockHandle);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_sb = ddraw_free_handle(&This->handle_table, BlockHandle - 1, DDRAW_HANDLE_STATEBLOCK);
if (!wined3d_sb)
{
WARN("Invalid stateblock handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3DERR_INVALIDSTATEBLOCK;
}
......@@ -5769,7 +5801,8 @@ IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -5833,14 +5866,14 @@ IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* The D3DSTATEBLOCKTYPE enum is fine here. */
hr = wined3d_stateblock_create(This->wined3d_device, Type, &wined3d_sb);
if (FAILED(hr))
{
WARN("Failed to create stateblock, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -5849,12 +5882,12 @@ IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
{
ERR("Failed to allocate stateblock handle.\n");
wined3d_stateblock_decref(wined3d_sb);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
*BlockHandle = h + 1;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -6068,7 +6101,7 @@ IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
if( (!src) || (!dest) )
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (SrcRect) srcrect = *SrcRect;
else
......@@ -6096,7 +6129,7 @@ IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -6104,7 +6137,7 @@ IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -6118,7 +6151,7 @@ IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -6141,7 +6174,7 @@ IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
/* Destination mip levels must be subset of source mip levels. */
if (!is_mip_level_subset(dest_face, src_face))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
......@@ -6191,18 +6224,18 @@ IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
/* Native returns error if src faces are not subset of dest faces. */
if (src_face)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -6211,13 +6244,14 @@ IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
/* Destination mip levels must be subset of source mip levels. */
if (!is_mip_level_subset(dest, src))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
copy_mipmap_chain(This, dest, src, &destpoint, &srcrect);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -6276,9 +6310,10 @@ IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, LightIndex, Enable);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_light_enable(This->wined3d_device, LightIndex, Enable);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -6335,9 +6370,10 @@ IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
if(!Enable)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_get_light_enable(This->wined3d_device, LightIndex, Enable);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr_ddraw_from_wined3d(hr);
}
......@@ -6394,9 +6430,10 @@ IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
if(!PlaneEquation)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, PlaneEquation);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -6451,9 +6488,10 @@ IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
if(!PlaneEquation)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, PlaneEquation);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......
......@@ -224,11 +224,12 @@ static HRESULT WINAPI IDirect3DLightImpl_SetLight(IDirect3DLight *iface, D3DLIGH
light7->dvTheta = lpLight->dvTheta;
light7->dvPhi = lpLight->dvPhi;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
memcpy(&This->light, lpLight, lpLight->dwSize);
if (This->light.dwFlags & D3DLIGHT_ACTIVE)
light_update(This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -256,9 +257,9 @@ static HRESULT WINAPI IDirect3DLightImpl_GetLight(IDirect3DLight *iface, D3DLIGH
dump_light(&This->light);
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
memcpy(lpLight, &This->light, lpLight->dwSize);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......
......@@ -39,18 +39,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
/* The configured default surface */
WINED3DSURFTYPE DefaultSurfaceType = SURFACE_OPENGL;
/* DDraw list and critical section */
static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
static CRITICAL_SECTION_DEBUG ddraw_cs_debug =
{
0, 0, &ddraw_cs,
{ &ddraw_cs_debug.ProcessLocksList,
&ddraw_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") }
};
CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 };
static HINSTANCE instance;
/* value of ForceRefreshRate */
......@@ -272,9 +262,9 @@ DirectDrawCreate(GUID *GUID,
TRACE("driver_guid %s, ddraw %p, outer_unknown %p.\n",
debugstr_guid(GUID), DD, UnkOuter);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
......@@ -309,9 +299,9 @@ DirectDrawCreateEx(GUID *guid,
if (!IsEqualGUID(iid, &IID_IDirectDraw7))
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = DDRAW_Create(guid, dd, UnkOuter, iid);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
......@@ -466,9 +456,10 @@ CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -495,18 +486,19 @@ CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
if (hr != DD_OK)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
IDirectDrawClipper_Release(Clip);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......
......@@ -142,9 +142,9 @@ static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface)
{
if(This->Handle)
{
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
ddraw_free_handle(&This->ddraw->d3ddevice->handle_table, This->Handle - 1, DDRAW_HANDLE_MATERIAL);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
}
HeapFree(GetProcessHeap(), 0, This);
......@@ -236,10 +236,10 @@ static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *ifac
dump_material(lpMat);
/* Stores the material */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
memset(&This->mat, 0, sizeof(This->mat));
memcpy(&This->mat, lpMat, lpMat->dwSize);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -271,10 +271,10 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *ifac
}
/* Copies the material structure */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
dwSize = lpMat->dwSize;
memcpy(lpMat, &This->mat, dwSize);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -302,7 +302,7 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
This->active_device = device_impl;
if(!This->Handle)
{
......@@ -310,7 +310,7 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a material handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS; /* Unchecked */
}
......@@ -318,7 +318,7 @@ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface,
}
*handle = This->Handle;
TRACE(" returning handle %08x.\n", *handle);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......
