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wine
wine-cw
Commits
b4bf1fb7
Commit
b4bf1fb7
authored
Apr 28, 2022
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 31, 2022
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Plain Diff
d3d9/tests: Extend color_fill_test.
So it covers more formats and provokes the clear-to-sysmem path with the Vulkan renderer. Signed-off-by:
Stefan Dösinger
<
stefan@codeweavers.com
>
parent
88020592
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Showing
1 changed file
with
106 additions
and
26 deletions
+106
-26
visual.c
dlls/d3d9/tests/visual.c
+106
-26
No files found.
dlls/d3d9/tests/visual.c
View file @
b4bf1fb7
...
...
@@ -1548,10 +1548,10 @@ done:
static
void
color_fill_test
(
void
)
{
unsigned
int
fill_a
,
expected_a
;
IDirect3DSurface9
*
surface
;
IDirect3DTexture9
*
texture
;
D3DCOLOR
fill_color
,
color
;
DWORD
fill_a
,
expected_a
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
...
...
@@ -1580,20 +1580,39 @@ static void color_fill_test(void)
{
CHECK_FILL_VALUE
=
0x1
,
BLOCKS
=
0x2
,
FLOAT_VALUES
=
0x4
,
}
flags
;
DWORD
fill_value
;
unsigned
int
fill_i
[
4
];
float
fill_f
[
4
];
}
formats
[]
=
{
{
D3DFMT_A8R8G8B8
,
"D3DFMT_A8R8G8B8"
,
CHECK_FILL_VALUE
,
0xdeadbeef
},
{
D3DFMT_A8R8G8B8
,
"D3DFMT_A8R8G8B8"
,
CHECK_FILL_VALUE
,
{
0xdeadbeef
,
0xdeadbeef
,
0xdeadbeef
,
0xdeadbeef
}},
/* D3DFMT_X8R8G8B8 either set X = A or X = 0, depending on the driver. */
{
D3DFMT_R5G6B5
,
"D3DFMT_R5G6B5"
,
CHECK_FILL_VALUE
,
0xadfdadfd
},
{
D3DFMT_G16R16
,
"D3DFMT_G16R16"
,
CHECK_FILL_VALUE
,
0xbebeadad
},
{
D3DFMT_R5G6B5
,
"D3DFMT_R5G6B5"
,
CHECK_FILL_VALUE
,
{
0xadfdadfd
,
0xadfdadfd
,
0xadfdadfd
,
0xadfdadfd
}},
{
D3DFMT_G16R16
,
"D3DFMT_G16R16"
,
CHECK_FILL_VALUE
,
{
0xbebeadad
,
0xbebeadad
,
0xbebeadad
,
0xbebeadad
}},
{
D3DFMT_A16B16G16R16
,
"D3DFMT_A16B16G16R16"
,
CHECK_FILL_VALUE
,
{
0xbebeadad
,
0xdedeefef
,
0xbebeadad
,
0xdedeefef
}},
/* Real hardware reliably fills the surface with the blue channel but
* the testbot fills it with 0x00. Wine incorrectly uses the alpha
* channel. Don't bother checking the result because P8 surfaces are
* essentially useless in d3d9. */
{
D3DFMT_P8
,
"D3DFMT_P8"
,
0
,
0xefefefef
},
{
D3DFMT_P8
,
"D3DFMT_P8"
,
0
,
{
0xefefefef
,
0xefefefef
,
0xefefefef
,
0xefefefef
}},
/* Float formats. */
{
D3DFMT_R32F
,
"D3DFMT_R32F"
,
CHECK_FILL_VALUE
|
FLOAT_VALUES
,
{
0
,
0
,
0
,
0
},
{
0xad
/
255
.
0
f
,
0xad
/
255
.
0
f
,
0xad
/
255
.
0
f
,
0xad
/
255
.
0
f
}},
{
D3DFMT_A32B32G32R32F
,
"D3DFMT_A32B32G32R32F"
,
CHECK_FILL_VALUE
|
FLOAT_VALUES
,
{
0
,
0
,
0
,
0
},
{
0xad
/
255
.
