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wine
wine-cw
Commits
ad911054
Commit
ad911054
authored
Oct 30, 2007
by
David Adam
Committed by
Alexandre Julliard
Oct 31, 2007
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Plain Diff
d3dx8: Implement D3DXMatrixRotationZ.
parent
5098f394
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Showing
4 changed files
with
20 additions
and
1 deletion
+20
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+10
-0
math.c
dlls/d3dx8/tests/math.c
+8
-0
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
ad911054
...
...
@@ -28,7 +28,7 @@
@ stdcall D3DXMatrixTranslation(ptr long long long)
@ stdcall D3DXMatrixRotationX(ptr long)
@ stdcall D3DXMatrixRotationY(ptr long)
@ st
ub D3DXMatrixRotationZ
@ st
dcall D3DXMatrixRotationZ(ptr long)
@ stub D3DXMatrixRotationAxis
@ stub D3DXMatrixRotationQuaternion
@ stub D3DXMatrixRotationYawPitchRoll
...
...
dlls/d3dx8/math.c
View file @
ad911054
...
...
@@ -78,6 +78,16 @@ D3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle)
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationZ
(
D3DXMATRIX
*
pout
,
FLOAT
angle
)
{
D3DXMatrixIdentity
(
pout
);
pout
->
m
[
0
][
0
]
=
cos
(
angle
);
pout
->
m
[
1
][
1
]
=
cos
(
angle
);
pout
->
m
[
0
][
1
]
=
sin
(
angle
);
pout
->
m
[
1
][
0
]
=
-
sin
(
angle
);
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixScaling
(
D3DXMATRIX
*
pout
,
FLOAT
sx
,
FLOAT
sy
,
FLOAT
sz
)
{
D3DXMatrixIdentity
(
pout
);
...
...
dlls/d3dx8/tests/math.c
View file @
ad911054
...
...
@@ -214,6 +214,14 @@ static void D3DXMatrixTest(void)
D3DXMatrixRotationY
(
&
gotmat
,
angle
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixRotationZ______________*/
expectedmat
.
m
[
0
][
0
]
=
0
.
5
f
;
expectedmat
.
m
[
0
][
1
]
=
sqrt
(
3
.
0
f
)
/
2
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
-
sqrt
(
3
.
0
f
)
/
2
.
0
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
5
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
2
]
=
1
.
0
f
;
expectedmat
.
m
[
2
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
3
]
=
1
.
0
f
;
D3DXMatrixRotationZ
(
&
gotmat
,
angle
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixScaling______________*/
expectedmat
.
m
[
0
][
0
]
=
0
.
69
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
0
;
expectedmat
.
m
[
1
][
1
]
=
0
.
53
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
...
...
include/d3dx8math.h
View file @
ad911054
...
...
@@ -62,6 +62,7 @@ FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
D3DXMATRIX
*
WINAPI
D3DXMatrixMultiply
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm1
,
CONST
D3DXMATRIX
*
pm2
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationX
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationY
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationZ
(
D3DXMATRIX
*
pout
,
FLOAT
angle
);
D3DXMATRIX
*
WINAPI
D3DXMatrixScaling
(
D3DXMATRIX
*
pout
,
FLOAT
sx
,
FLOAT
sy
,
FLOAT
sz
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranslation
(
D3DXMATRIX
*
pout
,
FLOAT
x
,
FLOAT
y
,
FLOAT
z
);
D3DXMATRIX
*
WINAPI
D3DXMatrixTranspose
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm
);
...
...
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