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wine
wine-cw
Commits
aeefbdff
Commit
aeefbdff
authored
Mar 11, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 13, 2016
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Plain Diff
wined3d: Merge wined3d_surface_map() and wined3d_volume_map().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
a9506bf9
Hide whitespace changes
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Showing
6 changed files
with
245 additions
and
349 deletions
+245
-349
volume.c
dlls/d3d8/volume.c
+3
-2
volume.c
dlls/d3d9/volume.c
+3
-2
surface.c
dlls/wined3d/surface.c
+0
-153
texture.c
dlls/wined3d/texture.c
+229
-27
volume.c
dlls/wined3d/volume.c
+2
-161
wined3d_private.h
dlls/wined3d/wined3d_private.h
+8
-4
No files found.
dlls/d3d8/volume.c
View file @
aeefbdff
...
...
@@ -146,8 +146,9 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
iface
,
locked_box
,
box
,
flags
);
wined3d_mutex_lock
();
hr
=
wined3d_resource_map
(
wined3d_texture_get_resource
(
volume
->
wined3d_texture
),
volume
->
sub_resource_idx
,
&
map_desc
,
(
const
struct
wined3d_box
*
)
box
,
flags
);
if
(
FAILED
(
hr
=
wined3d_resource_map
(
wined3d_texture_get_resource
(
volume
->
wined3d_texture
),
volume
->
sub_resource_idx
,
&
map_desc
,
(
const
struct
wined3d_box
*
)
box
,
flags
)))
map_desc
.
data
=
NULL
;
wined3d_mutex_unlock
();
locked_box
->
RowPitch
=
map_desc
.
row_pitch
;
...
...
dlls/d3d9/volume.c
View file @
aeefbdff
...
...
@@ -146,8 +146,9 @@ static HRESULT WINAPI d3d9_volume_LockBox(IDirect3DVolume9 *iface,
iface
,
locked_box
,
box
,
flags
);
wined3d_mutex_lock
();
hr
=
wined3d_resource_map
(
wined3d_texture_get_resource
(
volume
->
wined3d_texture
),
volume
->
sub_resource_idx
,
&
map_desc
,
(
const
struct
wined3d_box
*
)
box
,
flags
);
if
(
FAILED
(
hr
=
wined3d_resource_map
(
wined3d_texture_get_resource
(
volume
->
wined3d_texture
),
volume
->
sub_resource_idx
,
&
map_desc
,
(
const
struct
wined3d_box
*
)
box
,
flags
)))
map_desc
.
data
=
NULL
;
wined3d_mutex_unlock
();
locked_box
->
RowPitch
=
map_desc
.
row_pitch
;
...
...
dlls/wined3d/surface.c
View file @
aeefbdff
...
...
@@ -2078,159 +2078,6 @@ do { \
return
WINED3D_OK
;
}
HRESULT
wined3d_surface_map
(
struct
wined3d_surface
*
surface
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
struct
wined3d_texture
*
texture
=
surface
->
container
;
const
struct
wined3d_format
*
format
=
texture
->
resource
.
format
;
struct
wined3d_device
*
device
=
texture
->
resource
.
device
;
unsigned
int
fmt_flags
=
texture
->
resource
.
format_flags
;
const
struct
wined3d_gl_info
*
gl_info
=
NULL
;
struct
wined3d_context
*
context
=
NULL
;
BYTE
*
base_memory
;
TRACE
(
"surface %p, map_desc %p, box %s, flags %#x.
\n
"
,
surface
,
map_desc
,
debug_box
(
box
),
flags
);
if
(
surface
->
resource
.
map_count
)
{
WARN
(
"Surface is already mapped.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
((
fmt_flags
&
WINED3DFMT_FLAG_BLOCKS
)
&&
box
&&
!
wined3d_texture_check_block_align
(
texture
,
surface
->
texture_level
,
box
))
{
WARN
(
"Map box %s is misaligned for %ux%u blocks.
\n
"
,
debug_box
(
box
),
format
->
block_width
,
format
->
block_height
);
if
(
surface
->
resource
.
pool
==
WINED3D_POOL_DEFAULT
)
return
WINED3DERR_INVALIDCALL
;
}
++
surface
->
resource
.
map_count
;
if
(
!
