Commit a8248847 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8/tests: Use a separate device for test_sanity().

parent 25d2de7b
......@@ -152,11 +152,25 @@ struct nvertex
DWORD diffuse;
};
static void test_sanity(IDirect3DDevice8 *device)
static void test_sanity(void)
{
IDirect3DDevice8 *device;
IDirect3D8 *d3d;
D3DCOLOR color;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0);
ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
color = getPixelColor(device, 1, 1);
......@@ -172,6 +186,12 @@ static void test_sanity(IDirect3DDevice8 *device)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D8_Release(d3d);
DestroyWindow(window);
}
static void lighting_test(void)
......@@ -4997,10 +5017,7 @@ done:
START_TEST(visual)
{
D3DADAPTER_IDENTIFIER8 identifier;
IDirect3DDevice8 *device_ptr;
IDirect3D8 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
if (!(d3d = Direct3DCreate8(D3D_SDK_VERSION)))
......@@ -5020,22 +5037,9 @@ START_TEST(visual)
HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
if (!(device_ptr = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto cleanup;
}
test_sanity(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr);
ok(!refcount, "Device has %u references left.\n", refcount);
cleanup:
IDirect3D8_Release(d3d);
DestroyWindow(window);
test_sanity();
depth_clamp_test();
lighting_test();
clear_test();
......
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