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wine
wine-cw
Commits
b5e0c5d0
Commit
b5e0c5d0
authored
Sep 02, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 02, 2013
Browse files
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Plain Diff
wined3d: Get rid of some leftover comments referring to the GL lock.
parent
2d239131
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13 changed files
with
11 additions
and
62 deletions
+11
-62
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+0
-2
buffer.c
dlls/wined3d/buffer.c
+0
-3
context.c
dlls/wined3d/context.c
+0
-5
device.c
dlls/wined3d/device.c
+0
-10
directx.c
dlls/wined3d/directx.c
+0
-3
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+0
-1
shader.c
dlls/wined3d/shader.c
+0
-1
state.c
dlls/wined3d/state.c
+11
-12
surface.c
dlls/wined3d/surface.c
+0
-11
swapchain.c
dlls/wined3d/swapchain.c
+0
-5
texture.c
dlls/wined3d/texture.c
+0
-6
volume.c
dlls/wined3d/volume.c
+0
-2
wined3d_main.c
dlls/wined3d/wined3d_main.c
+0
-1
No files found.
dlls/wined3d/arb_program_shader.c
View file @
b5e0c5d0
...
...
@@ -7487,7 +7487,6 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
return
WINED3D_OK
;
}
/* Do not call while under the GL lock. */
static
HRESULT
arbfp_blit_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
struct
wined3d_color
*
color
)
{
...
...
@@ -7495,7 +7494,6 @@ static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined
return
WINED3DERR_INVALIDCALL
;
}
/* Do not call while under the GL lock. */
static
HRESULT
arbfp_blit_depth_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
float
depth
)
{
...
...
dlls/wined3d/buffer.c
View file @
b5e0c5d0
...
...
@@ -513,7 +513,6 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_inf
return
This
->
resource
.
allocatedMemory
;
}
/* Do not call while under the GL lock. */
static
void
buffer_unload
(
struct
wined3d_resource
*
resource
)
{
struct
wined3d_buffer
*
buffer
=
buffer_from_resource
(
resource
);
...
...
@@ -550,7 +549,6 @@ static void buffer_unload(struct wined3d_resource *resource)
resource_unload
(
resource
);
}
/* Do not call while under the GL lock. */
ULONG
CDECL
wined3d_buffer_decref
(
struct
wined3d_buffer
*
buffer
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
buffer
->
resource
.
ref
);
...
...
@@ -729,7 +727,6 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
checkGLcall
(
"glUnmapBufferARB"
);
}
/* Do not call while under the GL lock. */
void
CDECL
wined3d_buffer_preload
(
struct
wined3d_buffer
*
buffer
)
{
DWORD
flags
=
buffer
->
flags
&
(
WINED3D_BUFFER_NOSYNC
|
WINED3D_BUFFER_DISCARD
);
...
...
dlls/wined3d/context.c
View file @
b5e0c5d0
...
...
@@ -887,7 +887,6 @@ err:
context
->
valid
=
0
;
}
/* Do not call while under the GL lock. */
static
void
context_destroy_gl_resources
(
struct
wined3d_context
*
context
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
...
...
@@ -1012,7 +1011,6 @@ struct wined3d_context *context_get_current(void)
return
TlsGetValue
(
wined3d_context_tls_idx
);
}
/* Do not call while under the GL lock. */
BOOL
context_set_current
(
struct
wined3d_context
*
ctx
)
{
struct
wined3d_context
*
old
=
context_get_current
();
...
...
@@ -1297,7 +1295,6 @@ static void WINE_GLAPI wined3d_debug_callback(GLenum source, GLenum type, GLuint
}
}
/* Do not call while under the GL lock. */
struct
wined3d_context
*
context_create
(
struct
wined3d_swapchain
*
swapchain
,
struct
wined3d_surface
*
target
,
const
struct
wined3d_format
*
ds_format
)
{
...
...
@@ -1656,7 +1653,6 @@ out:
return
NULL
;
}
/* Do not call while under the GL lock. */
void
context_destroy
(
struct
wined3d_device
*
device
,
struct
wined3d_context
*
context
)
{
BOOL
destroy
;
...
...
