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wine
wine-cw
Commits
b9a68259
Commit
b9a68259
authored
Jun 19, 2007
by
Rob Shearman
Committed by
Alexandre Julliard
Jun 20, 2007
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Plain Diff
rpcss: Remove lazy timeout mechanism and use __wine_make_system_process instead.
parent
0f826e7c
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Showing
4 changed files
with
34 additions
and
240 deletions
+34
-240
Makefile.in
programs/rpcss/Makefile.in
+1
-1
np_server.c
programs/rpcss/np_server.c
+17
-48
rpcss.h
programs/rpcss/rpcss.h
+1
-6
rpcss_main.c
programs/rpcss/rpcss_main.c
+15
-185
No files found.
programs/rpcss/Makefile.in
View file @
b9a68259
...
...
@@ -4,7 +4,7 @@ SRCDIR = @srcdir@
VPATH
=
@srcdir@
MODULE
=
rpcss.exe
APPMODE
=
-mconsole
IMPORTS
=
kernel32
IMPORTS
=
kernel32
ntdll
C_SRCS
=
\
epmap_server.c
\
...
...
programs/rpcss/np_server.c
View file @
b9a68259
...
...
@@ -38,56 +38,22 @@ LONG RPCSS_SrvThreadCount(void)
BOOL
RPCSS_UnBecomePipeServer
(
void
)
{
BOOL
rslt
=
TRUE
;
DWORD
wait_result
;
HANDLE
master_mutex
=
RPCSS_GetMasterMutex
();
WINE_TRACE
(
"
\n
"
);
wait_result
=
WaitForSingleObject
(
master_mutex
,
MASTER_MUTEX_TIMEOUT
);
WINE_TRACE
(
"shutting down pipe.
\n
"
);
server_live
=
FALSE
;
if
(
!
CloseHandle
(
np_server_end
))
WINE_WARN
(
"Failed to close named pipe.
\n
"
);
if
(
!
CloseHandle
(
np_server_work_event
))
WINE_WARN
(
"Failed to close the event handle.
\n
"
);
DeleteCriticalSection
(
&
np_server_cs
);
switch
(
wait_result
)
{
case
WAIT_ABANDONED
:
/* ? */
case
WAIT_OBJECT_0
:
/* we have ownership */
break
;
case
WAIT_FAILED
:
case
WAIT_TIMEOUT
:
default:
WINE_ERR
(
"This should never happen: couldn't enter mutex.
\n
"
);
/* this is totally unacceptable. no graceful out exists */
assert
(
FALSE
);
}
/* now that we have the master mutex, we can safely stop
listening on the pipe. Before we proceed, we do a final
check that it's OK to shut down to ensure atomicity */
if
(
!
RPCSS_ReadyToDie
())
rslt
=
FALSE
;
else
{
WINE_TRACE
(
"shutting down pipe.
\n
"
);
server_live
=
FALSE
;
if
(
!
CloseHandle
(
np_server_end
))
WINE_WARN
(
"Failed to close named pipe.
\n
"
);
if
(
!
CloseHandle
(
np_server_work_event
))
WINE_WARN
(
"Failed to close the event handle.
\n
"
);
DeleteCriticalSection
(
&
np_server_cs
);
}
if
(
!
ReleaseMutex
(
master_mutex
))
WINE_ERR
(
"Unable to leave master mutex!??
\n
"
);
return
rslt
;
return
TRUE
;
}
static
void
RPCSS_ServerProcessRANMessage
(
PRPCSS_NP_MESSAGE
pMsg
,
PRPCSS_NP_REPLY
pReply
)
{
WINE_TRACE
(
"
\n
"
);
/* we do absolutely nothing, but on the server end,
the lazy timeout is reset as a result of our connection. */
RPCSS_SetMaxLazyTimeout
(
pMsg
->
message
.
ranmsg
.
timeout
);
RPCSS_SetLazyTimeRemaining
(
RPCSS_GetMaxLazyTimeout
());
pReply
->
as_uint
=
0
;
}
...
