Commit aef52a1d authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Create shaders and strings.

parent 73288e11
......@@ -4939,12 +4939,55 @@ err_out:
return hr;
}
static HRESULT d3dx9_create_object(struct d3dx9_base_effect *base, struct d3dx_object *object)
{
struct d3dx_parameter *param = object->param;
struct IDirect3DDevice9 *device = base->effect->device;
HRESULT hr;
if (*(char **)param->data)
ERR("Parameter data already allocated.\n");
switch (param->type)
{
case D3DXPT_STRING:
*(char **)param->data = HeapAlloc(GetProcessHeap(), 0, object->size);
if (!*(char **)param->data)
{
ERR("Out of memory.\n");
return E_OUTOFMEMORY;
}
memcpy(*(char **)param->data, object->data, object->size);
break;
case D3DXPT_VERTEXSHADER:
if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, object->data,
(IDirect3DVertexShader9 **)param->data)))
{
WARN("Failed to create vertex shader.\n");
return hr;
}
break;
case D3DXPT_PIXELSHADER:
if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, object->data,
(IDirect3DPixelShader9 **)param->data)))
{
WARN("Failed to create pixel shader.\n");
return hr;
}
break;
default:
break;
}
return D3D_OK;
}
static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *data, const char **ptr)
{
DWORD technique_index;
DWORD index, state_index, usage, element_index;
struct d3dx_state *state;
struct d3dx_parameter *param;
struct d3dx_object *object;
HRESULT hr = E_FAIL;
read_dword(ptr, &technique_index);
......@@ -5022,21 +5065,26 @@ static HRESULT d3dx9_parse_resource(struct d3dx9_base_effect *base, const char *
state = &pass->states[state_index];
}
TRACE("State operation %#x (%s).\n", state->operation, state_table[state->operation].name);
param = &state->parameter;
TRACE("Using object id %u.\n", param->object_id);
object = &base->objects[param->object_id];
/*
* TODO: Do we need to create the shader/string here or later when we access them?
*/
switch (usage)
{
case 0:
TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
TRACE("usage 0: class %s type %s.\n", debug_d3dxparameter_class(param->class),
debug_d3dxparameter_type(param->type));
switch (param->type)
{
case D3DXPT_VERTEXSHADER:
case D3DXPT_PIXELSHADER:
state->type = ST_CONSTANT;
hr = d3dx9_copy_data(&base->objects[param->object_id], ptr);
if (FAILED(hr = d3dx9_copy_data(&base->objects[param->object_id], ptr)))
return hr;
if (object->data)
hr = d3dx9_create_object(base, object);
break;
case D3DXPT_BOOL:
......@@ -5153,10 +5201,12 @@ static HRESULT d3dx9_parse_effect(struct d3dx9_base_effect *base, const char *da
read_dword(&ptr, &id);
TRACE("Id: %u\n", id);
hr = d3dx9_copy_data(&base->objects[id], &ptr);
if (hr != D3D_OK)
if (FAILED(hr = d3dx9_copy_data(&base->objects[id], &ptr)))
goto err_out;
if (base->objects[id].data)
{
WARN("Failed to parse data %u\n", i);
if (FAILED(hr = d3dx9_create_object(base, &base->objects[id])))
goto err_out;
}
}
......
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