wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
Instead of in wined3d_context_gl_setup_target(). If the render-target view
uses an sRGB format, but the underlying resource has a typeless format, we'd
potentially miss an invalidation in wined3d_context_gl_setup_target() where we
only have access to the underlying resource.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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