...
@@ -471,7 +437,7 @@ BOOL RPCSS_BecomePipeServer(void)
if
((
client_handle
=
RPCSS_NPConnect
())
!=
INVALID_HANDLE_VALUE
)
{
msg
.
message_type
=
RPCSS_NP_MESSAGE_TYPEID_RANMSG
;
msg
.
message
.
ranmsg
.
timeout
=
RPCSS_GetMaxLazyTimeout
()
;
msg
.
message
.
ranmsg
.
timeout
=
1000
;
msg
.
vardata_payload_size
=
0
;
if
(
!
RPCSS_SendReceiveNPMsg
(
client_handle
,
&
msg
,
&
reply
))
WINE_ERR
(
"Something is amiss: RPC_SendReceive failed.
\n
"
);
...
...
@@ -543,12 +509,15 @@ BOOL RPCSS_BecomePipeServer(void)
return
rslt
;
}
BOOL
RPCSS_NPDoWork
(
void
)
{
DWORD
waitresult
=
WaitForSingleObject
(
np_server_work_event
,
1000
);
BOOL
RPCSS_NPDoWork
(
HANDLE
exit_handle
)
{
HANDLE
handles
[
2
];
DWORD
waitresult
;
handles
[
0
]
=
np_server_work_event
;
handles
[
1
]
=
exit_handle
;
waitresult
=
WaitForMultipleObjects
(
2
,
handles
,
FALSE
,
INFINITE
);
if
(
waitresult
==
WAIT_TIMEOUT
)
return
FALSE
;
if
(
waitresult
==
WAIT_OBJECT_0
)
return
TRUE
;
...
...
programs/rpcss/rpcss.h
View file @
b9a68259
...
...
@@ -29,15 +29,10 @@
/* rpcss_main.c */
HANDLE
RPCSS_GetMasterMutex
(
void
);
BOOL
RPCSS_ReadyToDie
(
void
);
void
RPCSS_SetLazyTimeRemaining
(
long
);
long
RPCSS_GetLazyTimeRemaining
(
void
);
void
RPCSS_SetMaxLazyTimeout
(
long
);
long
RPCSS_GetMaxLazyTimeout
(
void
);
/* epmap_server.c */
BOOL
RPCSS_EpmapEmpty
(
void
);
BOOL
RPCSS_NPDoWork
(
void
);
BOOL
RPCSS_NPDoWork
(
HANDLE
exit_event
);
void
RPCSS_RegisterRpcEndpoints
(
RPC_SYNTAX_IDENTIFIER
iface
,
int
object_count
,
int
binding_count
,
int
no_replace
,
char
*
vardata
,
long
vardata_size
);
void
RPCSS_UnregisterRpcEndpoints
(
RPC_SYNTAX_IDENTIFIER
iface
,
int
object_count
,
...
...
programs/rpcss/rpcss_main.c
View file @
b9a68259
...
...