(
surface
->
resource
.
access_flags
&
WINED3D_RESOURCE_ACCESS_CPU
))
WARN
(
"Trying to lock unlockable surface.
\n
"
);
flags
=
wined3d_resource_sanitize_map_flags
(
&
texture
->
resource
,
flags
);
if
(
device
->
d3d_initialized
)
{
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
}
if
(
flags
&
WINED3D_MAP_DISCARD
)
{
TRACE
(
"WINED3D_MAP_DISCARD flag passed, marking %s as up to date.
\n
"
,
wined3d_debug_location
(
surface
->
resource
.
map_binding
));
wined3d_surface_prepare
(
surface
,
context
,
surface
->
resource
.
map_binding
);
surface_validate_location
(
surface
,
surface
->
resource
.
map_binding
);
}
else
{
if
(
surface
->
resource
.
usage
&
WINED3DUSAGE_DYNAMIC
)
WARN_
(
d3d_perf
)(
"Mapping a dynamic surface without WINED3D_MAP_DISCARD.
\n
"
);
surface_load_location
(
surface
,
context
,
surface
->
resource
.
map_binding
);
}
if
(
!
(
flags
&
(
WINED3D_MAP_NO_DIRTY_UPDATE
|
WINED3D_MAP_READONLY
)))
surface_invalidate_location
(
surface
,
~
surface
->
resource
.
map_binding
);
switch
(
surface
->
resource
.
map_binding
)
{
case
WINED3D_LOCATION_SYSMEM
:
base_memory
=
surface
->
resource
.
heap_memory
;
break
;
case
WINED3D_LOCATION_USER_MEMORY
:
base_memory
=
texture
->
user_memory
;
break
;
case
WINED3D_LOCATION_DIB
:
base_memory
=
surface
->
dib
.
bitmap_data
;
break
;
case
WINED3D_LOCATION_BUFFER
:
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
));
if
(
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
])
{
GLbitfield
map_flags
=
wined3d_resource_gl_map_flags
(
flags
);
map_flags
&=
~
GL_MAP_FLUSH_EXPLICIT_BIT
;
base_memory
=
GL_EXTCALL
(
glMapBufferRange
(
GL_PIXEL_UNPACK_BUFFER
,
0
,
surface
->
resource
.
size
,
map_flags
));
}
else
{
GLenum
access
=
wined3d_resource_gl_legacy_map_flags
(
flags
);
base_memory
=
GL_EXTCALL
(
glMapBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
access
));
}
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"map PBO"
);
break
;
default:
ERR
(
"Unexpected map binding %s.
\n
"
,
wined3d_debug_location
(
surface
->
resource
.
map_binding
));
base_memory
=
NULL
;
}
if
(
context
)
context_release
(
context
);
if
(
fmt_flags
&
WINED3DFMT_FLAG_BROKEN_PITCH
)
{
map_desc
->
row_pitch
=
surface
->
resource
.
width
*
format
->
byte_count
;
map_desc
->
slice_pitch
=
surface
->
resource
.
height
*
map_desc
->
row_pitch
;
}
else
{
wined3d_texture_get_pitch
(
texture
,
surface
->
texture_level
,
&
map_desc
->
row_pitch
,
&
map_desc
->
slice_pitch
);
}
if
(
!
box
)
{
map_desc
->
data
=
base_memory
;
}
else
{
if
((
fmt_flags
&
(
WINED3DFMT_FLAG_BLOCKS
|
WINED3DFMT_FLAG_BROKEN_PITCH
))
==
WINED3DFMT_FLAG_BLOCKS
)
{
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the locked rectangle. */
map_desc
->
data
=
base_memory
+
((
box
->
top
/
format
->
block_height
)
*
map_desc
->
row_pitch
)
+
((
box
->
left
/
format
->
block_width
)
*
format
->
block_byte_count
);
}
else
{
map_desc
->
data
=
base_memory
+
(
map_desc
->
row_pitch
*
box
->
top
)
+
(
box
->
left
*
format
->
byte_count
);
}
}
if
(
texture
->
swapchain
&&
texture
->
swapchain
->
front_buffer
==
texture
)
{
RECT
*
r
=
&
texture
->
swapchain
->
front_buffer_update
;
if
(
!
box
)
SetRect
(
r
,
0
,
0
,
texture
->
resource
.
width
,
texture
->
resource
.
height
);
else
SetRect
(
r
,
box
->
left
,
box
->
top
,
box
->
right
,
box
->
bottom
);
TRACE
(
"Mapped front buffer %s.