0
f
,
0xbe
/
255
.
0
f
,
0xef
/
255
.
0
f
,
0xde
/
255
.
0
f
}},
{
D3DFMT_R16F
,
"D3DFMT_R16F"
,
CHECK_FILL_VALUE
,
{
0x396d396d
,
0x396d396d
,
0x396d396d
,
0x396d396d
}},
{
D3DFMT_G16R16F
,
"D3DFMT_G16R16F"
,
CHECK_FILL_VALUE
,
{
0x39f5396d
,
0x39f5396d
,
0x39f5396d
,
0x39f5396d
}},
{
D3DFMT_A16B16G16R16F
,
"D3DFMT_A16B16G16R16F"
,
CHECK_FILL_VALUE
,
{
0x39f5396d
,
0x3af63b7f
,
0x39f5396d
,
0x3af63b7f
}},
/* Windows drivers produce different results for these formats.
* No driver produces a YUV value that matches the input RGB
* value, and no driver produces a proper DXT compression block.
...
...
@@ -1603,17 +1622,16 @@ static void color_fill_test(void)
*
* The YUV tests are disabled because they produce a driver-dependent
* result on Wine.
* {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS
, 0
},
* {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS
, 0
}, */
{
D3DFMT_DXT1
,
"D3DFMT_DXT1"
,
BLOCKS
,
0x00000000
},
* {D3DFMT_YUY2, "D3DFMT_YUY2", BLOCKS},
* {D3DFMT_UYVY, "D3DFMT_UYVY", BLOCKS}, */
{
D3DFMT_DXT1
,
"D3DFMT_DXT1"
,
BLOCKS
},
/* Vendor-specific formats like ATI2N are a non-issue here since they're not
* supported as offscreen plain surfaces and do not support D3DUSAGE_RENDERTARGET
* when created as texture. */
};
unsigned
int
i
;
D3DLOCKED_RECT
locked_rect
;
DWORD
*
surface_data
;
static
const
RECT
rect
=
{
4
,
4
,
8
,
8
},
rect2
=
{
5
,
5
,
7
,
7
};
D3DLOCKED_RECT
locked_rect
;
unsigned
int
i
,
j
;
window
=
create_window
();
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
...
...
@@ -1732,22 +1750,84 @@ static void color_fill_test(void)
ok
(
SUCCEEDED
(
hr
),
"Failed to color fill, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
}
if
(
formats
[
i
].
flags
&
CHECK_FILL_VALUE
)
if
(
!
(
formats
[
i
].
flags
&
CHECK_FILL_VALUE
)
)
{
hr
=
IDirect3DSurface9_LockRect
(
surface
,
&
locked_rect
,
NULL
,
D3DLOCK_READONLY
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
surface_data
=
locked_rect
.
pBits
;
fill_a
=
(
surface_data
[
0
]
&
0xff000000
)
>>
24
;
expected_a
=
(
formats
[
i
].
fill_value
&
0xff000000
)
>>
24
;
/* Windows drivers disagree on how to promote the 8 bit per channel
* input argument to 16 bit for D3DFMT_G16R16. */
ok
(
color_match
(
surface_data
[
0
],
formats
[
i
].
fill_value
,
2
)
&&
compare_uint
(
expected_a
,
fill_a
,
2
),
"Expected clear value 0x%08x, got 0x%08x, fmt=%s.
\n
"
,
formats
[
i
].
fill_value
,
surface_data
[
0
],
formats
[
i
].
name
);
hr
=
IDirect3DSurface9_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock surface, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
IDirect3DSurface9_Release
(
surface
);
continue
;
}
hr
=
IDirect3DSurface9_LockRect
(
surface
,
&
locked_rect
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
/* Windows drivers disagree on how to promote the 8 bit per channel
* input argument to 16 bit for D3DFMT_G16R16. */
if
(
formats
[
i
].
flags
&
FLOAT_VALUES
)
{
const
struct
vec4
*
surface_data
=
locked_rect
.
pBits
;
ok
(
compare_vec4
(
surface_data
,
formats
[
i
].
fill_f
[
0
],
formats
[
i
].
