Commit b48e7474 authored by André Hentschel's avatar André Hentschel Committed by Alexandre Julliard

d3dx9_30: Add stub for D3DXCpuOptimizations.

parent 42e5a32c
...@@ -30,7 +30,7 @@ ...@@ -30,7 +30,7 @@
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes @ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip @ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips @ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
@ stub D3DXCpuOptimizations(long) @ stdcall D3DXCpuOptimizations(long)
@ stdcall D3DXCreateAnimationController(long long long long ptr) d3dx9_36.D3DXCreateAnimationController @ stdcall D3DXCreateAnimationController(long long long long ptr) d3dx9_36.D3DXCreateAnimationController
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) d3dx9_36.D3DXCreateBox @ stdcall D3DXCreateBox(ptr float float float ptr ptr) d3dx9_36.D3DXCreateBox
@ stdcall D3DXCreateBuffer(long ptr) d3dx9_36.D3DXCreateBuffer @ stdcall D3DXCreateBuffer(long ptr) d3dx9_36.D3DXCreateBuffer
......
...@@ -30,6 +30,9 @@ ...@@ -30,6 +30,9 @@
#include "winuser.h" #include "winuser.h"
#include "d3dx9.h" #include "d3dx9.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/*********************************************************************** /***********************************************************************
* DllMain. * DllMain.
...@@ -58,3 +61,17 @@ BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers) ...@@ -58,3 +61,17 @@ BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
else else
return FALSE; return FALSE;
} }
typedef enum _D3DX_CPU_OPTIMIZATION
{
D3DX_NOT_OPTIMIZED = 0,
D3DX_3DNOW_OPTIMIZED = 1,
D3DX_SSE2_OPTIMIZED = 2,
D3DX_SSE_OPTIMIZED = 3
} D3DX_CPU_OPTIMIZATION;
D3DX_CPU_OPTIMIZATION WINAPI D3DXCpuOptimizations(BOOL enable)
{
FIXME("%i - stub\n", enable);
return D3DX_NOT_OPTIMIZED;
}
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