......@@ -97,13 +97,14 @@ IDirectDrawPaletteImpl_Release(IDirectDrawPalette *iface)
if (ref == 0)
{
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_palette_decref(This->wineD3DPalette);
if(This->ifaceToRelease)
{
IUnknown_Release(This->ifaceToRelease);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
......@@ -159,9 +160,9 @@ IDirectDrawPaletteImpl_GetCaps(IDirectDrawPalette *iface,
TRACE("iface %p, caps %p.\n", iface, Caps);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
*Caps = wined3d_palette_get_flags(This->wineD3DPalette);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -200,9 +201,10 @@ IDirectDrawPaletteImpl_SetEntries(IDirectDrawPalette *iface,
if(!PalEnt)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_palette_set_entries(This->wineD3DPalette, Flags, Start, Count, PalEnt);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -239,9 +241,10 @@ IDirectDrawPaletteImpl_GetEntries(IDirectDrawPalette *iface,
if(!PalEnt)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_palette_get_entries(This->wineD3DPalette, Flags, Start, Count, PalEnt);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......
......@@ -296,12 +296,12 @@ static void ddraw_surface_add_iface(IDirectDrawSurfaceImpl *This)
if (iface_count == 1)
{
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (This->wined3d_surface)
wined3d_surface_incref(This->wined3d_surface);
if (This->wined3d_texture)
wined3d_texture_incref(This->wined3d_texture);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
}
}
......@@ -511,18 +511,18 @@ ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This)
if (iface_count == 0)
{
/* Complex attached surfaces are destroyed implicitly when the root is released */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if(!This->is_complex_root)
{
WARN("(%p) Attempt to destroy a surface that is not a complex root\n", This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return iface_count;
}
if (This->wined3d_texture) /* If it's a texture, destroy the wined3d texture. */
wined3d_texture_decref(This->wined3d_texture);
else
ddraw_surface_cleanup(This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
}
return iface_count;
......@@ -700,7 +700,7 @@ static HRESULT WINAPI ddraw_surface7_GetAttachedSurface(IDirectDrawSurface7 *ifa
TRACE("iface %p, caps %p, attachment %p.\n", iface, Caps, Surface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if(This->version < 7)
{
......@@ -744,7 +744,8 @@ static HRESULT WINAPI ddraw_surface7_GetAttachedSurface(IDirectDrawSurface7 *ifa
TRACE("(%p): mipmapcount=%d\n", This, surf->mipmap_level);
*Surface = &surf->IDirectDrawSurface7_iface;
ddraw_surface7_AddRef(*Surface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
}
......@@ -769,13 +770,14 @@ static HRESULT WINAPI ddraw_surface7_GetAttachedSurface(IDirectDrawSurface7 *ifa
TRACE("(%p): Returning surface %p\n", This, surf);
*Surface = &surf->IDirectDrawSurface7_iface;
ddraw_surface7_AddRef(*Surface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
}
TRACE("(%p) Didn't find a valid surface\n", This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
*Surface = NULL;
return DDERR_NOTFOUND;
......@@ -926,7 +928,7 @@ static HRESULT surface_lock(IDirectDrawSurfaceImpl *This,
This, wine_dbgstr_rect(Rect), DDSD, Flags, h);
/* This->surface_desc.dwWidth and dwHeight are changeable, thus lock */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Should I check for the handle to be NULL?
