Commit a3538a15 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Store VBO addresses in a struct wined3d_bo_address in…

wined3d: Store VBO addresses in a struct wined3d_bo_address in device_stream_info_from_declaration().
parent abfd6b47
......@@ -190,8 +190,7 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
{
const struct wined3d_vertex_declaration_element *element = &declaration->elements[i];
struct wined3d_buffer *buffer = device->stateBlock->state.streams[element->input_slot].buffer;
GLuint buffer_object = 0;
const BYTE *data = NULL;
struct wined3d_bo_address data;
BOOL stride_used;
unsigned int idx;
DWORD stride;
......@@ -201,17 +200,20 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
if (!buffer) continue;
data.buffer_object = 0;
data.addr = NULL;
stride = device->stateBlock->state.streams[element->input_slot].stride;
if (device->stateBlock->state.user_stream)
{
TRACE("Stream %u is UP, %p\n", element->input_slot, buffer);
buffer_object = 0;
data = (BYTE *)buffer;
data.buffer_object = 0;
data.addr = (BYTE *)buffer;
}
else
{
TRACE("Stream %u isn't UP, %p\n", element->input_slot, buffer);
data = buffer_get_memory(buffer, &device->adapter->gl_info, &buffer_object);
data.addr = buffer_get_memory(buffer, &device->adapter->gl_info, &data.buffer_object);
/* Can't use vbo's if the base vertex index is negative. OpenGL doesn't accept negative offsets
* (or rather offsets bigger than the vbo, because the pointer is unsigned), so use system memory
......@@ -222,9 +224,9 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
{
WARN("load_base_vertex_index is < 0 (%d), not using VBOs.\n",
device->stateBlock->state.load_base_vertex_index);
buffer_object = 0;
data = buffer_get_sysmem(buffer, &device->adapter->gl_info);
if ((UINT_PTR)data < -device->stateBlock->state.load_base_vertex_index * stride)
data.buffer_object = 0;
data.addr = buffer_get_sysmem(buffer, &device->adapter->gl_info);
if ((UINT_PTR)data.addr < -device->stateBlock->state.load_base_vertex_index * stride)
{
FIXME("System memory vertex data load offset is negative!\n");
}
......@@ -232,7 +234,8 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
if (fixup)
{
if (buffer_object) *fixup = TRUE;
if (data.buffer_object)
*fixup = TRUE;
else if (*fixup && !use_vshader
&& (element->usage == WINED3DDECLUSAGE_COLOR
|| element->usage == WINED3DDECLUSAGE_POSITIONT))
......@@ -247,7 +250,7 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
}
}
}
data += element->offset;
data.addr += element->offset;
TRACE("offset %u input_slot %u usage_idx %d\n", element->offset, element->input_slot, element->usage_idx);
......@@ -287,13 +290,13 @@ void device_stream_info_from_declaration(struct wined3d_device *device,
"input_slot %u, offset %u, stride %u, format %s, buffer_object %u]\n",
use_vshader ? "shader": "fixed function", idx,
debug_d3ddeclusage(element->usage), element->usage_idx, element->input_slot,
element->offset, stride, debug_d3dformat(element->format->id), buffer_object);
element->offset, stride, debug_d3dformat(element->format->id), data.buffer_object);
stream_info->elements[idx].format = element->format;
stream_info->elements[idx].stride = stride;
stream_info->elements[idx].data = data;
stream_info->elements[idx].data = data.addr;
stream_info->elements[idx].stream_idx = element->input_slot;
stream_info->elements[idx].buffer_object = buffer_object;
stream_info->elements[idx].buffer_object = data.buffer_object;
if (!device->adapter->gl_info.supported[ARB_VERTEX_ARRAY_BGRA]
&& element->format->id == WINED3DFMT_B8G8R8A8_UNORM)
......
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