@@ -2465,7 +2461,6 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
context_set_render_offscreen
(
context
,
render_offscreen
);
}
/* Do not call while under the GL lock. */
struct
wined3d_context
*
context_acquire
(
const
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
target
)
{
struct
wined3d_context
*
current_context
=
context_get_current
();
...
...
dlls/wined3d/device.c
View file @
b5e0c5d0
...
...
@@ -449,7 +449,6 @@ void device_context_remove(struct wined3d_device *device, struct wined3d_context
device
->
contexts
=
new_array
;
}
/* Do not call while under the GL lock. */
void
device_switch_onscreen_ds
(
struct
wined3d_device
*
device
,
struct
wined3d_context
*
context
,
struct
wined3d_surface
*
depth_stencil
)
{
...
...
@@ -536,7 +535,6 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
SetRect
(
out_rect
,
0
,
0
,
ds
->
ds_current_size
.
cx
,
ds
->
ds_current_size
.
cy
);
}
/* Do not call while under the GL lock. */
void
device_clear_render_targets
(
struct
wined3d_device
*
device
,
UINT
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
UINT
rect_count
,
const
RECT
*
rects
,
const
RECT
*
draw_rect
,
DWORD
flags
,
const
struct
wined3d_color
*
color
,
float
depth
,
DWORD
stencil
)
...
...
@@ -3245,7 +3243,6 @@ struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3
}
/* Context activation is done by the caller. */
/* Do not call while under the GL lock. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
static
HRESULT
process_vertices_strided
(
const
struct
wined3d_device
*
device
,
DWORD
dwDestIndex
,
DWORD
dwCount
,
const
struct
wined3d_stream_info
*
stream_info
,
struct
wined3d_buffer
*
dest
,
DWORD
flags
,
...
...
@@ -3512,7 +3509,6 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
}
#undef copy_and_next
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_device_process_vertices
(
struct
wined3d_device
*
device
,
UINT
src_start_idx
,
UINT
dst_idx
,
UINT
vertex_count
,
struct
wined3d_buffer
*
dst_buffer
,
const
struct
wined3d_vertex_declaration
*
declaration
,
DWORD
flags
,
DWORD
dst_fvf
)
...
...
@@ -3946,7 +3942,6 @@ HRESULT CDECL wined3d_device_present(const struct wined3d_device *device, const
return
WINED3D_OK
;
}
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_device_clear
(
struct
wined3d_device
*
device
,
DWORD
rect_count
,
const
RECT
*
rects
,
DWORD
flags
,
const
struct
wined3d_color
*
color
,
float
depth
,
DWORD
stencil
)
{
...
...
@@ -4404,7 +4399,6 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
return
surface_upload_from_surface
(
dst_surface
,
dst_point
,
src_surface
,
src_rect
);
}
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_device_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
)
{
...
...
@@ -4429,7 +4423,6 @@ HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
return
surface_color_fill
(
surface
,
rect
,
color
);
}
/* Do not call while under the GL lock. */
void
CDECL
wined3d_device_clear_rendertarget_view
(
struct
wined3d_device
*
device
,
struct
wined3d_rendertarget_view
*
rendertarget_view
,
const
struct
wined3d_color
*
color
)
{
...
...
@@ -4807,7 +4800,6 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
device_invalidate_state
(
device
,
STATE_STREAMSRC
);
}
/* Do not call while under the GL lock. */
static
void
delete_opengl_contexts
(
struct
wined3d_device
*
device
,
struct
wined3d_swapchain
*
swapchain
)
{
struct
wined3d_resource
*
resource
,
*
cursor
;
...
...
@@ -4856,7 +4848,6 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
swapchain
->
context
=
NULL
;
}
/* Do not call while under the GL lock. */
static
HRESULT
create_primary_opengl_context
(
struct
wined3d_device
*
device
,
struct
wined3d_swapchain
*
swapchain
)
{
struct
wined3d_context
*
context
;
...
...
@@ -4905,7 +4896,6 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
return
WINED3D_OK
;
}
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_device_reset
(
struct
wined3d_device
*
device
,
const
struct
wined3d_swapchain_desc
*
swapchain_desc
,
const
struct
wined3d_display_mode
*
mode
,
wined3d_device_reset_cb
callback
,
BOOL
reset_state
)
...