\n
"
,
wine_dbgstr_rect
(
r
));
}
TRACE
(
"Returning memory %p, pitch %u.
\n
"
,
map_desc
->
data
,
map_desc
->
row_pitch
);
return
WINED3D_OK
;
}
static
void
read_from_framebuffer
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
old_ctx
,
DWORD
dst_location
)
{
...
...
dlls/wined3d/texture.c
View file @
aeefbdff
...
...
@@ -25,6 +25,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_texture
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
WINE_DECLARE_DEBUG_CHANNEL
(
winediag
);
static
HRESULT
wined3d_texture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_texture_ops
*
texture_ops
,
...
...
@@ -528,6 +529,22 @@ void * CDECL wined3d_texture_get_parent(const struct wined3d_texture *texture)
return
texture
->
resource
.
parent
;
}
static
BOOL
wined3d_texture_check_box_dimensions
(
const
struct
wined3d_texture
*
texture
,
unsigned
int
level
,
const
struct
wined3d_box
*
box
)
{
if
(
box
->
left
>=
box
->
right
||
box
->
top
>=
box
->
bottom
||
box
->
front
>=
box
->
back
)
return
FALSE
;
if
(
box
->
right
>
wined3d_texture_get_level_width
(
texture
,
level
)
||
box
->
bottom
>
wined3d_texture_get_level_height
(
texture
,
level
)
||
box
->
back
>
wined3d_texture_get_level_depth
(
texture
,
level
))
return
FALSE
;
return
TRUE
;
}
void
CDECL
wined3d_texture_get_pitch
(
const
struct
wined3d_texture
*
texture
,
unsigned
int
level
,
unsigned
int
*
row_pitch
,
unsigned
int
*
slice_pitch
)
{
...
...
@@ -889,6 +906,19 @@ static void texture2d_sub_resource_upload_data(struct wined3d_resource *sub_reso
&
src_rect
,
data
->
row_pitch
,
&
dst_point
,
FALSE
,
&
addr
);
}
static
BOOL
texture2d_load_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
return
SUCCEEDED
(
surface_load_location
(
texture
->
sub_resources
[
sub_resource_idx
].
u
.
surface
,
context
,
location
));
}
static
BOOL
texture2d_prepare_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
wined3d_surface_prepare
(
texture
->
sub_resources
[
sub_resource_idx
].
u
.
surface
,
context
,
location
);
return
TRUE
;
}
/* Context activation is done by the caller. */
static
void
texture2d_prepare_texture
(
struct
wined3d_texture
*
texture
,
struct
wined3d_context
*
context
,
BOOL
srgb
)
{
...
...
@@ -974,6 +1004,8 @@ static const struct wined3d_texture_ops texture2d_ops =
texture2d_sub_resource_invalidate_location
,
texture2d_sub_resource_validate_location
,
texture2d_sub_resource_upload_data
,
texture2d_load_location
,
texture2d_prepare_location
,
texture2d_prepare_texture
,
texture2d_cleanup_sub_resources
,
};
...
...
@@ -1017,15 +1049,191 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
wined3d_texture_unload_gl_texture
(
texture
);
}
static
HRESULT
texture
2d
_resource_sub_resource_map
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
,
static
HRESULT
texture_resource_sub_resource_map
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
const
struct
wined3d_format
*
format
=
resource
->
format
;
struct
wined3d_device
*
device
=
resource
->
device
;
unsigned
int
fmt_flags
=
resource
->
format_flags
;
const
struct
wined3d_gl_info
*
gl_info
=
NULL
;
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_resource
*
sub_resource
;
struct
wined3d_texture
*
texture
;
unsigned
int
texture_level
;
BYTE
*
base_memory
;
BOOL
ret
;
TRACE
(
"resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.
