Commit a98ccb54 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Draw the cursor.

parent 14c2aa0e
......@@ -7435,24 +7435,39 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
UINT YHotSpot, IWineD3DSurface *pCursorBitmap) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
/* TODO: the use of Impl is deprecated. */
/* some basic validation checks */
IWineD3DSurfaceImpl * pSur = (IWineD3DSurfaceImpl *) pCursorBitmap;
TRACE("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
if (WINED3DFMT_A8R8G8B8 != pSur->resource.format) {
ERR("(%p) : surface(%p) has an invalid format\n", This, pCursorBitmap);
return WINED3DERR_INVALIDCALL;
}
if (32 != pSur->currentDesc.Height || 32 != pSur->currentDesc.Width) {
ERR("(%p) : surface(%p) has an invalid size\n", This, pCursorBitmap);
return WINED3DERR_INVALIDCALL;
/* some basic validation checks */
if(pCursorBitmap) {
/* MSDN: Cursor must be A8R8G8B8 */
if (WINED3DFMT_A8R8G8B8 != pSur->resource.format) {
ERR("(%p) : surface(%p) has an invalid format\n", This, pCursorBitmap);
return WINED3DERR_INVALIDCALL;
}
/* MSDN: Cursor must be smaller than the display mode */
if(pSur->currentDesc.Width > This->ddraw_width ||
pSur->currentDesc.Height > This->ddraw_height) {
ERR("(%p) : Surface(%p) is %dx%d pixels, but screen res is %ldx%ld\n", This, pSur, pSur->currentDesc.Width, pSur->currentDesc.Height, This->ddraw_width, This->ddraw_height);
return WINED3DERR_INVALIDCALL;
}
/* TODO: MSDN: Cursor sizes must be a power of 2 */
if(This->mouseCursor) {
((IWineD3DSurfaceImpl *) This->mouseCursor)->Flags &= ~SFLAG_FORCELOAD;
}
/* This is to tell our texture code to load a SCRATCH surface. This allows us to use out
* Texture and Blitting code to draw the cursor
*/
pSur->Flags |= SFLAG_FORCELOAD;
}
/* TODO: make the cursor 'real' */
This->xHotSpot = XHotSpot;
This->yHotSpot = YHotSpot;
This->mouseCursor = pCursorBitmap;
return WINED3D_OK;
}
......
......@@ -1638,7 +1638,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface) {
* these resources cannot be accessed by the Direct3D device nor set as textures or render targets.
* However, these resources can always be created, locked, and copied.
*/
if (This->resource.pool == WINED3DPOOL_SCRATCH)
if (This->resource.pool == WINED3DPOOL_SCRATCH && !(This->Flags & SFLAG_FORCELOAD) )
{
FIXME("(%p) Operation not supported for scratch textures\n",This);
return WINED3DERR_INVALIDCALL;
......@@ -2034,7 +2034,7 @@ extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, C
This->dirtyRect.right = This->currentDesc.Width;
This->dirtyRect.bottom = This->currentDesc.Height;
}
TRACE("(%p) : Dirty?%d, Rect:(%ld,%ld,%ld,%ld)\n", This, This->Flags & SFLAG_DIRTY, This->dirtyRect.left,
TRACE("(%p) : Dirty?%ld, Rect:(%ld,%ld,%ld,%ld)\n", This, This->Flags & SFLAG_DIRTY, This->dirtyRect.left,
This->dirtyRect.top, This->dirtyRect.right, This->dirtyRect.bottom);
/* if the container is a basetexture then mark it dirty. */
if (IWineD3DSurface_GetContainer(iface, &IID_IWineD3DBaseTexture, (void **)&baseTexture) == WINED3D_OK) {
......
......@@ -141,6 +141,20 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
ENTER_GL();
/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->mouseCursor) {
IWineD3DSurfaceImpl *cursor = (IWineD3DSurfaceImpl *) This->wineD3DDevice->mouseCursor;
RECT destRect = {This->wineD3DDevice->xScreenSpace - This->wineD3DDevice->xHotSpot,
This->wineD3DDevice->yScreenSpace - This->wineD3DDevice->yHotSpot,
This->wineD3DDevice->xScreenSpace + cursor->currentDesc.Width - This->wineD3DDevice->xHotSpot,
This->wineD3DDevice->yScreenSpace + cursor->currentDesc.Height - This->wineD3DDevice->yHotSpot};
TRACE("Rendering the cursor\n");
/* DDBLT_KEYSRC will cause BltOverride to enable the alpha test with GL_NOTEQUAL, 0.0,
* which is exactly what we want :-)
*/
IWineD3DSurface_Blt(This->backBuffer[0], &destRect, This->wineD3DDevice->mouseCursor, NULL, DDBLT_KEYSRC, NULL);
}
if (pSourceRect || pDestRect) FIXME("Unhandled present options %p/%p\n", pSourceRect, pDestRect);
/* TODO: If only source rect or dest rect are supplied then clip the window to match */
TRACE("preseting display %p, drawable %ld\n", This->display, This->drawable);
......
......@@ -540,6 +540,7 @@ typedef struct IWineD3DDeviceImpl
UINT yHotSpot;
UINT xScreenSpace;
UINT yScreenSpace;
IWineD3DSurface *mouseCursor;
/* Textures for when no other textures are mapped */
UINT dummyTextureName[MAX_TEXTURES];
......@@ -853,7 +854,7 @@ struct IWineD3DSurfaceImpl
UINT bytesPerPixel;
/* TODO: move this off into a management class(maybe!) */
WORD Flags;
DWORD Flags;
UINT pow2Width;
UINT pow2Height;
......@@ -930,22 +931,24 @@ DWORD WINAPI IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface *iface);
HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface);
/* Surface flags: */
#define SFLAG_OVERSIZE 0x0001 /* Surface is bigger than gl size, blts only */
#define SFLAG_CONVERTED 0x0002 /* Converted for color keying or Palettized */
#define SFLAG_DIBSECTION 0x0004 /* Has a DIB section attached for getdc */
#define SFLAG_DIRTY 0x0008 /* Surface was locked by the app */
#define SFLAG_LOCKABLE 0x0010 /* Surface can be locked */
#define SFLAG_DISCARD 0x0020 /* ??? */
#define SFLAG_LOCKED 0x0040 /* Surface is locked atm */
#define SFLAG_ACTIVELOCK 0x0080 /* Not locked, but surface memory is needed */
#define SFLAG_INTEXTURE 0x0100 /* ??? */
#define SFLAG_INPBUFFER 0x0200 /* ??? */
#define SFLAG_NONPOW2 0x0400 /* Surface sizes are not a power of 2 */
#define SFLAG_DYNLOCK 0x0800 /* Surface is often locked by the app */
#define SFLAG_DYNCHANGE 0x1800 /* Surface contents are changed very often, implies DYNLOCK */
#define SFLAG_DCINUSE 0x2000 /* Set between GetDC and ReleaseDC calls */
#define SFLAG_GLDIRTY 0x4000 /* The opengl texture is more up to date than the surface mem */
#define SFLAG_LOST 0x8000 /* Surface lost flag for DDraw */
#define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
#define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
#define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
#define SFLAG_DIRTY 0x00000008 /* Surface was locked by the app */
#define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
#define SFLAG_DISCARD 0x00000020 /* ??? */
#define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
#define SFLAG_ACTIVELOCK 0x00000080 /* Not locked, but surface memory is needed */
#define SFLAG_INTEXTURE 0x00000100 /* ??? */
#define SFLAG_INPBUFFER 0x00000200 /* ??? */
#define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
#define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
#define SFLAG_DYNCHANGE 0x00001800 /* Surface contents are changed very often, implies DYNLOCK */
#define SFLAG_DCINUSE 0x00002000 /* Set between GetDC and ReleaseDC calls */
#define SFLAG_GLDIRTY 0x00004000 /* The opengl texture is more up to date than the surface mem */
#define SFLAG_LOST 0x00008000 /* Surface lost flag for DDraw */
#define SFLAG_FORCELOAD 0x00010000 /* To force PreLoading of a scratch cursor */
/* In some conditions the surface memory must not be freed:
* SFLAG_OVERSIZE: Not all data can be kept in GL
......
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