Commit b55641f1 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3d10: Parse local_variables.

parent 7e1ad91e
...@@ -154,7 +154,7 @@ struct d3d10_effect ...@@ -154,7 +154,7 @@ struct d3d10_effect
DWORD version; DWORD version;
DWORD local_buffer_count; DWORD local_buffer_count;
DWORD variable_count; DWORD variable_count;
DWORD object_count; DWORD local_variable_count;
DWORD sharedbuffers_count; DWORD sharedbuffers_count;
DWORD sharedobjects_count; DWORD sharedobjects_count;
DWORD technique_count; DWORD technique_count;
...@@ -171,6 +171,7 @@ struct d3d10_effect ...@@ -171,6 +171,7 @@ struct d3d10_effect
struct wine_rb_tree types; struct wine_rb_tree types;
struct d3d10_effect_variable *local_buffers; struct d3d10_effect_variable *local_buffers;
struct d3d10_effect_variable *local_variables;
struct d3d10_effect_technique *techniques; struct d3d10_effect_technique *techniques;
}; };
......
...@@ -967,6 +967,95 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char * ...@@ -967,6 +967,95 @@ static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char *
return S_OK; return S_OK;
} }
static HRESULT parse_fx10_local_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
{
unsigned int i;
HRESULT hr;
hr = parse_fx10_variable_head(v, ptr, data);
if (FAILED(hr)) return hr;
skip_dword_unknown(ptr, 2);
switch (v->type->basetype)
{
case D3D10_SVT_TEXTURE1D:
case D3D10_SVT_TEXTURE1DARRAY:
case D3D10_SVT_TEXTURE2D:
case D3D10_SVT_TEXTURE2DARRAY:
case D3D10_SVT_TEXTURE2DMS:
case D3D10_SVT_TEXTURE2DMSARRAY:
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
case D3D10_SVT_RENDERTARGETVIEW:
case D3D10_SVT_DEPTHSTENCILVIEW:
TRACE("SVT could not have elements.\n");
break;
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_PIXELSHADER:
case D3D10_SVT_GEOMETRYSHADER:
TRACE("SVT is a shader.\n");
for (i = 0; i < max(v->type->element_count, 1); ++i)
{
DWORD shader_offset;
/*
* TODO: Parse the shader
*/
read_dword(ptr, &shader_offset);
FIXME("Shader offset: %#x.\n", shader_offset);
}
break;
case D3D10_SVT_DEPTHSTENCIL:
case D3D10_SVT_BLEND:
case D3D10_SVT_RASTERIZER:
case D3D10_SVT_SAMPLER:
TRACE("SVT is a state.\n");
for (i = 0; i < max(v->type->element_count, 1); ++i)
{
unsigned int j;
DWORD object_count;
read_dword(ptr, &object_count);
TRACE("Object count: %#x.\n", object_count);
for (j = 0; j < object_count; ++j)
{
skip_dword_unknown(ptr, 4);
}
}
break;
default:
FIXME("Unhandled case %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
return E_FAIL;
}
read_dword(ptr, &v->annotation_count);
TRACE("Variable has %u annotations.\n", v->annotation_count);
v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
if (!v->annotations)
{
ERR("Failed to allocate variable annotations memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < v->annotation_count; ++i)
{
struct d3d10_effect_variable *a = &v->annotations[i];
a->effect = v->effect;
hr = parse_fx10_annotation(a, ptr, data);
if (FAILED(hr)) return hr;
}
return S_OK;
}
static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data) static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
{ {
unsigned int i; unsigned int i;
...@@ -1188,6 +1277,13 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d ...@@ -1188,6 +1277,13 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
} }
e->local_variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_variable_count * sizeof(*e->local_variables));
if (!e->local_variables)
{
ERR("Failed to allocate local variable memory.\n");
return E_OUTOFMEMORY;
}
e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques)); e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
if (!e->techniques) if (!e->techniques)
{ {
...@@ -1206,6 +1302,17 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d ...@@ -1206,6 +1302,17 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
if (FAILED(hr)) return hr; if (FAILED(hr)) return hr;
} }
for (i = 0; i < e->local_variable_count; ++i)
{
struct d3d10_effect_variable *v = &e->local_variables[i];
v->effect = e;
v->vtbl = &d3d10_effect_variable_vtbl;
hr = parse_fx10_local_variable(v, &ptr, data);
if (FAILED(hr)) return hr;
}
for (i = 0; i < e->technique_count; ++i) for (i = 0; i < e->technique_count; ++i)
{ {
struct d3d10_effect_technique *t = &e->techniques[i]; struct d3d10_effect_technique *t = &e->techniques[i];
...@@ -1235,8 +1342,8 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s ...@@ -1235,8 +1342,8 @@ static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_s
read_dword(&ptr, &e->variable_count); read_dword(&ptr, &e->variable_count);
TRACE("Variable count: %u\n", e->variable_count); TRACE("Variable count: %u\n", e->variable_count);
read_dword(&ptr, &e->object_count); read_dword(&ptr, &e->local_variable_count);
TRACE("Object count: %u\n", e->object_count); TRACE("Object count: %u\n", e->local_variable_count);
read_dword(&ptr, &e->sharedbuffers_count); read_dword(&ptr, &e->sharedbuffers_count);
TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count); TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
...@@ -1533,6 +1640,15 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) ...@@ -1533,6 +1640,15 @@ static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
HeapFree(GetProcessHeap(), 0, This->techniques); HeapFree(GetProcessHeap(), 0, This->techniques);
} }
if (This->local_variables)
{
for (i = 0; i < This->local_variable_count; ++i)
{
d3d10_effect_variable_destroy(&This->local_variables[i]);
}
HeapFree(GetProcessHeap(), 0, &This->local_variables);
}
if (This->local_buffers) if (This->local_buffers)
{ {
for (i = 0; i < This->local_buffer_count; ++i) for (i = 0; i < This->local_buffer_count; ++i)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment