Commit b5e98963 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d2d1: Implement GetMaximumBitmapSize().

parent 2b23eb2e
......@@ -1720,9 +1720,9 @@ static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_device_context_GetPixelSize(ID2D1Devi
static UINT32 STDMETHODCALLTYPE d2d_device_context_GetMaximumBitmapSize(ID2D1DeviceContext *iface)
{
FIXME("iface %p stub!\n", iface);
TRACE("iface %p.\n", iface);
return 0;
return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
}
static BOOL STDMETHODCALLTYPE d2d_device_context_IsSupported(ID2D1DeviceContext *iface,
......
......@@ -7925,6 +7925,124 @@ todo_wine
ok(!refcount, "Factory has %u references left.\n", refcount);
}
static void test_max_bitmap_size(void)
{
D2D1_RENDER_TARGET_PROPERTIES desc;
D2D1_BITMAP_PROPERTIES bitmap_desc;
IDXGISwapChain *swapchain;
ID2D1Factory *factory;
IDXGISurface *surface;
ID2D1RenderTarget *rt;
ID3D10Device1 *device;
ID2D1Bitmap *bitmap;
UINT32 bitmap_size;
unsigned int i, j;
HWND window;
HRESULT hr;
static const struct
{
const char *name;
DWORD type;
}
device_types[] =
{
{ "HW", D3D10_DRIVER_TYPE_HARDWARE },
{ "WARP", D3D10_DRIVER_TYPE_WARP },
{ "REF", D3D10_DRIVER_TYPE_REFERENCE },
};
static const struct
{
const char *name;
DWORD type;
}
target_types[] =
{
{ "DEFAULT", D2D1_RENDER_TARGET_TYPE_DEFAULT },
{ "HW", D2D1_RENDER_TARGET_TYPE_HARDWARE },
};
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &IID_ID2D1Factory, NULL, (void **)&factory);
ok(SUCCEEDED(hr), "Failed to create factory, hr %#x.\n", hr);
for (i = 0; i < ARRAY_SIZE(device_types); ++i)
{
if (FAILED(hr = D3D10CreateDevice1(NULL, device_types[i].type, NULL, D3D10_CREATE_DEVICE_BGRA_SUPPORT,
D3D10_FEATURE_LEVEL_10_0, D3D10_1_SDK_VERSION, &device)))
{
skip("Failed to create %s d3d device, hr %#x.\n", device_types[i].name, hr);
continue;
}
window = create_window();
swapchain = create_swapchain(device, window, TRUE);
hr = IDXGISwapChain_GetBuffer(swapchain, 0, &IID_IDXGISurface, (void **)&surface);
ok(SUCCEEDED(hr), "Failed to get buffer, hr %#x.\n", hr);
for (j = 0; j < ARRAY_SIZE(target_types); ++j)
{
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10Texture2D *texture;
D2D1_SIZE_U size;
desc.type = target_types[j].type;
desc.pixelFormat.format = DXGI_FORMAT_UNKNOWN;
desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
desc.dpiX = 0.0f;
desc.dpiY = 0.0f;
desc.usage = D2D1_RENDER_TARGET_USAGE_NONE;
desc.minLevel = D2D1_FEATURE_LEVEL_DEFAULT;
hr = ID2D1Factory_CreateDxgiSurfaceRenderTarget(factory, surface, &desc, &rt);
ok(SUCCEEDED(hr), "%s/%s: failed to create render target, hr %#x.\n", device_types[i].name,
target_types[j].name, hr);
bitmap_size = ID2D1RenderTarget_GetMaximumBitmapSize(rt);
ok(bitmap_size >= D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION, "%s/%s: unexpected bitmap size %u.\n",
device_types[i].name, target_types[j].name, bitmap_size);
bitmap_desc.dpiX = 96.0f;
bitmap_desc.dpiY = 96.0f;
bitmap_desc.pixelFormat.format = DXGI_FORMAT_B8G8R8A8_UNORM;
bitmap_desc.pixelFormat.alphaMode = D2D1_ALPHA_MODE_PREMULTIPLIED;
size.width = bitmap_size;
size.height = 1;
hr = ID2D1RenderTarget_CreateBitmap(rt, size, NULL, 0, &bitmap_desc, &bitmap);
ok(SUCCEEDED(hr), "Failed to create a bitmap, hr %#x.\n", hr);
ID2D1Bitmap_Release(bitmap);
ID2D1RenderTarget_Release(rt);
texture_desc.Width = bitmap_size;
texture_desc.Height = 1;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = 0;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
hr = ID3D10Device1_CreateTexture2D(device, &texture_desc, NULL, &texture);
ok(SUCCEEDED(hr) || broken(hr == E_INVALIDARG && device_types[i].type == D3D10_DRIVER_TYPE_WARP) /* Vista */,
"%s/%s: failed to create texture, hr %#x.\n", device_types[i].name, target_types[j].name, hr);
if (SUCCEEDED(hr))
ID3D10Texture2D_Release(texture);
}
IDXGISurface_Release(surface);
IDXGISwapChain_Release(swapchain);
DestroyWindow(window);
ID3D10Device1_Release(device);
}
ID2D1Factory_Release(factory);
}
START_TEST(d2d1)
{
unsigned int argc, i;
......@@ -7969,6 +8087,7 @@ START_TEST(d2d1)
queue_test(test_invert_matrix);
queue_test(test_skew_matrix);
queue_test(test_command_list);
queue_test(test_max_bitmap_size);
run_queued_tests();
}
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