...
dlls/wined3d/directx.c
View file @
b5e0c5d0
...
...
@@ -313,7 +313,6 @@ static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *f
fake_gl_ctx
->
gl_ctx
=
new_ctx
;
}
/* Do not call while under the GL lock. */
static
BOOL
WineD3D_CreateFakeGLContext
(
struct
wined3d_fake_gl_ctx
*
ctx
)
{
PIXELFORMATDESCRIPTOR
pfd
;
...
...
@@ -5031,7 +5030,6 @@ static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc
}
}
/* Do not call while under the GL lock. */
static
BOOL
wined3d_adapter_init
(
struct
wined3d_adapter
*
adapter
,
UINT
ordinal
)
{
struct
wined3d_gl_info
*
gl_info
=
&
adapter
->
gl_info
;
...
...
@@ -5170,7 +5168,6 @@ const struct wined3d_parent_ops wined3d_null_parent_ops =
wined3d_null_wined3d_object_destroyed
,
};
/* Do not call while under the GL lock. */
HRESULT
wined3d_init
(
struct
wined3d
*
wined3d
,
UINT
version
,
DWORD
flags
)
{
wined3d
->
dxVersion
=
version
;
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
b5e0c5d0
...
...
@@ -172,7 +172,6 @@ void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d
output
=
GL_SPARE0_NV
;
}
/* This is called by a state handler which has the gl lock held and a context for the thread */
switch
(
op
)
{
case
WINED3D_TOP_DISABLE
:
...
...
dlls/wined3d/shader.c
View file @
b5e0c5d0
...
...
@@ -1727,7 +1727,6 @@ ULONG CDECL wined3d_shader_incref(struct wined3d_shader *shader)
return
refcount
;
}
/* Do not call while under the GL lock. */
ULONG
CDECL
wined3d_shader_decref
(
struct
wined3d_shader
*
shader
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
ref
);
...
...
dlls/wined3d/state.c
View file @
b5e0c5d0
...
...
@@ -2091,18 +2091,17 @@ static void set_tex_op(const struct wined3d_gl_info *gl_info, const struct wined
TRACE
(
"Alpha?(%d), Stage:%d Op(%s), a1(%d), a2(%d), a3(%d)
\n
"
,
isAlpha
,
Stage
,
debug_d3dtop
(
op
),
arg1
,
arg2
,
arg3
);
/* This is called by a state handler which has the gl lock held and a context for the thread */
/* Note: Operations usually involve two ars, src0 and src1 and are operations of
the form (a1 <operation> a2). However, some of the more complex operations
take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added
in a third parameter called a0. Therefore these are operations of the form
a0 <operation> a1 <operation> a2, i.e., the new parameter goes to the front.
However, below we treat the new (a0) parameter as src2/opr2, so in the actual
functions below, expect their syntax to differ slightly to those listed in the
manuals, i.e., replace arg1 with arg3, arg2 with arg1 and arg3 with arg2
This affects WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP */
/* Operations usually involve two args, src0 and src1 and are operations
* of the form (a1 <operation> a2). However, some of the more complex
* operations take 3 parameters. Instead of the (sensible) addition of a3,
* Microsoft added in a third parameter called a0. Therefore these are
* operations of the form a0 <operation> a1 <operation> a2. I.e., the new
* parameter goes to the front.
*
* However, below we treat the new (a0) parameter as src2/opr2, so in the
* actual functions below, expect their syntax to differ slightly to those
* listed in the manuals. I.e., replace arg1 with arg3, arg2 with arg1 and
* arg3 with arg2. This affects WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP. */
if
(
isAlpha
)
{
...
...
dlls/wined3d/surface.c
View file @
b5e0c5d0
...
...
@@ -1393,7 +1393,6 @@ static BOOL surface_convert_depth_to_float(const struct wined3d_surface *surface
return
TRUE
;
}
/* Do not call while under the GL lock. */
static
HRESULT
wined3d_surface_depth_fill
(
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
float
depth
)
{
const
struct
wined3d_resource
*
resource
=
&
surface
->
resource
;
...
...