fill_f
[
1
],
formats
[
i
].
fill_f
[
2
],
formats
[
i
].
fill_f
[
3
],
1
),
"Expected clear values %f %f %f %f, got %f %f %f %f, fmt=%s
\n
"
,
formats
[
i
].
fill_f
[
0
],
formats
[
i
].
fill_f
[
1
],
formats
[
i
].
fill_f
[
2
],
formats
[
i
].
fill_f
[
3
],
surface_data
->
x
,
surface_data
->
y
,
surface_data
->
z
,
surface_data
->
w
,
formats
[
i
].
name
);
}
else
{
const
unsigned
int
*
surface_data
=
locked_rect
.
pBits
;
for
(
j
=
0
;
j
<
4
;
++
j
)
{
fill_a
=
(
surface_data
[
j
]
&
0xff000000
)
>>
24
;
expected_a
=
(
formats
[
i
].
fill_i
[
j
]
&
0xff000000
)
>>
24
;
ok
(
color_match
(
surface_data
[
j
],
formats
[
i
].
fill_i
[
j
],
2
)
&&
compare_uint
(
expected_a
,
fill_a
,
2
),
"Expected clear value 0x%08x, got 0x%08x, fmt=%s, j=%u.
\n
"
,
formats
[
i
].
fill_i
[
j
],
surface_data
[
j
],
formats
[
i
].
name
,
j
);
}
}
/* Fill the surface with something else to make sure the test below doesn't pass
* due to stale contents by accident. */
memset
(
locked_rect
.
pBits
,
0x55
,
locked_rect
.
Pitch
*
32
);
hr
=
IDirect3DSurface9_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock surface, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
/* Test clearing "to sysmem". Wined3d's delayed clear will perform the actual clear
* in the lock call and try to fill the sysmem buffer instead of clearing on the
* GPU and downloading it. */
hr
=
IDirect3DDevice9_ColorFill
(
device
,
surface
,
NULL
,
0xdeadbeef
);
ok
(
SUCCEEDED
(
hr
),
"Failed to color fill, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
hr
=
IDirect3DSurface9_LockRect
(
surface
,
&
locked_rect
,
NULL
,
D3DLOCK_READONLY
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock surface, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
if
(
formats
[
i
].
flags
&
FLOAT_VALUES
)
{
const
struct
vec4
*
surface_data
=
locked_rect
.
pBits
;
ok
(
compare_vec4
(
surface_data
,
formats
[
i
].
fill_f
[
0
],
formats
[
i
].
fill_f
[
1
],
formats
[
i
].
fill_f
[
2
],
formats
[
i
].
fill_f
[
3
],
1
),
"Expected clear values %f %f %f %f, got %f %f %f %f, fmt=%s
\n
"
,
formats
[
i
].
fill_f
[
0
],
formats
[
i
].
fill_f
[
1
],
formats
[
i
].
fill_f
[
2
],
formats
[
i
].
fill_f
[
3
],
surface_data
->
x
,
surface_data
->
y
,
surface_data
->
z
,
surface_data
->
w
,
formats
[
i
].
name
);
}
else
{
const
unsigned
int
*
surface_data
=
locked_rect
.
pBits
;
for
(
j
=
0
;
j
<
4
;
++
j
)
{
fill_a
=
(
surface_data
[
j
]
&
0xff000000
)
>>
24
;
expected_a
=
(
formats
[
i
].
fill_i
[
j
]
&
0xff000000
)
>>
24
;
ok
(
color_match
(
surface_data
[
j
],
formats
[
i
].
fill_i
[
j
],
2
)
&&
compare_uint
(
expected_a
,
fill_a
,
2
),
"Expected clear value 0x%08x, got 0x%08x, fmt=%s, j=%u.
\n
"
,
formats
[
i
].
fill_i
[
j
],
surface_data
[
j
],
formats
[
i
].
name
,
j
);
}
}
hr
=
IDirect3DSurface9_UnlockRect
(
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock surface, hr %#x, fmt=%s.
\n
"
,
hr
,
formats
[
i
].
name
);
IDirect3DSurface9_Release
(
surface
);
}
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