Commit afa74b5c authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Introduce wined3d_shader_create_hs().

parent 403459fd
......@@ -257,6 +257,7 @@ struct d3d11_hull_shader
LONG refcount;
struct wined3d_private_store private_store;
struct wined3d_shader *wined3d_shader;
ID3D11Device *device;
};
......
......@@ -2182,7 +2182,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateHullShader(ID3D11Device *ifa
struct d3d11_hull_shader *object;
HRESULT hr;
FIXME("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p partial-stub!\n",
TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
iface, byte_code, byte_code_length, class_linkage, shader);
if (class_linkage)
......
......@@ -517,8 +517,15 @@ static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface
if (!refcount)
{
ID3D11Device_Release(shader->device);
HeapFree(GetProcessHeap(), 0, shader);
ID3D11Device *device = shader->device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device_Release(device);
}
return refcount;
......@@ -578,20 +585,81 @@ static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl =
d3d11_hull_shader_SetPrivateDataInterface,
};
static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent)
{
struct d3d11_hull_shader *shader = parent;
wined3d_private_store_cleanup(&shader->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
{
d3d11_hull_shader_wined3d_object_destroyed,
};
static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
const void *byte_code, SIZE_T byte_code_length)
{
struct wined3d_shader_signature output_signature;
struct wined3d_shader_signature input_signature;
struct d3d_shader_info shader_info;
struct wined3d_shader_desc desc;
HRESULT hr;
shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
shader->refcount = 1;
wined3d_mutex_lock();
wined3d_private_store_init(&shader->private_store);
shader_info.input_signature = &input_signature;
shader_info.output_signature = &output_signature;
if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info)))
{
WARN("Failed to extract shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return hr;
}
desc.byte_code = shader_info.shader_code;
desc.input_signature = &input_signature;
desc.output_signature = &output_signature;
desc.max_version = d3d_sm_from_feature_level(device->feature_level);
hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
&d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader);
shader_free_signature(&input_signature);
shader_free_signature(&output_signature);
if (FAILED(hr))
{
WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
wined3d_private_store_cleanup(&shader->private_store);
wined3d_mutex_unlock();
return E_INVALIDARG;
}
wined3d_mutex_unlock();
shader->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(shader->device);
return S_OK;
}
HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
struct d3d11_hull_shader **shader)
{
struct d3d11_hull_shader *object;
HRESULT hr;
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
object->refcount = 1;
wined3d_private_store_init(&object->private_store);
object->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(object->device);
if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
{
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created hull shader %p.\n", object);
*shader = object;
......
......@@ -297,10 +297,11 @@ static const struct wined3d_shader_frontend *shader_select_frontend(DWORD versio
case WINED3D_SM4_PS:
case WINED3D_SM4_VS:
case WINED3D_SM4_GS:
case WINED3D_SM5_HS:
return &sm4_shader_frontend;
default:
FIXME("Unrecognised version token %#x\n", version_token);
FIXME("Unrecognised version token %#x.\n", version_token);
return NULL;
}
}
......@@ -2686,6 +2687,19 @@ static HRESULT vertexshader_init(struct wined3d_shader *shader, struct wined3d_d
return WINED3D_OK;
}
static HRESULT hullshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
HRESULT hr;
if (FAILED(hr = shader_init(shader, device, desc, 0, WINED3D_SHADER_TYPE_HULL, parent, parent_ops)))
return hr;
shader->load_local_constsF = shader->lconst_inf_or_nan;
return WINED3D_OK;
}
static HRESULT geometryshader_init(struct wined3d_shader *shader, struct wined3d_device *device,
const struct wined3d_shader_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
......@@ -3030,6 +3044,31 @@ HRESULT CDECL wined3d_shader_create_gs(struct wined3d_device *device, const stru
return WINED3D_OK;
}
HRESULT CDECL wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
{
struct wined3d_shader *object;
HRESULT hr;
TRACE("device %p, desc %p, parent %p, parent_ops %p, shader %p.\n",
device, desc, parent, parent_ops, shader);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = hullshader_init(object, device, desc, parent, parent_ops)))
{
WARN("Failed to initialize hull shader, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created hull shader %p.\n", object);
*shader = object;
return WINED3D_OK;
}
HRESULT CDECL wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader)
{
......
......@@ -607,9 +607,9 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d
priv->end = *ptr;
version_token = *(*ptr)++;
TRACE("version: 0x%08x\n", version_token);
TRACE("Version: 0x%08x.\n", version_token);
TRACE("token count: %u\n", **ptr);
TRACE("Token count: %u.\n", **ptr);
priv->end += *(*ptr)++;
switch (version_token >> 16)
......@@ -626,8 +626,12 @@ static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d
priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
break;
case WINED3D_SM5_HS:
priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
break;
default:
FIXME("Unrecognized shader type %#x\n", version_token >> 16);
FIXME("Unrecognized shader type %#x.\n", version_token >> 16);
}
priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
......
......@@ -201,6 +201,7 @@
@ cdecl wined3d_sampler_incref(ptr)
@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr)
@ cdecl wined3d_shader_create_hs(ptr ptr ptr ptr ptr)
@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr)
@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr)
@ cdecl wined3d_shader_decref(ptr)
......
......@@ -461,6 +461,7 @@ enum wined3d_shader_rel_op
#define WINED3D_SM4_PS 0x0000u
#define WINED3D_SM4_VS 0x0001u
#define WINED3D_SM4_GS 0x0002u
#define WINED3D_SM5_HS 0x0003u
/* Shader version tokens, and shader end tokens */
#define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
......
......@@ -2375,6 +2375,8 @@ ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
......
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