*
......@@ -947,7 +949,7 @@ static HRESULT surface_lock(IDirectDrawSurfaceImpl *This,
|| (Rect->bottom > This->surface_desc.dwHeight))
{
WARN("Trying to lock an invalid rectangle, returning DDERR_INVALIDPARAMS\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
......@@ -958,7 +960,7 @@ static HRESULT surface_lock(IDirectDrawSurfaceImpl *This,
hr = wined3d_surface_map(This->wined3d_surface, &LockedRect, Rect, Flags);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
/* D3D8 and D3D9 return the general D3DERR_INVALIDCALL error, but ddraw has a more
......@@ -992,7 +994,8 @@ static HRESULT surface_lock(IDirectDrawSurfaceImpl *This,
TRACE("locked surface returning description :\n");
if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -1125,7 +1128,7 @@ static HRESULT WINAPI ddraw_surface7_Unlock(IDirectDrawSurface7 *iface, RECT *pR
TRACE("iface %p, rect %s.\n", iface, wine_dbgstr_rect(pRect));
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_unmap(This->wined3d_surface);
if (SUCCEEDED(hr))
{
......@@ -1133,7 +1136,8 @@ static HRESULT WINAPI ddraw_surface7_Unlock(IDirectDrawSurface7 *iface, RECT *pR
hr = ddraw_surface_update_frontbuffer(This, &This->ddraw->primary_lock, FALSE);
This->surface_desc.lpSurface = NULL;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -1206,7 +1210,7 @@ static HRESULT WINAPI ddraw_surface7_Flip(IDirectDrawSurface7 *iface, IDirectDra
if( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_OVERLAY)) )
return DDERR_INVALIDOBJECT; /* Unchecked */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* WineD3D doesn't keep track of attached surface, so find the target */
if(!Override)
......@@ -1219,7 +1223,7 @@ static HRESULT WINAPI ddraw_surface7_Flip(IDirectDrawSurface7 *iface, IDirectDra
if(hr != DD_OK)
{
ERR("Can't find a flip target\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOTFLIPPABLE; /* Unchecked */
}
Override = impl_from_IDirectDrawSurface7(Override7);
......@@ -1232,7 +1236,8 @@ static HRESULT WINAPI ddraw_surface7_Flip(IDirectDrawSurface7 *iface, IDirectDra
if (SUCCEEDED(hr) && This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
hr = ddraw_surface_update_frontbuffer(This, NULL, FALSE);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -1316,11 +1321,11 @@ static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestR
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if(Flags & DDBLT_KEYSRC && (!Src || !(Src->surface_desc.dwFlags & DDSD_CKSRCBLT))) {
WARN("DDBLT_KEYDEST blit without color key in surface, returning DDERR_INVALIDPARAMS\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -1336,7 +1341,7 @@ static HRESULT WINAPI ddraw_surface7_Blt(IDirectDrawSurface7 *iface, RECT *DestR
if (SUCCEEDED(hr) && (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER))
hr = ddraw_surface_update_frontbuffer(This, DestRect, FALSE);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
......@@ -1444,7 +1449,7 @@ static HRESULT ddraw_surface_attach_surface(IDirectDrawSurfaceImpl *This, IDirec
if(Surf == This)
return DDERR_CANNOTATTACHSURFACE; /* unchecked */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* Check if the surface is already attached somewhere */
if (Surf->next_attached || Surf->first_attached != Surf)
......@@ -1455,7 +1460,7 @@ static HRESULT ddraw_surface_attach_surface(IDirectDrawSurfaceImpl *This, IDirec
WARN("Surface %p is already attached somewhere. next_attached %p, first_attached %p.\n",
Surf, Surf->next_attached, Surf->first_attached);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_SURFACEALREADYATTACHED;
}
......@@ -1470,7 +1475,8 @@ static HRESULT ddraw_surface_attach_surface(IDirectDrawSurfaceImpl *This, IDirec
IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -1628,17 +1634,17 @@ static HRESULT ddraw_surface_delete_attached_surface(IDirectDrawSurfaceImpl *Thi
TRACE("surface %p, attachment %p, detach_iface %p.\n", This, Surf, detach_iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (!Surf || (Surf->first_attached != This) || (Surf == This) )
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_CANNOTDETACHSURFACE;
}
if (Surf->attached_iface != detach_iface)
{
WARN("Surf->attach_iface %p != detach_iface %p.\n", Surf->attached_iface, detach_iface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_SURFACENOTATTACHED;
}
......@@ -1671,7 +1677,7 @@ static HRESULT ddraw_surface_delete_attached_surface(IDirectDrawSurfaceImpl *Thi
{
IDirect3DDeviceImpl_UpdateDepthStencil(This->ddraw->d3ddevice);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