@@ -1429,7 +1428,6 @@ static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DW
return
WINED3D_OK
;
}
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_surface_blt
(
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect_in
,
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect_in
,
DWORD
flags
,
const
WINEDDBLTFX
*
fx
,
enum
wined3d_texture_filter_type
filter
)
...
...
@@ -1813,7 +1811,6 @@ static BOOL surface_init_sysmem(struct wined3d_surface *surface)
return
TRUE
;
}
/* Do not call while under the GL lock. */
static
void
surface_unload
(
struct
wined3d_resource
*
resource
)
{
struct
wined3d_surface
*
surface
=
surface_from_resource
(
resource
);
...
...
@@ -2966,7 +2963,6 @@ ULONG CDECL wined3d_surface_incref(struct wined3d_surface *surface)
return
refcount
;
}
/* Do not call while under the GL lock. */
ULONG
CDECL
wined3d_surface_decref
(
struct
wined3d_surface
*
surface
)
{
ULONG
refcount
;
...
...
@@ -4060,7 +4056,6 @@ HRESULT CDECL wined3d_surface_flip(struct wined3d_surface *surface, struct wined
return
WINED3D_OK
;
}
/* Do not call while under the GL lock. */
void
surface_internal_preload
(
struct
wined3d_surface
*
surface
,
enum
WINED3DSRGB
srgb
)
{
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
...
...
@@ -5222,7 +5217,6 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
context_release
(
context
);
}
/* Do not call while under the GL lock. */
HRESULT
surface_color_fill
(
struct
wined3d_surface
*
s
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
)
{
struct
wined3d_device
*
device
=
s
->
resource
.
device
;
...
...
@@ -5239,7 +5233,6 @@ HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const st
return
blitter
->
color_fill
(
device
,
s
,
rect
,
color
);
}
/* Do not call while under the GL lock. */
static
HRESULT
IWineD3DSurfaceImpl_BltOverride
(
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
struct
wined3d_surface
*
src_surface
,
const
RECT
*
src_rect
,
DWORD
flags
,
const
WINEDDBLTFX
*
DDBltFx
,
enum
wined3d_texture_filter_type
filter
)
...
...
@@ -6197,7 +6190,6 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
}
}
/* Do not call while under the GL lock. */
static
HRESULT
ffp_blit_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
struct
wined3d_color
*
color
)
{
...
...
@@ -6209,7 +6201,6 @@ static HRESULT ffp_blit_color_fill(struct wined3d_device *device, struct wined3d
return
WINED3D_OK
;
}
/* Do not call while under the GL lock. */
static
HRESULT
ffp_blit_depth_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
float
depth
)
{
...
...
@@ -6864,7 +6855,6 @@ release:
return
hr
;
}
/* Do not call while under the GL lock. */
static
HRESULT
cpu_blit_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
struct
wined3d_color
*
color
)
{
...
...
@@ -6878,7 +6868,6 @@ static HRESULT cpu_blit_color_fill(struct wined3d_device *device, struct wined3d
WINEDDBLT_COLORFILL
,
&
BltFx
,
WINED3D_TEXF_POINT
);
}
/* Do not call while under the GL lock. */
static
HRESULT
cpu_blit_depth_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
float
depth
)
{
...
...
dlls/wined3d/swapchain.c
View file @
b5e0c5d0
...
...
@@ -27,7 +27,6 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DECLARE_DEBUG_CHANNEL
(
fps
);
/* Do not call while under the GL lock. */
static
void
swapchain_cleanup
(
struct
wined3d_swapchain
*
swapchain
)
{
HRESULT
hr
;
...
...
@@ -98,7 +97,6 @@ ULONG CDECL wined3d_swapchain_incref(struct wined3d_swapchain *swapchain)
return
refcount
;
}
/* Do not call while under the GL lock. */
ULONG
CDECL
wined3d_swapchain_decref
(
struct
wined3d_swapchain
*
swapchain
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
swapchain
->
ref
);
...
...
@@ -806,7 +804,6 @@ void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
swapchain
->
render_to_fbo
=
TRUE
;
}
/* Do not call while under the GL lock. */
static
HRESULT
swapchain_init
(
struct
wined3d_swapchain
*
swapchain
,
struct
wined3d_device
*
device
,
struct
wined3d_swapchain_desc
*
desc
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
...