\n
"
,
resource
,
sub_resource_idx
,
map_desc
,
debug_box
(
box
),
flags
);
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
wined3d_texture_from_resource
(
resource
),
sub_resource_idx
)))
texture
=
wined3d_texture_from_resource
(
resource
);
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
return
E_INVALIDARG
;
return
wined3d_surface_map
(
surface_from_resource
(
sub_resource
),
map_desc
,
box
,
flags
);
texture_level
=
sub_resource_idx
%
texture
->
level_count
;
if
(
box
&&
!
wined3d_texture_check_box_dimensions
(
texture
,
texture_level
,
box
))
{
WARN
(
"Map box is invalid.
\n
"
);
if
(
resource
->
type
!=
WINED3D_RTYPE_TEXTURE_2D
)
return
WINED3DERR_INVALIDCALL
;
}
if
((
fmt_flags
&
WINED3DFMT_FLAG_BLOCKS
)
&&
box
&&
!
wined3d_texture_check_block_align
(
texture
,
texture_level
,
box
))
{
WARN
(
"Map box %s is misaligned for %ux%u blocks.
\n
"
,
debug_box
(
box
),
format
->
block_width
,
format
->
block_height
);
if
(
resource
->
type
!=
WINED3D_RTYPE_TEXTURE_2D
||
resource
->
pool
==
WINED3D_POOL_DEFAULT
)
return
WINED3DERR_INVALIDCALL
;
}
if
(
!
(
resource
->
access_flags
&
WINED3D_RESOURCE_ACCESS_CPU
))
{
WARN
(
"Trying to map unmappable texture.
\n
"
);
if
(
resource
->
type
!=
WINED3D_RTYPE_TEXTURE_2D
)
return
WINED3DERR_INVALIDCALL
;
}
if
(
sub_resource
->
map_count
)
{
WARN
(
"Sub-resource is already mapped.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
flags
=
wined3d_resource_sanitize_map_flags
(
resource
,
flags
);
if
(
device
->
d3d_initialized
)
{
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
}
if
(
flags
&
WINED3D_MAP_DISCARD
)
{
TRACE
(
"WINED3D_MAP_DISCARD flag passed, marking %s as up to date.
\n
"
,
wined3d_debug_location
(
sub_resource
->
map_binding
));
if
((
ret
=
texture
->
texture_ops
->
texture_prepare_location
(
texture
,
sub_resource_idx
,
context
,
sub_resource
->
map_binding
)))
texture
->
texture_ops
->
texture_sub_resource_validate_location
(
sub_resource
,
sub_resource
->
map_binding
);
}
else
{
if
(
resource
->
usage
&
WINED3DUSAGE_DYNAMIC
)
WARN_
(
d3d_perf
)(
"Mapping a dynamic texture without WINED3D_MAP_DISCARD.
\n
"
);
ret
=
texture
->
texture_ops
->
texture_load_location
(
texture
,
sub_resource_idx
,
context
,
sub_resource
->
map_binding
);
}
if
(
!
ret
)
{
ERR
(
"Failed to prepare location.
\n
"
);
context_release
(
context
);
return
E_OUTOFMEMORY
;
}
if
(
!
(
flags
&
(
WINED3D_MAP_NO_DIRTY_UPDATE
|
WINED3D_MAP_READONLY
)))
texture
->
texture_ops
->
texture_sub_resource_invalidate_location
(
sub_resource
,
~
sub_resource
->
map_binding
);
switch
(
sub_resource
->
map_binding
)
{
case
WINED3D_LOCATION_SYSMEM
:
base_memory
=
sub_resource
->
heap_memory
;
break
;
case
WINED3D_LOCATION_USER_MEMORY
:
base_memory
=
texture
->
user_memory
;
break
;
case
WINED3D_LOCATION_DIB
:
if
(
resource
->
type
!=
WINED3D_RTYPE_TEXTURE_2D
)
ERR
(
"Invalid map binding %#x for resource type %#x.