/* Set attached_iface to NULL before releasing it, the surface may go
* away. */
......@@ -1811,12 +1817,12 @@ static HRESULT WINAPI ddraw_surface7_GetDC(IDirectDrawSurface7 *iface, HDC *hdc)
if(!hdc)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
hr = ddraw_surface_update_frontbuffer(This, NULL, TRUE);
if (SUCCEEDED(hr))
hr = wined3d_surface_getdc(This->wined3d_surface, hdc);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
/* Some, but not all errors set *hdc to NULL. E.g. DCALREADYCREATED does not
......@@ -1882,11 +1888,12 @@ static HRESULT WINAPI ddraw_surface7_ReleaseDC(IDirectDrawSurface7 *iface, HDC h
TRACE("iface %p, dc %p.\n", iface, hdc);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_releasedc(This->wined3d_surface, hdc);
if (SUCCEEDED(hr) && (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER))
hr = ddraw_surface_update_frontbuffer(This, NULL, FALSE);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2021,9 +2028,10 @@ static HRESULT WINAPI ddraw_surface7_SetPriority(IDirectDrawSurface7 *iface, DWO
TRACE("iface %p, priority %u.\n", iface, Priority);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_set_priority(This->wined3d_surface, Priority);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2052,9 +2060,10 @@ static HRESULT WINAPI ddraw_surface7_GetPriority(IDirectDrawSurface7 *iface, DWO
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
*Priority = wined3d_surface_get_priority(This->wined3d_surface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -2085,10 +2094,11 @@ static HRESULT WINAPI ddraw_surface7_SetPrivateData(IDirectDrawSurface7 *iface,
TRACE("iface %p, tag %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(tag), Data, Size, Flags);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
resource = wined3d_surface_get_resource(This->wined3d_surface);
hr = wined3d_resource_set_private_data(resource, tag, Data, Size, Flags);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
......@@ -2134,10 +2144,11 @@ static HRESULT WINAPI ddraw_surface7_GetPrivateData(IDirectDrawSurface7 *iface,
if(!Data)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
resource = wined3d_surface_get_resource(This->wined3d_surface);
hr = wined3d_resource_get_private_data(resource, tag, Data, Size);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2171,10 +2182,11 @@ static HRESULT WINAPI ddraw_surface7_FreePrivateData(IDirectDrawSurface7 *iface,
TRACE("iface %p, tag %s.\n", iface, debugstr_guid(tag));
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
resource = wined3d_surface_get_resource(This->wined3d_surface);
hr = wined3d_resource_free_private_data(resource, tag);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2353,7 +2365,8 @@ static HRESULT WINAPI ddraw_surface7_EnumAttachedSurfaces(IDirectDrawSurface7 *i
if(!cb)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
for(i = 0; i < MAX_COMPLEX_ATTACHED; i++)
{
surf = This->complex_array[i];
......@@ -2364,7 +2377,7 @@ static HRESULT WINAPI ddraw_surface7_EnumAttachedSurfaces(IDirectDrawSurface7 *i
/* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */
if (cb(&surf->IDirectDrawSurface7_iface, &desc, context) == DDENUMRET_CANCEL)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
}
......@@ -2376,14 +2389,15 @@ static HRESULT WINAPI ddraw_surface7_EnumAttachedSurfaces(IDirectDrawSurface7 *i
/* check: != DDENUMRET_OK or == DDENUMRET_CANCEL? */
if (cb(&surf->IDirectDrawSurface7_iface, &desc, context) == DDENUMRET_CANCEL)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
}
TRACE(" end of enumeration.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -2584,9 +2598,9 @@ static HRESULT WINAPI ddraw_surface7_GetBltStatus(IDirectDrawSurface7 *iface, DW
TRACE("iface %p, flags %#x.\n", iface, Flags);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_get_blt_status(This->wined3d_surface, Flags);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
......@@ -2649,14 +2663,14 @@ static HRESULT WINAPI ddraw_surface7_GetColorKey(IDirectDrawSurface7 *iface, DWO
if(!CKey)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
switch (Flags)
{
case DDCKEY_DESTBLT:
if (!(This->surface_desc.dwFlags & DDSD_CKDESTBLT))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOCOLORKEY;
}
*CKey = This->surface_desc.ddckCKDestBlt;
......@@ -2664,17 +2678,17 @@ static HRESULT WINAPI ddraw_surface7_GetColorKey(IDirectDrawSurface7 *iface, DWO
case DDCKEY_DESTOVERLAY:
if (!(This->surface_desc.dwFlags & DDSD_CKDESTOVERLAY))
{
LeaveCriticalSection(&ddraw_cs);
{