@@ -67,120 +67,26 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
ole
);
static
HANDLE
master_mutex
;
static
long
max_lazy_timeout
=
RPCSS_DEFAULT_MAX_LAZY_TIMEOUT
;
static
HANDLE
exit_event
;
extern
HANDLE
__wine_make_process_system
(
void
);
HANDLE
RPCSS_GetMasterMutex
(
void
)
{
return
master_mutex
;
}
void
RPCSS_SetMaxLazyTimeout
(
long
mlt
)
{
/* FIXME: this max ensures that no caller will decrease our wait time,
but could have other bad results. fix: Store "next_max_lazy_timeout"
and install it as necessary next time we "do work"? */
max_lazy_timeout
=
max
(
RPCSS_GetLazyTimeRemaining
(),
mlt
);
}
long
RPCSS_GetMaxLazyTimeout
(
void
)
static
BOOL
RPCSS_work
(
HANDLE
exit_event
)
{
return
max_lazy_timeout
;
}
/* when do we just give up and bail? (UTC) */
static
SYSTEMTIME
lazy_timeout_time
;
#if defined(NONAMELESSSTRUCT)
# define FILETIME_TO_ULARGEINT(filetime, ularge) \
( ularge.u.LowPart = filetime.dwLowDateTime, \
ularge.u.HighPart = filetime.dwHighDateTime )
# define ULARGEINT_TO_FILETIME(ularge, filetime) \
( filetime.dwLowDateTime = ularge.u.LowPart, \
filetime.dwHighDateTime = ularge.u.HighPart )
#else
# define FILETIME_TO_ULARGEINT(filetime, ularge) \
( ularge.LowPart = filetime.dwLowDateTime, \
ularge.HighPart = filetime.dwHighDateTime )
# define ULARGEINT_TO_FILETIME(ularge, filetime) \
( filetime.dwLowDateTime = ularge.LowPart, \
filetime.dwHighDateTime = ularge.HighPart )
#endif
/* NONAMELESSSTRUCT */
#define TEN_MIL ((ULONGLONG)10000000)
/* returns time remaining in seconds */
long
RPCSS_GetLazyTimeRemaining
(
void
)
{
SYSTEMTIME
st_just_now
;
FILETIME
ft_jn
,
ft_ltt
;
ULARGE_INTEGER
ul_jn
,
ul_ltt
;
GetSystemTime
(
&
st_just_now
);
SystemTimeToFileTime
(
&
st_just_now
,
&
ft_jn
);
FILETIME_TO_ULARGEINT
(
ft_jn
,
ul_jn
);
SystemTimeToFileTime
(
&
lazy_timeout_time
,
&
ft_ltt
);
FILETIME_TO_ULARGEINT
(
ft_ltt
,
ul_ltt
);
if
(
ul_jn
.
QuadPart
>
ul_ltt
.
QuadPart
)
return
0
;
else
return
(
ul_ltt
.
QuadPart
-
ul_jn
.
QuadPart
)
/
TEN_MIL
;
}
void
RPCSS_SetLazyTimeRemaining
(
long
seconds
)
{
SYSTEMTIME
st_just_now
;
FILETIME
ft_jn
,
ft_ltt
;
ULARGE_INTEGER
ul_jn
,
ul_ltt
;
WINE_TRACE
(
"(seconds == %ld)
\n
"
,
seconds
);
assert
(
seconds
>=
0
);
/* negatives are not allowed */
GetSystemTime
(
&
st_just_now
);
SystemTimeToFileTime
(
&
st_just_now
,
&
ft_jn
);
FILETIME_TO_ULARGEINT
(
ft_jn
,
ul_jn
);
/* we want to find the time ltt, s.t. ltt = just_now + seconds */
ul_ltt
.
QuadPart
=
ul_jn
.
QuadPart
+
seconds
*
TEN_MIL
;
/* great. just remember it */
ULARGEINT_TO_FILETIME
(
ul_ltt
,
ft_ltt
);
if
(
!
FileTimeToSystemTime
(
&
ft_ltt
,
&
lazy_timeout_time
))
assert
(
FALSE
);
}
#undef FILETIME_TO_ULARGEINT
#undef ULARGEINT_TO_FILETIME
#undef TEN_MIL
static
BOOL
RPCSS_work
(
void
)
{
return
RPCSS_NPDoWork
();
}
static
BOOL
RPCSS_Empty
(
void
)
{
BOOL
rslt
=
TRUE
;
rslt
=
RPCSS_EpmapEmpty
();
return
rslt
;
}
BOOL
RPCSS_ReadyToDie
(
void
)
{
long
ltr
=
RPCSS_GetLazyTimeRemaining
();
LONG
stc
=
RPCSS_SrvThreadCount
();
BOOL
empty
=
RPCSS_Empty
();
return
(
empty
&&
(
ltr
<=
0
)
&&
(
stc
==
0
)
);
return
RPCSS_NPDoWork
(
exit_event
);
}
static
BOOL
RPCSS_Initialize
(
void
)
{
WINE_TRACE
(
"
\n
"
);
exit_event
=
__wine_make_process_system
();
master_mutex
=
CreateMutexA
(
NULL
,
FALSE
,
RPCSS_MASTER_MUTEX_NAME
);
if
(
!
master_mutex
)
{
WINE_ERR
(
"Failed to create master mutex
\n
"
);
...
...
@@ -211,106 +117,30 @@ static BOOL RPCSS_Shutdown(void)
master_mutex
=
NULL
;
CloseHandle
(
exit_event
);
return
TRUE
;
}
static
void
RPCSS_MainLoop
(
void
)
{
BOOL
did_something_new
;
WINE_TRACE
(
"
\n
"
);
for
(;;)
{
did_something_new
=
FALSE
;
while
(
(
!
did_something_new
)
&&
(
!
RPCSS_ReadyToDie
())
)
did_something_new
=
(
RPCSS_work
()
||
did_something_new
);
if
((
!
did_something_new
)
&&
RPCSS_ReadyToDie
())
break
;
/* that's it for us */
if
(
did_something_new
)
RPCSS_SetLazyTimeRemaining
(
max_lazy_timeout
);
}
}
static
BOOL
RPCSS_ProcessArgs
(
int
argc
,
char
**
argv
)
{
int
i
;
char
*
c
,
*
c1
;
for
(
i
=
1
;
i
<
argc
;
i
++
)
{
c
=
argv
[
i
];
while
(
*
c
==
' '
)
c
++
;
if
((
*
c
!=
'-'
)
&&
(
*
c
!=
'/'
))
return
FALSE
;
c
++
;
switch
(
*
(
c
++
))
{
case
't'
:
case
'T'
:
while
(
*
c
==
' '
)
c
++
;
if
(
*
c
==
'\0'
)
{
/* next arg */
if
(
++
i
>=
argc
)
return
FALSE
;
c
=
argv
[
i
];
while
(
*
c
==
' '
)
c
++
;
if
(
c
==
'\0'
)
return
FALSE
;
}
else
return
FALSE
;
max_lazy_timeout
=
strtol
(
c
,
&
c1
,
0
);
if
(
c
==
c1
)
return
FALSE
;
c
=
c1
;
if
(
max_lazy_timeout
<=
0
)
return
FALSE
;
if
(
max_lazy_timeout
==
LONG_MAX
)
return
FALSE
;
WINE_TRACE
(
"read timeout argument: %ld
\n
"
,
max_lazy_timeout
);
break
;
default:
return
FALSE
;
break
;
}
while
(
*
c
==
' '
)
c
++
;
if
(
*
c
!=
'\0'
)
return
FALSE
;
}
return
TRUE
;
}
static
void
RPCSS_Usage
(
void
)
{
printf
(
"
\n
Wine RPCSS
\n
"
);
printf
(
"
\n
syntax: rpcss [-t timeout]
\n\n
"
);
printf
(
" -t: rpcss (or the running rpcss process) will
\n
"
);
printf
(
" execute with at least the specified timeout.
\n
"
);
printf
(
"
\n
"
);
while
(
RPCSS_work
(
exit_event
)
)
;
}
int
main
(
int
argc
,
char
**
argv
)
{
/*
* We are invoked as a standard executable; we act in a
* "lazy" manner. We open up our pipe, and hang around until we have
* nothing left to do, and then silently terminate. When we're needed
* again, rpcrt4.dll.so will invoke us automatically.
* "lazy" manner. We open up our pipe, and hang around until we all
* user processes exit, and then silently terminate.
*/
if
(
!
RPCSS_ProcessArgs
(
argc
,
argv
))
{
RPCSS_Usage
();
return
1
;
}
/* we want to wait for something to happen, and then
timeout when no activity occurs. */
RPCSS_SetLazyTimeRemaining
(
max_lazy_timeout
);
if
(
RPCSS_Initialize
())
{
do
RPCSS_MainLoop
();
while
(
!
RPCSS_Shutdown
());
RPCSS_MainLoop
();
RPCSS_Shutdown
();
}
return
0
;
...
...
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