\n
"
,
sub_resource
->
map_binding
,
resource
->
type
);
base_memory
=
texture
->
sub_resources
[
sub_resource_idx
].
u
.
surface
->
dib
.
bitmap_data
;
break
;
case
WINED3D_LOCATION_BUFFER
:
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
sub_resource_idx
].
buffer_object
));
if
(
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
])
{
GLbitfield
map_flags
=
wined3d_resource_gl_map_flags
(
flags
);
map_flags
&=
~
GL_MAP_FLUSH_EXPLICIT_BIT
;
base_memory
=
GL_EXTCALL
(
glMapBufferRange
(
GL_PIXEL_UNPACK_BUFFER
,
0
,
sub_resource
->
size
,
map_flags
));
}
else
{
GLenum
access
=
wined3d_resource_gl_legacy_map_flags
(
flags
);
base_memory
=
GL_EXTCALL
(
glMapBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
access
));
}
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"Map PBO"
);
break
;
default:
ERR
(
"Unexpected map binding %s.
\n
"
,
wined3d_debug_location
(
sub_resource
->
map_binding
));
base_memory
=
NULL
;
break
;
}
if
(
context
)
context_release
(
context
);
TRACE
(
"Base memory pointer %p.
\n
"
,
base_memory
);
if
(
fmt_flags
&
WINED3DFMT_FLAG_BROKEN_PITCH
)
{
map_desc
->
row_pitch
=
wined3d_texture_get_level_width
(
texture
,
texture_level
)
*
format
->
byte_count
;
map_desc
->
slice_pitch
=
wined3d_texture_get_level_height
(
texture
,
texture_level
)
*
map_desc
->
row_pitch
;
}
else
{
wined3d_texture_get_pitch
(
texture
,
texture_level
,
&
map_desc
->
row_pitch
,
&
map_desc
->
slice_pitch
);
}
if
(
!
box
)
{
map_desc
->
data
=
base_memory
;
}
else
{
if
((
fmt_flags
&
(
WINED3DFMT_FLAG_BLOCKS
|
WINED3DFMT_FLAG_BROKEN_PITCH
))
==
WINED3DFMT_FLAG_BLOCKS
)
{
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the mapped box. */
map_desc
->
data
=
base_memory
+
(
box
->
front
*
map_desc
->
slice_pitch
)
+
((
box
->
top
/
format
->
block_height
)
*
map_desc
->
row_pitch
)
+
((
box
->
left
/
format
->
block_width
)
*
format
->
block_byte_count
);
}
else
{
map_desc
->
data
=
base_memory
+
(
box
->
front
*
map_desc
->
slice_pitch
)
+
(
box
->
top
*
map_desc
->
row_pitch
)
+
(
box
->
left
*
format
->
byte_count
);
}
}
if
(
texture
->
swapchain
&&
texture
->
swapchain
->
front_buffer
==
texture
)
{
RECT
*
r
=
&
texture
->
swapchain
->
front_buffer_update
;
if
(
!
box
)
SetRect
(
r
,
0
,
0
,
resource
->
width
,
resource
->
height
);
else
SetRect
(
r
,
box
->
left
,
box
->
top
,
box
->
right
,
box
->
bottom
);
TRACE
(
"Mapped front buffer %s.
\n
"
,
wine_dbgstr_rect
(
r
));
}
++
sub_resource
->
map_count
;
TRACE
(
"Returning memory %p, row pitch %u, slice pitch %u.
\n
"
,
map_desc
->
data
,
map_desc
->
row_pitch
,
map_desc
->
slice_pitch
);
return
WINED3D_OK
;
}
static
HRESULT
texture_resource_sub_resource_unmap
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
)
...
...
@@ -1088,12 +1296,12 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
return
WINED3D_OK
;
}
static
const
struct
wined3d_resource_ops
texture
2d
_resource_ops
=
static
const
struct
wined3d_resource_ops
texture_resource_ops
=
{
texture_resource_incref
,
texture_resource_decref
,
wined3d_texture_unload
,
texture
2d
_resource_sub_resource_map
,
texture_resource_sub_resource_map
,
texture_resource_sub_resource_unmap
,
};
...
...