wined3d_mutex_unlock();
return DDERR_NOCOLORKEY;
}
}
*CKey = This->surface_desc.u3.ddckCKDestOverlay;
break;
case DDCKEY_SRCBLT:
if (!(This->surface_desc.dwFlags & DDSD_CKSRCBLT))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOCOLORKEY;
}
*CKey = This->surface_desc.ddckCKSrcBlt;
......@@ -2683,18 +2697,19 @@ static HRESULT WINAPI ddraw_surface7_GetColorKey(IDirectDrawSurface7 *iface, DWO
case DDCKEY_SRCOVERLAY:
if (!(This->surface_desc.dwFlags & DDSD_CKSRCOVERLAY))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOCOLORKEY;
}
*CKey = This->surface_desc.ddckCKSrcOverlay;
break;
default:
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -2749,9 +2764,10 @@ static HRESULT WINAPI ddraw_surface7_GetFlipStatus(IDirectDrawSurface7 *iface, D
TRACE("iface %p, flags %#x.\n", iface, Flags);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_get_flip_status(This->wined3d_surface, Flags);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
......@@ -2810,9 +2826,10 @@ static HRESULT WINAPI ddraw_surface7_GetOverlayPosition(IDirectDrawSurface7 *ifa
TRACE("iface %p, x %p, y %p.\n", iface, X, Y);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_get_overlay_position(This->wined3d_surface, X, Y);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -2872,9 +2889,9 @@ static HRESULT WINAPI ddraw_surface7_GetPixelFormat(IDirectDrawSurface7 *iface,
if(!PixelFormat)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
DD_STRUCT_COPY_BYSIZE(PixelFormat,&This->surface_desc.u4.ddpfPixelFormat);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -2940,12 +2957,12 @@ static HRESULT WINAPI ddraw_surface7_GetSurfaceDesc(IDirectDrawSurface7 *iface,
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
DD_STRUCT_COPY_BYSIZE(DDSD,&This->surface_desc);
TRACE("Returning surface desc:\n");
if (TRACE_ON(ddraw)) DDRAW_dump_surface_desc(DDSD);
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
......@@ -2971,7 +2988,7 @@ static HRESULT WINAPI ddraw_surface3_GetSurfaceDesc(IDirectDrawSurface3 *iface,
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
DDSD2_to_DDSD(&This->surface_desc, surface_desc);
TRACE("Returning surface desc:\n");
if (TRACE_ON(ddraw))
......@@ -2979,8 +2996,8 @@ static HRESULT WINAPI ddraw_surface3_GetSurfaceDesc(IDirectDrawSurface3 *iface,
/* DDRAW_dump_surface_desc handles the smaller size */
DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
}
wined3d_mutex_unlock();
LeaveCriticalSection(&ddraw_cs);
return DD_OK;
}
......@@ -3105,9 +3122,10 @@ static HRESULT WINAPI ddraw_surface7_IsLost(IDirectDrawSurface7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_is_lost(This->wined3d_surface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
/* D3D8 and 9 loose full devices, thus there's only a DEVICELOST error.
......@@ -3168,9 +3186,10 @@ static HRESULT WINAPI ddraw_surface7_Restore(IDirectDrawSurface7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_restore(This->wined3d_surface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3225,9 +3244,10 @@ static HRESULT WINAPI ddraw_surface7_SetOverlayPosition(IDirectDrawSurface7 *ifa
TRACE("iface %p, x %d, y %d.\n", iface, X, Y);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_set_overlay_position(This->wined3d_surface, X, Y);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3288,10 +3308,11 @@ static HRESULT WINAPI ddraw_surface7_UpdateOverlay(IDirectDrawSurface7 *iface, R
TRACE("iface %p, src_rect %s, dst_surface %p, dst_rect %s, flags %#x, fx %p.\n",
iface, wine_dbgstr_rect(SrcRect), DstSurface, wine_dbgstr_rect(DstRect), Flags, FX);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_update_overlay(This->wined3d_surface, SrcRect,
Dst ? Dst->wined3d_surface : NULL, DstRect, Flags, (WINEDDOVERLAYFX *)FX);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr) {
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
case WINEDDERR_NOTAOVERLAYSURFACE: return DDERR_NOTAOVERLAYSURFACE;
......@@ -3421,10 +3442,11 @@ static HRESULT WINAPI ddraw_surface7_UpdateOverlayZOrder(IDirectDrawSurface7 *if
TRACE("iface %p, flags %#x, reference %p.\n", iface, Flags, DDSRef);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_surface_update_overlay_z_order(This->wined3d_surface,
Flags, Ref ? Ref->wined3d_surface : NULL);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3551,7 +3573,7 @@ static HRESULT WINAPI ddraw_surface7_ChangeUniquenessValue(IDirectDrawSurface7 *
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* A uniqueness value of 0 is apparently special.
* This needs to be checked.
