Commit b171d5f9 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Implement texture creation from system memory.

parent d9ab258d
......@@ -693,13 +693,23 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *ifa
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DTexture9Impl *object;
BOOL set_mem = FALSE;
HRESULT hr;
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, width, height, levels, usage, format, pool, texture, shared_handle);
if (shared_handle)
{
if (pool == D3DPOOL_SYSTEMMEM)
{
if (levels != 1)
return D3DERR_INVALIDCALL;
set_mem = TRUE;
}
else
FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle);
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
......@@ -716,6 +726,16 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *ifa
return hr;
}
if (set_mem)
{
struct wined3d_resource *resource;
IDirect3DSurface9Impl *surface;
resource = wined3d_texture_get_sub_resource(object->wined3d_texture, 0);
surface = wined3d_resource_get_parent(resource);
wined3d_surface_set_mem(surface->wined3d_surface, *shared_handle);
}
TRACE("Created texture %p.\n", object);
*texture = &object->IDirect3DTexture9_iface;
......
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