@@ -1167,7 +1375,7 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
}
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture2d_ops
,
layer_count
,
level_count
,
desc
,
flags
,
device
,
parent
,
parent_ops
,
&
texture
2d
_resource_ops
)))
flags
,
device
,
parent
,
parent_ops
,
&
texture_resource_ops
)))
{
WARN
(
"Failed to initialize texture, returning %#x.
\n
"
,
hr
);
return
hr
;
...
...
@@ -1317,6 +1525,18 @@ static void texture3d_sub_resource_upload_data(struct wined3d_resource *sub_reso
wined3d_volume_upload_data
(
volume
,
context
,
&
addr
);
}
static
BOOL
texture3d_load_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
return
wined3d_volume_load_location
(
texture
->
sub_resources
[
sub_resource_idx
].
u
.
volume
,
context
,
location
);
}
static
BOOL
texture3d_prepare_location
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
return
wined3d_volume_prepare_location
(
texture
->
sub_resources
[
sub_resource_idx
].
u
.
volume
,
context
,
location
);
}
static
void
texture3d_prepare_texture
(
struct
wined3d_texture
*
texture
,
struct
wined3d_context
*
context
,
BOOL
srgb
)
{
unsigned
int
sub_count
=
texture
->
level_count
*
texture
->
layer_count
;
...
...
@@ -1364,6 +1584,8 @@ static const struct wined3d_texture_ops texture3d_ops =
texture3d_sub_resource_invalidate_location
,
texture3d_sub_resource_validate_location
,
texture3d_sub_resource_upload_data
,
texture3d_load_location
,
texture3d_prepare_location
,
texture3d_prepare_texture
,
texture3d_cleanup_sub_resources
,
};
...
...
@@ -1397,26 +1619,6 @@ BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
return
TRUE
;
}
static
HRESULT
texture3d_resource_sub_resource_map
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
struct
wined3d_resource
*
sub_resource
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
wined3d_texture_from_resource
(
resource
),
sub_resource_idx
)))
return
E_INVALIDARG
;
return
wined3d_volume_map
(
volume_from_resource
(
sub_resource
),
map_desc
,
box
,
flags
);
}
static
const
struct
wined3d_resource_ops
texture3d_resource_ops
=
{
texture_resource_incref
,
texture_resource_decref
,
wined3d_texture_unload
,
texture3d_resource_sub_resource_map
,
texture_resource_sub_resource_unmap
,
};
static
HRESULT
volumetexture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
levels
,
struct
wined3d_device
*
device
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
...
...
@@ -1486,7 +1688,7 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
}
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture3d_ops
,
1
,
levels
,
desc
,
0
,
device
,
parent
,
parent_ops
,
&
texture
3d
_resource_ops
)))
0
,
device
,
parent
,
parent_ops
,
&
texture_resource_ops
)))
{
WARN
(
"Failed to initialize texture, returning %#x.
\n
"
,
hr
);
return
hr
;
...
...
dlls/wined3d/volume.c
View file @
aeefbdff
...
...
@@ -42,7 +42,7 @@ static BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
static
BOOL
wined3d_volume_prepare_location
(
struct
wined3d_volume
*
volume
,
BOOL
wined3d_volume_prepare_location
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
struct
wined3d_texture
*
texture
=
volume
->
container
;
...
...
@@ -247,7 +247,7 @@ static BOOL wined3d_volume_can_evict(const struct wined3d_volume *volume)
}
/* Context activation is done by the caller. */
static
BOOL
wined3d_volume_load_location
(
struct
wined3d_volume
*
volume
,
BOOL
wined3d_volume_load_location
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
,
DWORD
location
)
{
DWORD
required_access
=
volume_access_from_location
(
location
);
...
...
