Commit ac0c13ee authored by Connor McAdams's avatar Connor McAdams Committed by Alexandre Julliard

d3d10: Implement vector effect variable get methods.

parent 177a0701
......@@ -4934,25 +4934,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
BOOL *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_BOOL);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
int *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_INT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
float *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, value %p.\n", iface, value);
read_variable_from_buffer(effect_var, value, D3D10_SVT_FLOAT);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
......@@ -4991,25 +5000,34 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArra
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
BOOL *values, UINT offset, UINT count)
{
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_BOOL, offset, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
int *values, UINT offset, UINT count)
{
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_INT, offset, count);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
float *values, UINT offset, UINT count)
{
FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
struct d3d10_effect_variable *effect_var = impl_from_ID3D10EffectVectorVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, values %p, offset %u, count %u.\n", iface, values, offset, count);
read_variable_array_from_buffer(effect_var, values, D3D10_SVT_FLOAT, offset, count);
return S_OK;
}
static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment