wined3d: Get rid of context_validate_onscreen_formats().
This was used when using the onscreen depth/stencil buffer with FBOs. We no
longer do that.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
Please
register
or
sign in
to comment