@@ -420,165 +420,6 @@ static void volume_unload(struct wined3d_resource *resource)
resource_unload
(
resource
);
}
static
BOOL
wined3d_volume_check_box_dimensions
(
const
struct
wined3d_volume
*
volume
,
const
struct
wined3d_box
*
box
)
{
if
(
!
box
)
return
TRUE
;
if
(
box
->
left
>=
box
->
right
)
return
FALSE
;
if
(
box
->
top
>=
box
->
bottom
)
return
FALSE
;
if
(
box
->
front
>=
box
->
back
)
return
FALSE
;
if
(
box
->
right
>
volume
->
resource
.
width
)
return
FALSE
;
if
(
box
->
bottom
>
volume
->
resource
.
height
)
return
FALSE
;
if
(
box
->
back
>
volume
->
resource
.
depth
)
return
FALSE
;
return
TRUE
;
}
HRESULT
wined3d_volume_map
(
struct
wined3d_volume
*
volume
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
struct
wined3d_device
*
device
=
volume
->
resource
.
device
;
struct
wined3d_texture
*
texture
=
volume
->
container
;
struct
wined3d_context
*
context
;
const
struct
wined3d_gl_info
*
gl_info
;
BYTE
*
base_memory
;
const
struct
wined3d_format
*
format
=
volume
->
resource
.
format
;
const
unsigned
int
fmt_flags
=
texture
->
resource
.
format_flags
;
BOOL
ret
;
TRACE
(
"volume %p, map_desc %p, box %s, flags %#x.
\n
"
,
volume
,
map_desc
,
debug_box
(
box
),
flags
);
map_desc
->
data
=
NULL
;
if
(
!
(
volume
->
resource
.
access_flags
&
WINED3D_RESOURCE_ACCESS_CPU
))
{
WARN
(
"Volume %p is not CPU accessible.
\n
"
,
volume
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
volume
->
resource
.
map_count
)
{
WARN
(
"Volume is already mapped.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
!
wined3d_volume_check_box_dimensions
(
volume
,
box
))
{
WARN
(
"Map box is invalid.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
if
((
fmt_flags
&
WINED3DFMT_FLAG_BLOCKS
)
&&
box
&&
!
wined3d_texture_check_block_align
(
texture
,
volume
->
texture_level
,
box
))
{
WARN
(
"Map box %s is misaligned for %ux%u blocks.
\n
"
,
debug_box
(
box
),
format
->
block_width
,
format
->
block_height
);
return
WINED3DERR_INVALIDCALL
;
}
flags
=
wined3d_resource_sanitize_map_flags
(
&
volume
->
resource
,
flags
);
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
if
(
flags
&
WINED3D_MAP_DISCARD
)
{
wined3d_volume_validate_location
(
volume
,
volume
->
resource
.
map_binding
);
ret
=
wined3d_volume_prepare_location
(
volume
,
context
,
volume
->
resource
.
map_binding
);
}
else
{
ret
=
wined3d_volume_load_location
(
volume
,
context
,
volume
->
resource
.
map_binding
);
}
if
(
!
ret
)
{
ERR
(
"Failed to prepare location.
\n
"
);
context_release
(
context
);
map_desc
->
data
=
NULL
;
return
E_OUTOFMEMORY
;
}
if
(
volume
->
resource
.
map_binding
==
WINED3D_LOCATION_BUFFER
)
{
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
volume
->
texture_level
].
buffer_object
));
if
(
gl_info
->
supported
[
ARB_MAP_BUFFER_RANGE
])
{
GLbitfield
mapflags
=
wined3d_resource_gl_map_flags
(
flags
);
mapflags
&=
~
GL_MAP_FLUSH_EXPLICIT_BIT
;
base_memory
=
GL_EXTCALL
(
glMapBufferRange
(
GL_PIXEL_UNPACK_BUFFER
,
0
,
volume
->
resource
.
size
,
mapflags
));
}
else
{
GLenum
access
=
wined3d_resource_gl_legacy_map_flags
(
flags
);
base_memory
=
GL_EXTCALL
(
glMapBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
access
));
}
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"Map PBO"
);
}
else
{
base_memory
=
volume
->
resource
.
heap_memory
;
}
context_release
(
context
);
TRACE
(
"Base memory pointer %p.
