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wine
wine-cw
Commits
a5641016
Commit
a5641016
authored
Dec 05, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 06, 2010
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Plain Diff
wined3d: Explicitly pass shader_data and reg_maps to need_helper_const().
parent
95a3cd8e
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Showing
1 changed file
with
10 additions
and
8 deletions
+10
-8
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+10
-8
No files found.
dlls/wined3d/arb_program_shader.c
View file @
a5641016
...
@@ -331,16 +331,16 @@ static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info)
...
@@ -331,16 +331,16 @@ static inline BOOL use_nv_clip(const struct wined3d_gl_info *gl_info)
&&
!
(
gl_info
->
quirks
&
WINED3D_QUIRK_NV_CLIP_BROKEN
);
&&
!
(
gl_info
->
quirks
&
WINED3D_QUIRK_NV_CLIP_BROKEN
);
}
}
static
BOOL
need_helper_const
(
IWineD3DVertexShaderImpl
*
shader
,
const
struct
wined3d_gl_info
*
gl_info
)
static
BOOL
need_helper_const
(
const
struct
arb_vshader_private
*
shader_data
,
const
struct
shader_reg_maps
*
reg_maps
,
const
struct
wined3d_gl_info
*
gl_info
)
{
{
if
(
need_rel_addr_const
(
shader
->
baseShader
.
backend_data
,
if
(
need_rel_addr_const
(
shader_data
,
reg_maps
,
gl_info
))
return
TRUE
;
&
shader
->
baseShader
.
reg_maps
,
gl_info
))
return
TRUE
;
if
(
!
gl_info
->
supported
[
NV_VERTEX_PROGRAM
])
return
TRUE
;
/* Need to init colors. */
if
(
!
gl_info
->
supported
[
NV_VERTEX_PROGRAM
])
return
TRUE
;
/* Need to init colors. */
if
(
gl_info
->
quirks
&
WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
return
TRUE
;
/* Load the immval offset. */
if
(
gl_info
->
quirks
&
WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT
)
return
TRUE
;
/* Load the immval offset. */
if
(
gl_info
->
quirks
&
WINED3D_QUIRK_SET_TEXCOORD_W
)
return
TRUE
;
/* Have to init texcoords. */
if
(
gl_info
->
quirks
&
WINED3D_QUIRK_SET_TEXCOORD_W
)
return
TRUE
;
/* Have to init texcoords. */
if
(
!
use_nv_clip
(
gl_info
))
return
TRUE
;
/* Init the clip texcoord */
if
(
!
use_nv_clip
(
gl_info
))
return
TRUE
;
/* Init the clip texcoord */
if
(
shader
->
baseShader
.
reg_maps
.
usesnrm
)
return
TRUE
;
/* 0.0 */
if
(
reg_maps
->
usesnrm
)
return
TRUE
;
/* 0.0 */
if
(
shader
->
baseShader
.
reg_maps
.
usesrcp
)
return
TRUE
;
/* EPS */
if
(
reg_maps
->
usesrcp
)
return
TRUE
;
/* EPS */
return
FALSE
;
return
FALSE
;
}
}
...
@@ -349,7 +349,8 @@ static unsigned int reserved_vs_const(IWineD3DVertexShaderImpl *shader, const st
...
@@ -349,7 +349,8 @@ static unsigned int reserved_vs_const(IWineD3DVertexShaderImpl *shader, const st
unsigned
int
ret
=
1
;
unsigned
int
ret
=
1
;
/* We use one PARAM for the pos fixup, and in some cases one to load
/* We use one PARAM for the pos fixup, and in some cases one to load
* some immediate values into the shader. */
* some immediate values into the shader. */
if
(
need_helper_const
(
shader
,
gl_info
))
++
ret
;
if
(
need_helper_const
(
shader
->
baseShader
.
backend_data
,
&
shader
->
baseShader
.
reg_maps
,
gl_info
))
++
ret
;
if
(
need_rel_addr_const
(
shader
->
baseShader
.
backend_data
,
if
(
need_rel_addr_const
(
shader
->
baseShader
.
backend_data
,
&
shader
->
baseShader
.
reg_maps
,
gl_info
))
++
ret
;
&
shader
->
baseShader
.
reg_maps
,
gl_info
))
++
ret
;
return
ret
;
return
ret
;
...
@@ -3096,6 +3097,7 @@ static void shader_hw_label(const struct wined3d_shader_instruction *ins)
...
@@ -3096,6 +3097,7 @@ static void shader_hw_label(const struct wined3d_shader_instruction *ins)
static
void
vshader_add_footer
(
IWineD3DVertexShaderImpl
*
This
,
struct
wined3d_shader_buffer
*
buffer
,
static
void
vshader_add_footer
(
IWineD3DVertexShaderImpl
*
This
,
struct
wined3d_shader_buffer
*
buffer
,
const
struct
arb_vs_compile_args
*
args
,
struct
shader_arb_ctx_priv
*
priv_ctx
)
const
struct
arb_vs_compile_args
*
args
,
struct
shader_arb_ctx_priv
*
priv_ctx
)
{
{
const
struct
arb_vshader_private
*
shader_data
=
This
->
baseShader
.
backend_data
;
const
shader_reg_maps
*
reg_maps
=
&
This
->
baseShader
.
reg_maps
;
const
shader_reg_maps
*
reg_maps
=
&
This
->
baseShader
.
reg_maps
;
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
;
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
...
@@ -3170,7 +3172,7 @@ static void vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_sh
...
@@ -3170,7 +3172,7 @@ static void vshader_add_footer(IWineD3DVertexShaderImpl *This, struct wined3d_sh
/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
* and the glsl equivalent
* and the glsl equivalent
*/
*/
if
(
need_helper_const
(
Thi
s
,
gl_info
))
if
(
need_helper_const
(
shader_data
,
reg_map
s
,
gl_info
))
{
{
const
char
*
two
=
arb_get_helper_value
(
WINED3D_SHADER_TYPE_VERTEX
,
ARB_TWO
);
const
char
*
two
=
arb_get_helper_value
(
WINED3D_SHADER_TYPE_VERTEX
,
ARB_TWO
);
shader_addline
(
buffer
,
"MAD TMP_OUT.z, TMP_OUT.z, %s, -TMP_OUT.w;
\n
"
,
two
);
shader_addline
(
buffer
,
"MAD TMP_OUT.z, TMP_OUT.z, %s, -TMP_OUT.w;
\n
"
,
two
);
...
@@ -4104,7 +4106,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
...
@@ -4104,7 +4106,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This, struct
}
}
shader_addline
(
buffer
,
"TEMP TMP_OUT;
\n
"
);
shader_addline
(
buffer
,
"TEMP TMP_OUT;
\n
"
);
if
(
need_helper_const
(
Thi
s
,
gl_info
))
if
(
need_helper_const
(
shader_data
,
reg_map
s
,
gl_info
))
{
{
shader_addline
(
buffer
,
"PARAM helper_const = { 0.0, 1.0, 2.0, %1.10f};
\n
"
,
eps
);
shader_addline
(
buffer
,
"PARAM helper_const = { 0.0, 1.0, 2.0, %1.10f};
\n
"
,
eps
);
}
}
...
...
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