* TODO: Write tests for this code and check if the volatile, interlocked stuff is really needed
......@@ -3570,7 +3592,8 @@ static HRESULT WINAPI ddraw_surface7_ChangeUniquenessValue(IDirectDrawSurface7 *
break;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3588,9 +3611,10 @@ static HRESULT WINAPI ddraw_surface7_GetUniquenessValue(IDirectDrawSurface7 *ifa
TRACE("iface %p, value %p.\n", iface, pValue);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
*pValue = This->uniqueness_value;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3622,22 +3646,23 @@ static HRESULT WINAPI ddraw_surface7_SetLOD(IDirectDrawSurface7 *iface, DWORD Ma
TRACE("iface %p, lod %u.\n", iface, MaxLOD);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDOBJECT;
}
if (!This->wined3d_texture)
{
ERR("(%p) The DirectDraw texture has no WineD3DTexture!\n", This);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDOBJECT;
}
hr = wined3d_texture_set_lod(This->wined3d_texture, MaxLOD);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -3664,15 +3689,16 @@ static HRESULT WINAPI ddraw_surface7_GetLOD(IDirectDrawSurface7 *iface, DWORD *M
if(!MaxLOD)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (!(This->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDOBJECT;
}
*MaxLOD = wined3d_texture_get_lod(This->wined3d_texture);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3740,7 +3766,7 @@ static HRESULT WINAPI ddraw_surface7_BltFast(IDirectDrawSurface7 *iface, DWORD d
if (trans & DDBLTFAST_DONOTWAIT)
flags |= WINEDDBLT_DONOTWAIT;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (src->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER)
hr = ddraw_surface_update_frontbuffer(src, rsrc, TRUE);
if (SUCCEEDED(hr))
......@@ -3748,7 +3774,8 @@ static HRESULT WINAPI ddraw_surface7_BltFast(IDirectDrawSurface7 *iface, DWORD d
src->wined3d_surface, rsrc, flags, NULL, WINED3DTEXF_POINT);
if (SUCCEEDED(hr) && (This->surface_desc.ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER))
hr = ddraw_surface_update_frontbuffer(This, &dst_rect, FALSE);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(hr)
{
case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
......@@ -3826,22 +3853,20 @@ static HRESULT WINAPI ddraw_surface7_GetClipper(IDirectDrawSurface7 *iface, IDir
TRACE("iface %p, clipper %p.\n", iface, Clipper);
if(!Clipper)
{
LeaveCriticalSection(&ddraw_cs);
if (!Clipper)
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if(This->clipper == NULL)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOCLIPPERATTACHED;
}
*Clipper = (IDirectDrawClipper *)This->clipper;
IDirectDrawClipper_AddRef(*Clipper);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3900,10 +3925,10 @@ static HRESULT WINAPI ddraw_surface7_SetClipper(IDirectDrawSurface7 *iface,
TRACE("iface %p, clipper %p.\n", iface, iclipper);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (clipper == This->clipper)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -3936,7 +3961,8 @@ static HRESULT WINAPI ddraw_surface7_SetClipper(IDirectDrawSurface7 *iface,
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4007,7 +4033,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (DDSD->dwFlags & DDSD_PIXELFORMAT)
{
newFormat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
......@@ -4015,7 +4041,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
if(newFormat == WINED3DFMT_UNKNOWN)
{
ERR("Requested to set an unknown pixelformat\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
if(newFormat != PixelFormat_DD2WineD3D(&This->surface_desc.u4.ddpfPixelFormat) )
......@@ -4023,7 +4049,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
hr = wined3d_surface_set_format(This->wined3d_surface, newFormat);
if (FAILED(hr))
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
}
......@@ -4057,7 +4083,7 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
switch(hr)
{
case WINED3DERR_INVALIDCALL:
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
default:
break; /* Go on */
......@@ -4067,7 +4093,8 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
This->surface_desc = *DDSD;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -4118,7 +4145,7 @@ static HRESULT WINAPI ddraw_surface7_GetPalette(IDirectDrawSurface7 *iface, IDir
if(!Pal)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_palette = wined3d_surface_get_palette(This->wined3d_surface);
if (wined3d_palette)
{
......@@ -4131,7 +4158,8 @@ static HRESULT WINAPI ddraw_surface7_GetPalette(IDirectDrawSurface7 *iface, IDir
hr = DDERR_NOPALETTEATTACHED;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -4227,7 +4255,7 @@ static HRESULT WINAPI ddraw_surface7_SetColorKey(IDirectDrawSurface7 *iface, DWO
TRACE("iface %p, flags %#x, color_key %p.\n", iface, Flags, CKey);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (CKey)
{
FixedCKey = *CKey;
......@@ -4258,7 +4286,7 @@ static HRESULT WINAPI ddraw_surface7_SetColorKey(IDirectDrawSurface7 *iface, DWO
break;
default:
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
......@@ -4283,13 +4311,14 @@ static HRESULT WINAPI ddraw_surface7_SetColorKey(IDirectDrawSurface7 *iface, DWO
break;
default:
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
}
ctx.ret = wined3d_surface_set_color_key(This->wined3d_surface, Flags, ctx.CKey);
ddraw_surface7_EnumAttachedSurfaces(iface, &ctx, SetColorKeyEnum);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
switch(ctx.ret)
{
case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
......@@ -4362,11 +4391,11 @@ static HRESULT WINAPI ddraw_surface7_SetPalette(IDirectDrawSurface7 *iface, IDir
}
/* Find the old palette */
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = IDirectDrawSurface_GetPalette(iface, &oldPal);
if(hr != DD_OK && hr != DDERR_NOPALETTEATTACHED)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
if(oldPal) IDirectDrawPalette_Release(oldPal); /* For the GetPalette */
......@@ -4413,7 +4442,8 @@ static HRESULT WINAPI ddraw_surface7_SetPalette(IDirectDrawSurface7 *iface, IDir
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -4476,7 +4506,7 @@ static HRESULT WINAPI ddraw_gamma_control_GetGammaRamp(IDirectDrawGammaControl *
