Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
a3004811
Commit
a3004811
authored
Feb 28, 2011
by
Rico Schüller
Committed by
Alexandre Julliard
Mar 01, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dcompiler: Parse member types.
parent
bc4afb07
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
93 additions
and
7 deletions
+93
-7
d3dcompiler_private.h
dlls/d3dcompiler_43/d3dcompiler_private.h
+8
-0
reflection.c
dlls/d3dcompiler_43/reflection.c
+85
-7
No files found.
dlls/d3dcompiler_43/d3dcompiler_private.h
View file @
a3004811
...
...
@@ -75,6 +75,14 @@ struct d3dcompiler_shader_reflection_type
struct
d3dcompiler_shader_reflection
*
reflection
;
D3D11_SHADER_TYPE_DESC
desc
;
struct
d3dcompiler_shader_reflection_type_member
*
members
;
};
struct
d3dcompiler_shader_reflection_type_member
{
char
*
name
;
DWORD
offset
;
struct
d3dcompiler_shader_reflection_type
*
type
;
};
struct
d3dcompiler_shader_reflection_variable
...
...
dlls/d3dcompiler_43/reflection.c
View file @
a3004811
...
...
@@ -31,6 +31,8 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
=
7
,
};
static
struct
d3dcompiler_shader_reflection_type
*
get_reflection_type
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
char
*
data
,
DWORD
offset
);
const
struct
ID3D11ShaderReflectionConstantBufferVtbl
d3dcompiler_shader_reflection_constant_buffer_vtbl
;
const
struct
ID3D11ShaderReflectionVariableVtbl
d3dcompiler_shader_reflection_variable_vtbl
;
const
struct
ID3D11ShaderReflectionTypeVtbl
d3dcompiler_shader_reflection_type_vtbl
;
...
...
@@ -81,17 +83,17 @@ static BOOL copy_value(const char *ptr, void **value, DWORD size)
return
TRUE
;
}
void
*
d3dcompiler_rb_alloc
(
size_t
size
)
static
void
*
d3dcompiler_rb_alloc
(
size_t
size
)
{
return
HeapAlloc
(
GetProcessHeap
(),
0
,
size
);
}
void
*
d3dcompiler_rb_realloc
(
void
*
ptr
,
size_t
size
)
static
void
*
d3dcompiler_rb_realloc
(
void
*
ptr
,
size_t
size
)
{
return
HeapReAlloc
(
GetProcessHeap
(),
0
,
ptr
,
size
);
}
void
d3dcompiler_rb_free
(
void
*
ptr
)
static
void
d3dcompiler_rb_free
(
void
*
ptr
)
{
HeapFree
(
GetProcessHeap
(),
0
,
ptr
);
}
...
...
@@ -104,12 +106,29 @@ static int d3dcompiler_shader_reflection_type_compare(const void *key, const str
return
*
id
-
t
->
id
;
}
static
void
free_type_member
(
struct
d3dcompiler_shader_reflection_type_member
*
member
)
{
if
(
member
)
{
HeapFree
(
GetProcessHeap
(),
0
,
member
->
name
);
}
}
static
void
d3dcompiler_shader_reflection_type_destroy
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
{
struct
d3dcompiler_shader_reflection_type
*
t
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
d3dcompiler_shader_reflection_type
,
entry
);
unsigned
int
i
;
TRACE
(
"reflection type %p.
\n
"
,
t
);
if
(
t
->
members
)
{
for
(
i
=
0
;
i
<
t
->
desc
.
Members
;
++
i
)
{
free_type_member
(
&
t
->
members
[
i
]);
}
}
HeapFree
(
GetProcessHeap
(),
0
,
t
);
}
...
...
@@ -985,12 +1004,45 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
return
E_FAIL
;
}
static
HRESULT
d3dcompiler_parse_type_members
(
struct
d3dcompiler_shader_reflection
*
ref
,
struct
d3dcompiler_shader_reflection_type_member
*
member
,
const
char
*
data
,
const
char
**
ptr
)
{
DWORD
offset
;
read_dword
(
ptr
,
&
offset
);
if
(
!
copy_name
(
data
+
offset
,
&
member
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
return
E_OUTOFMEMORY
;
}
TRACE
(
"Member name: %s.
\n
"
,
debugstr_a
(
member
->
name
));
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Member type offset: %x
\n
"
,
offset
);
member
->
type
=
get_reflection_type
(
ref
,
data
,
offset
);
if
(
!
member
->
type
)
{
ERR
(
"Failed to get member type
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
member
->
name
);
return
E_FAIL
;
}
read_dword
(
ptr
,
&
member
->
offset
);
TRACE
(
"Member offset %x
\n
"
,
member
->
offset
);
return
S_OK
;
}
static
HRESULT
d3dcompiler_parse_type
(
struct
d3dcompiler_shader_reflection_type
*
type
,
const
char
*
data
,
DWORD
offset
)
{
const
char
*
ptr
=
data
+
offset
;
DWORD
temp
;
D3D11_SHADER_TYPE_DESC
*
desc
;
unsigned
int
i
;
struct
d3dcompiler_shader_reflection_type_member
*
members
;
HRESULT
hr
;
DWORD
member_offset
;
desc
=
&
type
->
desc
;
...
...
@@ -1009,19 +1061,45 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
desc
->
Members
=
temp
>>
16
;
TRACE
(
"Elements %u, Members %u
\n
"
,
desc
->
Elements
,
desc
->
Members
);
read_dword
(
&
ptr
,
&
temp
);
TRACE
(
"Member Offset %u
\n
"
,
temp
);
read_dword
(
&
ptr
,
&
member_offset
);
TRACE
(
"Member Offset %u
\n
"
,
member_offset
);
if
((
type
->
reflection
->
target
&
0xffff
)
>=
0x500
)
skip_dword_unknown
(
&
ptr
,
4
);
/* todo: Parse type members */
if
(
desc
->
Members
)
{
const
char
*
ptr2
=
data
+
member_offset
;
members
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
members
));
if
(
!
members
)
{
ERR
(
"Failed to allocate type memory.
\n
"
);
return
E_OUTOFMEMORY
;
}
for
(
i
=
0
;
i
<
desc
->
Members
;
++
i
)
{
skip_dword_unknown
(
&
ptr
,
3
);
hr
=
d3dcompiler_parse_type_members
(
type
->
reflection
,
&
members
[
i
],
data
,
&
ptr2
);
if
(
hr
!=
S_OK
)
{
FIXME
(
"Failed to parse type members."
);
goto
err_out
;
}
}
}
type
->
members
=
members
;
return
S_OK
;
err_out:
for
(
i
=
0
;
i
<
desc
->
Members
;
++
i
)
{
free_type_member
(
&
members
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
members
);
return
hr
;
}
static
struct
d3dcompiler_shader_reflection_type
*
get_reflection_type
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
char
*
data
,
DWORD
offset
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment