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wine
wine-cw
Commits
abb489b2
Commit
abb489b2
authored
May 19, 2010
by
Matteo Bruni
Committed by
Alexandre Julliard
May 19, 2010
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d3dx9: Add ps_3_0 instructions parsing to the shader assembler.
parent
ac12c67f
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4 changed files
with
101 additions
and
0 deletions
+101
-0
asmshader.l
dlls/d3dx9_36/asmshader.l
+10
-0
asmshader.y
dlls/d3dx9_36/asmshader.y
+57
-0
asmutils.c
dlls/d3dx9_36/asmutils.c
+21
-0
d3dx9_36_private.h
dlls/d3dx9_36/d3dx9_36_private.h
+13
-0
No files found.
dlls/d3dx9_36/asmshader.l
View file @
abb489b2
...
...
@@ -161,6 +161,16 @@ texldl {return INSTR_TEXLDL; }
lit {return INSTR_LIT; }
mova {return INSTR_MOVA; }
/* Pixel shader only instructions */
cmp {return INSTR_CMP; }
dp2add {return INSTR_DP2ADD; }
texkill {return INSTR_TEXKILL; }
texld {return INSTR_TEXLD; }
dsx {return INSTR_DSX; }
dsy {return INSTR_DSY; }
texldp {return INSTR_TEXLDP; }
texldb {return INSTR_TEXLDB; }
texldd {return INSTR_TEXLDD; }
{REG_TEMP} {
asmshader_lval.regnum = atoi(yytext + 1);
...
...
dlls/d3dx9_36/asmshader.y
View file @
abb489b2
...
...
@@ -147,6 +147,17 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
%token INSTR_LIT
%token INSTR_MOVA
/* Pixel shader only instructions */
%token INSTR_CMP
%token INSTR_DP2ADD
%token INSTR_TEXKILL
%token INSTR_TEXLD
%token INSTR_DSX
%token INSTR_DSY
%token INSTR_TEXLDP
%token INSTR_TEXLDB
%token INSTR_TEXLDD
/* Registers */
%token <regnum> REG_TEMP
%token <regnum> REG_OUTPUT
...
...
@@ -685,6 +696,52 @@ instruction: INSTR_ADD omods dreg ',' sregs
TRACE("MOVA\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_MOVA, $2.mod, $2.shift, 0, &$3, &$5, 1);
}
| INSTR_CMP omods dreg ',' sregs
{
TRACE("CMP\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_CMP, $2.mod, $2.shift, 0, &$3, &$5, 3);
}
| INSTR_DP2ADD omods dreg ',' sregs
{
TRACE("DP2ADD\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_DP2ADD, $2.mod, $2.shift, 0, &$3, &$5, 3);
}
| INSTR_TEXLD omods dreg ',' sregs
{
TRACE("TEXLD\n");
/* There is more than one acceptable syntax for texld:
with 1 sreg (PS 1.4) or
with 2 sregs (PS 2.0+)
Moreover, texld shares the same opcode as the tex instruction,
so there are a total of 3 valid syntaxes
These variations are handled in asmparser.c */
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEX, $2.mod, $2.shift, 0, &$3, &$5, 2);
}
| INSTR_TEXLDP omods dreg ',' sregs
{
TRACE("TEXLDP\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEX | ( BWRITERSI_TEXLD_PROJECT << BWRITER_OPCODESPECIFICCONTROL_SHIFT ), $2.mod, $2.shift, 0, &$3, &$5, 2);
}
| INSTR_TEXLDB omods dreg ',' sregs
{
TRACE("TEXLDB\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEX | ( BWRITERSI_TEXLD_BIAS << BWRITER_OPCODESPECIFICCONTROL_SHIFT ), $2.mod, $2.shift, 0, &$3, &$5, 2);
}
| INSTR_DSX omods dreg ',' sregs
{
TRACE("DSX\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_DSX, $2.mod, $2.shift, 0, &$3, &$5, 1);
}
| INSTR_DSY omods dreg ',' sregs
{
TRACE("DSY\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_DSY, $2.mod, $2.shift, 0, &$3, &$5, 1);
}
| INSTR_TEXLDD omods dreg ',' sregs
{
TRACE("TEXLDD\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEXLDD, $2.mod, $2.shift, 0, &$3, &$5, 4);
}
dreg: dreg_name rel_reg
{
...
...
dlls/d3dx9_36/asmutils.c
View file @
abb489b2
...
...
@@ -191,9 +191,17 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
case
BWRITERSIO_MOVA
:
return
D3DSIO_MOVA
;
case
BWRITERSIO_DEFB
:
return
D3DSIO_DEFB
;
case
BWRITERSIO_DEFI
:
return
D3DSIO_DEFI
;
case
BWRITERSIO_TEXKILL
:
return
D3DSIO_TEXKILL
;
case
BWRITERSIO_TEX
:
return
D3DSIO_TEX
;
case
BWRITERSIO_EXPP
:
return
D3DSIO_EXPP
;
case
BWRITERSIO_LOGP
:
return
D3DSIO_LOGP
;
case
BWRITERSIO_DEF
:
return
D3DSIO_DEF
;
case
BWRITERSIO_CMP
:
return
D3DSIO_CMP
;
case
BWRITERSIO_DP2ADD
:
return
D3DSIO_DP2ADD
;
case
BWRITERSIO_DSX
:
return
D3DSIO_DSX
;
case
BWRITERSIO_DSY
:
return
D3DSIO_DSY
;
case
BWRITERSIO_TEXLDD
:
return
D3DSIO_TEXLDD
;
case
BWRITERSIO_SETP
:
return
D3DSIO_SETP
;
case
BWRITERSIO_TEXLDL
:
return
D3DSIO_TEXLDL
;
case
BWRITERSIO_BREAKP
:
return
D3DSIO_BREAKP
;
...
...
@@ -201,6 +209,9 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
case
BWRITERSIO_COMMENT
:
return
D3DSIO_COMMENT
;
case
BWRITERSIO_END
:
return
D3DSIO_END
;
case
BWRITERSIO_TEX
|
(
BWRITERSI_TEXLD_PROJECT
<<
BWRITER_OPCODESPECIFICCONTROL_SHIFT
):
return
D3DSIO_TEX
|
D3DSI_TEXLD_PROJECT
;
case
BWRITERSIO_TEX
|
(
BWRITERSI_TEXLD_BIAS
<<
BWRITER_OPCODESPECIFICCONTROL_SHIFT
):
return
D3DSIO_TEX
|
D3DSI_TEXLD_BIAS
;
default:
FIXME
(
"Unhandled BWRITERSIO token %u
\n
"
,
bwriter_opcode
);
return
-
1
;
...
...
@@ -459,13 +470,23 @@ const char *debug_print_opcode(DWORD opcode) {
case
BWRITERSIO_MOVA
:
return
"mova"
;
case
BWRITERSIO_DEFB
:
return
"defb"
;
case
BWRITERSIO_DEFI
:
return
"defi"
;
case
BWRITERSIO_TEXKILL
:
return
"texkill"
;
case
BWRITERSIO_TEX
:
return
"tex"
;
case
BWRITERSIO_EXPP
:
return
"expp"
;
case
BWRITERSIO_LOGP
:
return
"logp"
;
case
BWRITERSIO_DEF
:
return
"def"
;
case
BWRITERSIO_CMP
:
return
"cmp"
;
case
BWRITERSIO_DP2ADD
:
return
"dp2add"
;
case
BWRITERSIO_DSX
:
return
"dsx"
;
case
BWRITERSIO_DSY
:
return
"dsy"
;
case
BWRITERSIO_TEXLDD
:
return
"texldd"
;
case
BWRITERSIO_SETP
:
return
"setp"
;
case
BWRITERSIO_TEXLDL
:
return
"texldl"
;
case
BWRITERSIO_BREAKP
:
return
"breakp"
;
case
BWRITERSIO_TEX
|
(
BWRITERSI_TEXLD_PROJECT
<<
BWRITER_OPCODESPECIFICCONTROL_SHIFT
):
return
"texldp"
;
case
BWRITERSIO_TEX
|
(
BWRITERSI_TEXLD_BIAS
<<
BWRITER_OPCODESPECIFICCONTROL_SHIFT
):
return
"texldb"
;
default:
return
"unknown"
;
}
}
dlls/d3dx9_36/d3dx9_36_private.h
View file @
abb489b2
...
...
@@ -448,9 +448,16 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
BWRITERSIO_DEFB
,
BWRITERSIO_DEFI
,
BWRITERSIO_TEXKILL
,
BWRITERSIO_TEX
,
BWRITERSIO_EXPP
,
BWRITERSIO_LOGP
,
BWRITERSIO_DEF
,
BWRITERSIO_CMP
,
BWRITERSIO_DP2ADD
,
BWRITERSIO_DSX
,
BWRITERSIO_DSY
,
BWRITERSIO_TEXLDD
,
BWRITERSIO_SETP
,
BWRITERSIO_TEXLDL
,
BWRITERSIO_BREAKP
,
...
...
@@ -508,6 +515,9 @@ typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
BWRITERSTT_VOLUME
=
4
,
}
BWRITERSAMPLER_TEXTURE_TYPE
;
#define BWRITERSI_TEXLD_PROJECT 1
#define BWRITERSI_TEXLD_BIAS 2
typedef
enum
_BWRITERSHADER_PARAM_SRCMOD_TYPE
{
BWRITERSPSM_NONE
=
0
,
BWRITERSPSM_NEG
,
...
...
@@ -578,6 +588,9 @@ typedef enum _BWRITERDECLUSAGE {
BWRITERDECLUSAGE_SAMPLE
}
BWRITERDECLUSAGE
;
#define BWRITER_OPCODESPECIFICCONTROL_SHIFT 16
#define BWRITER_OPCODESPECIFICCONTROL_MASK (0xff << BWRITER_OPCODESPECIFICCONTROL_SHIFT)
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
);
DWORD
SlWriteBytecode
(
const
struct
bwriter_shader
*
shader
,
int
dxversion
,
DWORD
**
result
);
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
);
...
...
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