Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
a54c438e
Commit
a54c438e
authored
Mar 30, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 31, 2016
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Use the texture dimension helpers in arbfp_blit_surface().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
ccac8a45
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+2
-2
No files found.
dlls/wined3d/arb_program_shader.c
View file @
a54c438e
...
...
@@ -7903,8 +7903,8 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
* rectangle instead. */
surface_load_fb_texture
(
src_surface
,
FALSE
,
context
);
src_rect
.
top
=
src_surface
->
resource
.
height
-
src_rect
.
top
;
src_rect
.
bottom
=
src_surface
->
resource
.
height
-
src_rect
.
bottom
;
src_rect
.
top
=
wined3d_texture_get_level_height
(
src_texture
,
src_surface
->
texture_level
)
-
src_rect
.
top
;
src_rect
.
bottom
=
wined3d_texture_get_level_height
(
src_texture
,
src_surface
->
texture_level
)
-
src_rect
.
bottom
;
}
else
wined3d_texture_load
(
src_texture
,
context
,
FALSE
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment