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wine
wine-cw
Commits
a6db6688
Commit
a6db6688
authored
Nov 29, 2012
by
Frédéric Delanoy
Committed by
Alexandre Julliard
Nov 30, 2012
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wined3d: Add some 'fall through' comments (coverity).
parent
a796ad5e
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
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a6db6688
...
...
@@ -5126,8 +5126,10 @@ static GLuint shader_glsl_generate_ffp_fragment_shader(struct wined3d_shader_buf
{
case
WINED3D_TOP_BUMPENVMAP_LUMINANCE
:
lum_map
|=
1
<<
stage
;
/* fall through */
case
WINED3D_TOP_BUMPENVMAP
:
bump_map
|=
1
<<
stage
;
/* fall through */
case
WINED3D_TOP_BLEND_TEXTURE_ALPHA
:
case
WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM
:
tex_map
|=
1
<<
stage
;
...
...
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