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
/* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP. */
......@@ -4486,7 +4516,7 @@ static HRESULT WINAPI ddraw_gamma_control_GetGammaRamp(IDirectDrawGammaControl *
{
ERR("Not implemented for non-primary surfaces.\n");
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -4518,7 +4548,7 @@ static HRESULT WINAPI ddraw_gamma_control_SetGammaRamp(IDirectDrawGammaControl *
return DDERR_INVALIDPARAMS;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
{
/* Note: DDGAMMARAMP is compatible with WINED3DGAMMARAMP */
......@@ -4528,7 +4558,7 @@ static HRESULT WINAPI ddraw_gamma_control_SetGammaRamp(IDirectDrawGammaControl *
{
ERR("Not implemented for non-primary surfaces.\n");
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -4601,7 +4631,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
TRACE("iface %p, device %p, handle %p.\n", iface, device, handle);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (!surface->Handle)
{
......@@ -4609,7 +4639,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
if (h == DDRAW_INVALID_HANDLE)
{
ERR("Failed to allocate a texture handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_OUTOFMEMORY;
}
......@@ -4619,7 +4649,7 @@ static HRESULT WINAPI d3d_texture2_GetHandle(IDirect3DTexture2 *iface,
TRACE("Returning handle %08x.\n", surface->Handle);
*handle = surface->Handle;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -4690,7 +4720,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
return D3D_OK;
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (((src_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
!= (dst_surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_MIPMAP))
......@@ -4726,7 +4756,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
if (!dst_pal)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_NOPALETTEATTACHED;
}
IDirectDrawPalette_GetEntries(src_pal, 0, 0, 256, palent);
......@@ -4741,7 +4771,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
{
/* Should also check for same pixel format, u1.lPitch, ... */
ERR("Error in surface sizes.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3DERR_TEXTURE_LOAD_FAILED;
}
else
......@@ -4763,7 +4793,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
if (FAILED(hr))
{
ERR("Failed to lock source surface, hr %#x.\n", hr);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3DERR_TEXTURE_LOAD_FAILED;
}
......@@ -4772,7 +4802,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
{
ERR("Failed to lock destination surface, hr %#x.\n", hr);
wined3d_surface_unmap(src_surface->wined3d_surface);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3DERR_TEXTURE_LOAD_FAILED;
}
......@@ -4803,7 +4833,7 @@ static HRESULT WINAPI d3d_texture2_Load(IDirect3DTexture2 *iface, IDirect3DTextu
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......
......@@ -150,11 +150,11 @@ static ULONG WINAPI IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *if
struct wined3d_buffer *curVB = NULL;
UINT offset, stride;
EnterCriticalSection(&ddraw_cs);
/* D3D7 Vertex buffers don't stay bound in the device, they are passed
* as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
* stream source in wined3d, and they should get unset there before
* they are destroyed. */
wined3d_mutex_lock();
wined3d_device_get_stream_source(This->ddraw->wined3d_device,
0, &curVB, &offset, &stride);
if (curVB == This->wineD3DVertexBuffer)
......@@ -164,7 +164,8 @@ static ULONG WINAPI IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *if
wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration);
wined3d_buffer_decref(This->wineD3DVertexBuffer);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
return 0;
......@@ -223,7 +224,7 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *ifa
if(Flags & DDLOCK_NOOVERWRITE) wined3d_flags |= WINED3DLOCK_NOOVERWRITE;
if(Flags & DDLOCK_DISCARDCONTENTS) wined3d_flags |= WINED3DLOCK_DISCARD;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if(Size)
{
/* Get the size, for returning it, and for locking */
......@@ -233,7 +234,8 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *ifa
}
hr = wined3d_buffer_map(This->wineD3DVertexBuffer, 0, 0, (BYTE **)Data, wined3d_flags);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -262,9 +264,9 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *i
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_buffer_unmap(This->wineD3DVertexBuffer);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -326,7 +328,8 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
*/
if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
/* WineD3D doesn't know d3d7 vertex operation, it uses
* render states instead. Set the render states according to
* the vertex ops
......@@ -345,7 +348,9 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
/* Restore the states if needed */
if (doClip != oldClip)
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, oldClip);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -389,10 +394,10 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVer
if(!Desc) return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
/* Now fill the Desc structure */
Desc->dwCaps = This->Caps;
......@@ -443,9 +448,9 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
/* We could forward this call to WineD3D and take advantage
* of it once we use OpenGL vertex buffers
*/
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
This->Caps |= D3DVBCAPS_OPTIMIZED;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -562,7 +567,7 @@ HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirect
usage = desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0;
usage |= WINED3DUSAGE_STATICDECL;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(ddraw->wined3d_device,
get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices,
......@@ -587,7 +592,7 @@ HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirect
wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
end:
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
if (hr == D3D_OK)
*vertex_buf = buffer;
else
......