...
@@ -1072,7 +1069,6 @@ err:
return
hr
;
}
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_swapchain_create
(
struct
wined3d_device
*
device
,
struct
wined3d_swapchain_desc
*
desc
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_swapchain
**
swapchain
)
{
...
...
@@ -1100,7 +1096,6 @@ HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device, struct win
return
WINED3D_OK
;
}
/* Do not call while under the GL lock. */
static
struct
wined3d_context
*
swapchain_create_context
(
struct
wined3d_swapchain
*
swapchain
)
{
struct
wined3d_context
**
newArray
;
...
...
dlls/wined3d/texture.c
View file @
b5e0c5d0
...
...
@@ -437,7 +437,6 @@ ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture)
return
refcount
;
}
/* Do not call while under the GL lock. */
ULONG
CDECL
wined3d_texture_decref
(
struct
wined3d_texture
*
texture
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
texture
->
resource
.
ref
);
...
...
@@ -471,7 +470,6 @@ DWORD CDECL wined3d_texture_get_priority(const struct wined3d_texture *texture)
return
resource_get_priority
(
&
texture
->
resource
);
}
/* Do not call while under the GL lock. */
void
CDECL
wined3d_texture_preload
(
struct
wined3d_texture
*
texture
)
{
texture
->
texture_ops
->
texture_preload
(
texture
,
SRGB_ANY
);
...
...
@@ -665,7 +663,6 @@ static BOOL texture_srgb_mode(const struct wined3d_texture *texture, enum WINED3
}
}
/* Do not call while under the GL lock. */
static
void
texture2d_preload
(
struct
wined3d_texture
*
texture
,
enum
WINED3DSRGB
srgb
)
{
UINT
sub_count
=
texture
->
level_count
*
texture
->
layer_count
;
...
...
@@ -726,7 +723,6 @@ static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource
wined3d_surface_decref
(
surface
);
}
/* Do not call while under the GL lock. */
static
void
texture2d_unload
(
struct
wined3d_resource
*
resource
)
{
struct
wined3d_texture
*
texture
=
wined3d_texture_from_resource
(
resource
);
...
...
@@ -1049,7 +1045,6 @@ static HRESULT texture3d_bind(struct wined3d_texture *texture,
return
wined3d_texture_bind
(
texture
,
context
,
srgb
,
&
dummy
);
}
/* Do not call while under the GL lock. */
static
void
texture3d_preload
(
struct
wined3d_texture
*
texture
,
enum
WINED3DSRGB
srgb
)
{
UINT
sub_count
=
texture
->
level_count
*
texture
->
layer_count
;
...
...
@@ -1101,7 +1096,6 @@ static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource
wined3d_volume_decref
(
volume
);
}
/* Do not call while under the GL lock. */
static
void
texture3d_unload
(
struct
wined3d_resource
*
resource
)
{
struct
wined3d_texture
*
texture
=
wined3d_texture_from_resource
(
resource
);
...
...
dlls/wined3d/volume.c
View file @
b5e0c5d0
...
...
@@ -456,7 +456,6 @@ ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume)
return
refcount
;
}
/* Do not call while under the GL lock. */
ULONG
CDECL
wined3d_volume_decref
(
struct
wined3d_volume
*
volume
)
{
ULONG
refcount
;
...
...
@@ -501,7 +500,6 @@ DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume)
return
resource_get_priority
(
&
volume
->
resource
);
}
/* Do not call while under the GL lock. */
void
CDECL
wined3d_volume_preload
(
struct
wined3d_volume
*
volume
)
{
FIXME
(
"volume %p stub!
\n
"
,
volume
);
...
...
dlls/wined3d/wined3d_main.c
View file @
b5e0c5d0
...
...
@@ -87,7 +87,6 @@ struct wined3d_settings wined3d_settings =
FALSE
,
/* 3D support enabled by default. */
};
/* Do not call while under the GL lock. */
struct
wined3d
*
CDECL
wined3d_create
(
UINT
version
,
DWORD
flags
)
{
struct
wined3d
*
object
;
...
...
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