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wine
wine-cw
Commits
acfdb0b0
Commit
acfdb0b0
authored
Nov 26, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 27, 2012
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Plain Diff
d3dx9: Avoid LPD3DXPATCHMESH.
parent
c9920baf
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2 changed files
with
4 additions
and
3 deletions
+4
-3
d3dx9anim.h
include/d3dx9anim.h
+1
-1
d3dx9mesh.h
include/d3dx9mesh.h
+3
-2
No files found.
include/d3dx9anim.h
View file @
acfdb0b0
...
...
@@ -86,7 +86,7 @@ typedef struct _D3DXMESHDATA
{
LPD3DXMESH
pMesh
;
LPD3DXPMESH
pPMesh
;
LPD3DXPATCHMESH
pPatchMesh
;
ID3DXPatchMesh
*
pPatchMesh
;
}
DUMMYUNIONNAME
;
}
D3DXMESHDATA
,
*
LPD3DXMESHDATA
;
...
...
include/d3dx9mesh.h
View file @
acfdb0b0
...
...
@@ -492,7 +492,7 @@ DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
STDMETHOD
(
UnlockAttributeBuffer
)(
THIS
)
PURE
;
STDMETHOD
(
GetTessSize
)(
THIS_
FLOAT
tess_level
,
DWORD
adaptive
,
DWORD
*
num_triangles
,
DWORD
*
num_vertices
)
PURE
;
STDMETHOD
(
GenerateAdjacency
)(
THIS_
FLOAT
tolerance
)
PURE
;
STDMETHOD
(
CloneMesh
)(
THIS_
DWORD
options
,
CONST
D3DVERTEXELEMENT9
*
declaration
,
LPD3DXPATCHMESH
*
clone_mesh
)
PURE
;
STDMETHOD
(
CloneMesh
)(
THIS_
DWORD
options
,
const
D3DVERTEXELEMENT9
*
declaration
,
ID3DXPatchMesh
*
*
clone_mesh
)
PURE
;
STDMETHOD
(
Optimize
)(
THIS_
DWORD
flags
)
PURE
;
STDMETHOD
(
SetDisplaceParam
)(
THIS_
struct
IDirect3DBaseTexture9
*
texture
,
D3DTEXTUREFILTERTYPE
min_filter
,
D3DTEXTUREFILTERTYPE
mag_filter
,
D3DTEXTUREFILTERTYPE
mip_filter
,
D3DTEXTUREADDRESS
wrap
,
...
...
@@ -801,7 +801,8 @@ HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH, UINT, FLOAT, UINT, UINT, FLOAT, DWO
HRESULT
WINAPI
D3DXUVAtlasPack
(
ID3DXMesh
*
,
UINT
,
UINT
,
FLOAT
,
DWORD
,
CONST
DWORD
*
,
LPD3DXUVATLASCB
,
FLOAT
,
LPVOID
,
DWORD
,
LPD3DXBUFFER
);
HRESULT
WINAPI
D3DXUVAtlasPartition
(
LPD3DXMESH
,
UINT
,
FLOAT
,
DWORD
,
CONST
DWORD
*
,
CONST
DWORD
*
,
CONST
FLOAT
*
,
LPD3DXUVATLASCB
,
FLOAT
,
LPVOID
,
DWORD
,
LPD3DXMESH
*
,
LPD3DXBUFFER
*
,
LPD3DXBUFFER
*
,
LPD3DXBUFFER
*
,
FLOAT
*
,
UINT
*
);
HRESULT
WINAPI
D3DXValidMesh
(
LPD3DXMESH
,
CONST
DWORD
*
,
LPD3DXBUFFER
*
);
HRESULT
WINAPI
D3DXValidPatchMesh
(
LPD3DXPATCHMESH
,
DWORD
*
,
DWORD
*
,
LPD3DXBUFFER
*
);
HRESULT
WINAPI
D3DXValidPatchMesh
(
ID3DXPatchMesh
*
mesh
,
DWORD
*
degenerate_vertex_count
,
DWORD
*
degenerate_patch_count
,
ID3DXBuffer
**
errors
);
HRESULT
WINAPI
D3DXWeldVertices
(
LPD3DXMESH
,
DWORD
,
CONST
D3DXWELDEPSILONS
*
,
CONST
DWORD
*
,
DWORD
*
,
DWORD
*
,
LPD3DXBUFFER
*
);
#ifdef __cplusplus
...
...
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