Commit b5b26c20 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Don't leak texture in wined3d_unordered_access_view_destroy_object().

parent adb6a907
...@@ -673,7 +673,21 @@ ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access ...@@ -673,7 +673,21 @@ ULONG CDECL wined3d_unordered_access_view_incref(struct wined3d_unordered_access
static void wined3d_unordered_access_view_destroy_object(void *object) static void wined3d_unordered_access_view_destroy_object(void *object)
{ {
HeapFree(GetProcessHeap(), 0, object); struct wined3d_unordered_access_view *view = object;
if (view->gl_view.name)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
context = context_acquire(view->resource->device, NULL, 0);
gl_info = context->gl_info;
gl_info->gl_ops.gl.p_glDeleteTextures(1, &view->gl_view.name);
checkGLcall("glDeleteTextures");
context_release(context);
}
HeapFree(GetProcessHeap(), 0, view);
} }
ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view) ULONG CDECL wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view)
......
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