Commit b6a7a3fe authored by Alexandre Julliard's avatar Alexandre Julliard

opengl32: Generate an entry point for glDebugEntry.

parent 370a8c10
...@@ -235,6 +235,7 @@ sub GenerateThunk($$$$$) ...@@ -235,6 +235,7 @@ sub GenerateThunk($$$$$)
my $trace_call_arg = ""; my $trace_call_arg = "";
my $trace_arg = ""; my $trace_arg = "";
return "" if $func_ref->[0] eq "glDebugEntry";
return "" if $func_ref->[0] eq "glGetString"; return "" if $func_ref->[0] eq "glGetString";
return "" if $func_ref->[0] eq "glGetIntegerv"; return "" if $func_ref->[0] eq "glGetIntegerv";
return "" if $func_ref->[0] eq "glFinish"; return "" if $func_ref->[0] eq "glFinish";
...@@ -409,7 +410,8 @@ $pseudo_to_opengl{"UInt64EXT"} = "UINT64"; ...@@ -409,7 +410,8 @@ $pseudo_to_opengl{"UInt64EXT"} = "UINT64";
# [ "GLfloat", "ymove" ], # [ "GLfloat", "ymove" ],
# [ "GLubyte *", "bitmap"] ] ]; # [ "GLubyte *", "bitmap"] ] ];
# #
my %norm_functions = (); my %norm_functions = ( "glDebugEntry" => [ "glDebugEntry", "GLint", [[ "GLint", "unknown1" ],
[ "GLint", "unknown2" ]] ] );
# #
# This stores various extensions NOT part of the GL extension registry but still # This stores various extensions NOT part of the GL extension registry but still
......
...@@ -56,7 +56,7 @@ ...@@ -56,7 +56,7 @@
@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D @ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D @ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
@ stdcall glCullFace( long ) wine_glCullFace @ stdcall glCullFace( long ) wine_glCullFace
@ stub glDebugEntry @ stdcall glDebugEntry( long long ) wine_glDebugEntry
@ stdcall glDeleteLists( long long ) wine_glDeleteLists @ stdcall glDeleteLists( long long ) wine_glDeleteLists
@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures @ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
@ stdcall glDepthFunc( long ) wine_glDepthFunc @ stdcall glDepthFunc( long ) wine_glDepthFunc
......
...@@ -980,6 +980,14 @@ BOOL WINAPI wglUseFontOutlinesW(HDC hdc, ...@@ -980,6 +980,14 @@ BOOL WINAPI wglUseFontOutlinesW(HDC hdc,
} }
/*********************************************************************** /***********************************************************************
* glDebugEntry (OPENGL32.@)
*/
GLint WINAPI wine_glDebugEntry( GLint unknown1, GLint unknown2 )
{
return 0;
}
/***********************************************************************
* glFinish (OPENGL32.@) * glFinish (OPENGL32.@)
*/ */
void WINAPI wine_glFinish( void ) void WINAPI wine_glFinish( void )
......
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