\n
"
,
base_memory
);
if
(
fmt_flags
&
WINED3DFMT_FLAG_BROKEN_PITCH
)
{
map_desc
->
row_pitch
=
volume
->
resource
.
width
*
format
->
byte_count
;
map_desc
->
slice_pitch
=
map_desc
->
row_pitch
*
volume
->
resource
.
height
;
}
else
{
wined3d_texture_get_pitch
(
texture
,
volume
->
texture_level
,
&
map_desc
->
row_pitch
,
&
map_desc
->
slice_pitch
);
}
if
(
!
box
)
{
map_desc
->
data
=
base_memory
;
}
else
{
if
((
fmt_flags
&
(
WINED3DFMT_FLAG_BLOCKS
|
WINED3DFMT_FLAG_BROKEN_PITCH
))
==
WINED3DFMT_FLAG_BLOCKS
)
{
/* Compressed textures are block based, so calculate the offset of
* the block that contains the top-left pixel of the locked rectangle. */
map_desc
->
data
=
base_memory
+
(
box
->
front
*
map_desc
->
slice_pitch
)
+
((
box
->
top
/
format
->
block_height
)
*
map_desc
->
row_pitch
)
+
((
box
->
left
/
format
->
block_width
)
*
format
->
block_byte_count
);
}
else
{
map_desc
->
data
=
base_memory
+
(
map_desc
->
slice_pitch
*
box
->
front
)
+
(
map_desc
->
row_pitch
*
box
->
top
)
+
(
box
->
left
*
volume
->
resource
.
format
->
byte_count
);
}
}
if
(
!
(
flags
&
(
WINED3D_MAP_NO_DIRTY_UPDATE
|
WINED3D_MAP_READONLY
)))
wined3d_volume_invalidate_location
(
volume
,
~
volume
->
resource
.
map_binding
);
volume
->
resource
.
map_count
++
;
TRACE
(
"Returning memory %p, row pitch %d, slice pitch %d.
\n
"
,
map_desc
->
data
,
map_desc
->
row_pitch
,
map_desc
->
slice_pitch
);
return
WINED3D_OK
;
}
static
ULONG
volume_resource_incref
(
struct
wined3d_resource
*
resource
)
{
struct
wined3d_volume
*
volume
=
volume_from_resource
(
resource
);
...
...
dlls/wined3d/wined3d_private.h
View file @
aeefbdff
...
...
@@ -2337,6 +2337,10 @@ struct wined3d_texture_ops
void
(
*
texture_sub_resource_validate_location
)(
struct
wined3d_resource
*
sub_resource
,
DWORD
location
);
void
(
*
texture_sub_resource_upload_data
)(
struct
wined3d_resource
*
sub_resource
,
const
struct
wined3d_context
*
context
,
const
struct
wined3d_sub_resource_data
*
data
);
BOOL
(
*
texture_load_location
)(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
);
BOOL
(
*
texture_prepare_location
)(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_context
*
context
,
DWORD
location
);
void
(
*
texture_prepare_texture
)(
struct
wined3d_texture
*
texture
,
struct
wined3d_context
*
context
,
BOOL
srgb
);
void
(
*
texture_cleanup_sub_resources
)(
struct
wined3d_texture
*
texture
);
...
...
@@ -2488,8 +2492,10 @@ HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_textur
void
wined3d_volume_invalidate_location
(
struct
wined3d_volume
*
volume
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_load
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
,
BOOL
srgb_mode
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_volume_map
(
struct
wined3d_volume
*
volume
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_volume_load_location
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_volume_prepare_location
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_validate_location
(
struct
wined3d_volume
*
volume
,
DWORD
location
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_upload_data
(
struct
wined3d_volume
*
volume
,
const
struct
wined3d_context
*
context
,
const
struct
wined3d_const_bo_address
*
data
)
DECLSPEC_HIDDEN
;
...
...
@@ -2607,8 +2613,6 @@ void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
HRESULT
surface_load_location
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_surface_map
(
struct
wined3d_surface
*
surface
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
DECLSPEC_HIDDEN
;
void
surface_modify_ds_location
(
struct
wined3d_surface
*
surface
,
DWORD
location
,
UINT
w
,
UINT
h
)
DECLSPEC_HIDDEN
;
void
wined3d_surface_prepare
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
context
,
DWORD
location
)
DECLSPEC_HIDDEN
;
...
...
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