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wine
wine-cw
Commits
ad5a00b7
Commit
ad5a00b7
authored
Jun 05, 2012
by
Józef Kucia
Committed by
Alexandre Julliard
Jun 06, 2012
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d3dx9: Add stub for D3DXCreateRenderToSurface.
parent
6953865e
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3 changed files
with
41 additions
and
1 deletion
+41
-1
Makefile.in
dlls/d3dx9_36/Makefile.in
+1
-0
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+1
-1
render.c
dlls/d3dx9_36/render.c
+39
-0
No files found.
dlls/d3dx9_36/Makefile.in
View file @
ad5a00b7
...
...
@@ -10,6 +10,7 @@ C_SRCS = \
line.c
\
math.c
\
mesh.c
\
render.c
\
shader.c
\
skin.c
\
sprite.c
\
...
...
dlls/d3dx9_36/d3dx9_36.spec
View file @
ad5a00b7
...
...
@@ -82,7 +82,7 @@
@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
@ stub D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
@ st
ub
D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ st
dcall
D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
...
...
dlls/d3dx9_36/render.c
0 → 100644
View file @
ad5a00b7
/*
* Copyright (C) 2012 Józef Kucia
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "wine/debug.h"
#include "d3dx9_36_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3dx
);
HRESULT
WINAPI
D3DXCreateRenderToSurface
(
IDirect3DDevice9
*
device
,
UINT
width
,
UINT
height
,
D3DFORMAT
format
,
BOOL
depth_stencil
,
D3DFORMAT
depth_stencil_format
,
ID3DXRenderToSurface
**
out
)
{
FIXME
(
"(%p, %u, %u, %#x, %d, %#x, %p): stub
\n
"
,
device
,
width
,
height
,
format
,
depth_stencil
,
depth_stencil_format
,
out
);
if
(
!
device
||
!
out
)
return
D3DERR_INVALIDCALL
;
return
E_NOTIMPL
;
}
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