xaudio2_7: Also preserve %ebx in call_on_voice_processing_pass_start().
It is tested that EBX register is not preserved by
IXAudio2VoiceCallback_OnVoiceProcessingPassStart callback
in League of Legends. It doesn't lead to crash in the
present xaudio, while it might still be a potential issue.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46870Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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