......@@ -245,7 +245,8 @@ IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
TRACE("iface %p, data %p.\n", iface, lpData);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
if (!This->use_vp2)
......@@ -271,7 +272,8 @@ IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
TRACE(" returning D3DVIEWPORT :\n");
_dump_D3DVIEWPORT(lpData);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -304,7 +306,8 @@ IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
_dump_D3DVIEWPORT(lpData);
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
This->use_vp2 = 0;
memset(&(This->viewports.vp1), 0, sizeof(This->viewports.vp1));
memcpy(&(This->viewports.vp1), lpData, lpData->dwSize);
......@@ -324,7 +327,8 @@ IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
IDirect3DViewport3_Release(current_viewport);
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DD_OK;
}
......@@ -391,7 +395,7 @@ IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
wined3d_device_get_transform(This->active_device->wined3d_device,
D3DTRANSFORMSTATE_VIEW, (WINED3DMATRIX *)&view_mat);
wined3d_device_get_transform(This->active_device->wined3d_device,
......@@ -476,7 +480,7 @@ IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
{
*lpOffScreen = 0;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
TRACE("All done\n");
return DD_OK;
......@@ -525,13 +529,13 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
TRACE("iface %p, material %#x.\n", iface, hMat);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (!hMat)
{
This->background = NULL;
TRACE("Setting background to NULL\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -539,7 +543,7 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
if (!m)
{
WARN("Invalid material handle.\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -548,7 +552,8 @@ IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
m->mat.u.diffuse.u3.b, m->mat.u.diffuse.u4.a);
This->background = m;
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -574,7 +579,7 @@ IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
TRACE("iface %p, material %p, valid %p.\n", iface, lphMat, lpValid);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if(lpValid)
{
*lpValid = This->background != NULL;
......@@ -590,7 +595,7 @@ IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
*lphMat = 0;
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -674,7 +679,8 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
}
d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (dwFlags & D3DCLEAR_TARGET) {
if (This->background == NULL) {
ERR(" Trying to clear the color buffer without background material !\n");
......@@ -702,7 +708,8 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
IDirect3DViewport3_Release(current_viewport);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -730,10 +737,11 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (This->num_lights >= 8)
{
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -758,7 +766,8 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
if (This->active_device)
light_activate(lpDirect3DLightImpl);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -783,12 +792,12 @@ static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *ifac
TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (l->active_viewport != This)
{
WARN("Light %p active viewport is %p.\n", l, l->active_viewport);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return DDERR_INVALIDPARAMS;
}
......@@ -799,7 +808,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *ifac
--This->num_lights;
This->map_lights &= ~(1 << l->dwLightIndex);
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -831,7 +840,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
if (!lplpDirect3DLight)
return DDERR_INVALIDPARAMS;
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
switch (dwFlags)
{
......@@ -872,7 +881,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
hr = DDERR_INVALIDPARAMS;
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......@@ -906,7 +915,7 @@ IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
TRACE("iface %p, data %p.\n", iface, lpData);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
dwSize = lpData->dwSize;
memset(lpData, 0, dwSize);
if (This->use_vp2)
......@@ -933,7 +942,8 @@ IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
_dump_D3DVIEWPORT2(lpData);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -964,7 +974,8 @@ IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
_dump_D3DVIEWPORT2(lpData);
}
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
This->use_vp2 = 1;
memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2));
memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
......@@ -978,7 +989,8 @@ IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
IDirect3DViewport3_Release(current_viewport);
}
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3D_OK;
}
......@@ -1064,10 +1076,11 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
iface, dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
EnterCriticalSection(&ddraw_cs);
wined3d_mutex_lock();
if (This->active_device == NULL) {
ERR(" Trying to clear a viewport not attached to a device !\n");
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return D3DERR_VIEWPORTHASNODEVICE;
}
d3d_device3 = &This->active_device->IDirect3DDevice3_iface;
......@@ -1083,7 +1096,9 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
viewport_activate(vp, TRUE);
IDirect3DViewport3_Release(current_viewport);
}
LeaveCriticalSection(&ddraw_cs);
wined3d_mutex_unlock();
return hr;
}
......
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